RiptideNetworking.Riptide
2.1.2
Prefix Reserved
See the version list below for details.
dotnet add package RiptideNetworking.Riptide --version 2.1.2
NuGet\Install-Package RiptideNetworking.Riptide -Version 2.1.2
<PackageReference Include="RiptideNetworking.Riptide" Version="2.1.2" />
paket add RiptideNetworking.Riptide --version 2.1.2
#r "nuget: RiptideNetworking.Riptide, 2.1.2"
// Install RiptideNetworking.Riptide as a Cake Addin #addin nuget:?package=RiptideNetworking.Riptide&version=2.1.2 // Install RiptideNetworking.Riptide as a Cake Tool #tool nuget:?package=RiptideNetworking.Riptide&version=2.1.2
Riptide Networking
Riptide Networking is a lightweight C# networking library primarily designed for use in multiplayer games. It can be used in Unity as well as in other .NET environments such as console applications.
It provides functionality for establishing connections and sending data back and forth, leaving it up to you to decide what data you want to send and when. This is ideal if you like to be in control of your code and know what's going on under the hood.
Riptide is 100% free to use under the MIT license and its development is only funded by donations.
Getting Started
Check out the documentation for installation instructions and a guide on setting up the basics.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
NuGet packages (4)
Showing the top 4 NuGet packages that depend on RiptideNetworking.Riptide:
Package | Downloads |
---|---|
CopperMatchmaking
Simple matchmaking server for creating two even player count teams for use in peer to peer |
|
Quantumify
A fast, cross-platform game engine for 2D and 3D. |
|
StrideNet
Network library for Stride Game Engine. |
|
CopperDevs.Matchmaking
Simple matchmaking server for creating two even player count teams for use in peer to peer |
GitHub repositories
This package is not used by any popular GitHub repositories.
Check out the full release notes: https://riptide.tomweiland.net/manual/updates/release-notes/v2.1.2.html