SC.ObjectCloner
1.0.0
dotnet add package SC.ObjectCloner --version 1.0.0
NuGet\Install-Package SC.ObjectCloner -Version 1.0.0
<PackageReference Include="SC.ObjectCloner" Version="1.0.0" />
paket add SC.ObjectCloner --version 1.0.0
#r "nuget: SC.ObjectCloner, 1.0.0"
// Install SC.ObjectCloner as a Cake Addin #addin nuget:?package=SC.ObjectCloner&version=1.0.0 // Install SC.ObjectCloner as a Cake Tool #tool nuget:?package=SC.ObjectCloner&version=1.0.0
Introduction
Object cloning is deceptively complicated. Do you deep copy everything or make references to existing objects? What do you do about IDs? How do you handle self-referential structures?
The C# ICloneable interface is woefully inadequate. This project attempts to do better. (Also, I wanted to write a fluent interface and it seemed like a good excuse).
Usage
Simple deep clone
var sourceObject = new Person(){...}
var cloner = ObjectCloneFactory.CreateCloner(sourceObject);
var clonedObject = cloner.Clone();
Skip cloning Id properties
A common pattern is to assign Id properties during object creation. Usually you'd want copies of these objects to have new IDs, not copies of the original ones. This will use the default value for any property called "Id" wherever it occurs in the object structure:
var sourceObject = new Person(){...}
var cloner = ObjectCloneFactory.CreateCloner(sourceObject);
cloner.SelectProperties(p => p.Info.Name == "Id").KeepDefaultValue();
var clonedObject = cloner.Clone();
Multiple operations
Clone a Person
object and...
Use the default (newly created) Id
Prepend "Copy of " to the value of the property called "Name"
Use the existing object reference of the Address property from the source, instead of cloning a new identical address
var cloner = ObjectCloneFactory.CreateCloner(sourceObject); cloner.SelectProperty(c => c.Id).KeepDefaultValue(); cloner.SelectProperty(c => c.Name).Amend(srcVal => "Copy of "+srcVal.PropertyValue); cloner.SelectProperty(c => c.CurrentAddress).UseExistingReference(); var clonedObject = cloner.Clone();
Known Issues
- Self referential structures (lists containing items that reference the parent list) are not copied. They are detected and an exception is thrown which is (slightly) better than letting it recurse into a stack overflow.
- Objects to be cloned need a default constructor. Anything that needs constructor parameters can't be cloned.
Performance
Let's just say performance was not one of the original design goals. Apart from the reflection overhead it also creates a bunch of temporary objects that need to be cleaned up which is fine for small objects but quite nasty if you're cloning large lists of complex objects. There's almost certainly room for improvement there.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.0 | 695 | 12/31/2018 |