Rhino.Scripting
0.4.0
See the version list below for details.
dotnet add package Rhino.Scripting --version 0.4.0
NuGet\Install-Package Rhino.Scripting -Version 0.4.0
<PackageReference Include="Rhino.Scripting" Version="0.4.0" />
paket add Rhino.Scripting --version 0.4.0
#r "nuget: Rhino.Scripting, 0.4.0"
// Install Rhino.Scripting as a Cake Addin #addin nuget:?package=Rhino.Scripting&version=0.4.0 // Install Rhino.Scripting as a Cake Tool #tool nuget:?package=Rhino.Scripting&version=0.4.0
Rhino.Scripting
Rhino.Scripting is an implementation of the RhinoScript syntax in and for F# (and C#).
It enables the use of RhinoScript in F# and all the great coding experience that come with F# and C#, like:
- automatic code completion while typing
- automatic error checking and highlighting in the background
- type info on mouse over
- type certainty even without type annotation (type inference)
What is RhinoScript ?
RhinoScript provides application scripting for the Rhino3D CAD app.
RhinoScript has more than 900 functions to control all kind of aspects of automating Rhino3D.
It was originally implemented in 2002 in VBScript.
Extensive Documentation on the original VBScript based version is available here.
In 2010 all functions from RhinoScript where reimplemented in IronPython (Python running on .NET).
This allowed the use of a modern, rich and dynamically typed programming language with a huge standard library and also access to all function of the underlying .NET Framework as well as the RhinoCommon SDK.
What is this repro?
This repro has all RhinoScript functions reimplemented in F#
It is literally a translation of the open source Ironpython rhinoscriptsyntax implementation to F#.
Get started
The recommended scripting use case is via the RhinoCode Editor.
However you can use this library just as well in compiled F#, C# or VB.net projects.
Or even in Grasshopper C# VB.net scripting components.
First reference the assemblies. In an F# or C# scripting editor do
#r "nuget: Rhino.Scripting"
The main class of this library is called Rhino.Scripting
it has all ~900 functions as static methods.
In F# you can create a shortcut like this:
type rs = Rhino.Scripting // type abbreviation (alias) for RhinoScriptSyntax
then use any of the RhinoScript functions like you would in Python or VBScript.
The CoerceXXXX
functions will help you create types if you are too lazy to fully specify them.
let pl = rs.CoercePlane(0 , 80 , 0) // makes World XY plane at point
rs.AddText("Hello, Seff", pl, height = 50.)
How about the dynamic types and optional parameters from VBScript and Python?
Many RhinoScript function take variable types of input parameters. This is implemented with method overloads. Many RhinoScript function have optional parameters. These are also implemented as optional method parameters.
Example
for example rs.ObjectLayer
can be called in several ways:
rs.ObjectLayer(guid)
to get the layer of one object, returns a string
rs.ObjectLayer(guid, string)
to set the layer of one object (fails if layer does not exist), no return value
rs.ObjectLayer(guid, string, createLayerIfMissing = true )
to set the layer of one object, and create the layer if it does not exist yet, no return value
rs.ObjectLayer(list of guids, string)
to set the layer of several objects (fails if layer does not exist), no return value
rs.ObjectLayer(list of guids, string, createLayerIfMissing = true )
to set the layer of several objects, and create the layer if it does not exist yet , no return value
these are implemented with 3 overloads and Optional
and DefaultParameterValue
parameters:
///<summary>Returns the full layer name of an object.
/// parent layers are separated by <c>::</c>.</summary>
///<param name="objectId">(Guid) The identifier of the object</param>
///<returns>(string) The object's current layer.</returns>
static member ObjectLayer(objectId:Guid) : string = //GET
let obj = Scripting.CoerceRhinoObject(objectId)
let index = obj.Attributes.LayerIndex
State.Doc.Layers.[index].FullPath
///<summary>Modifies the layer of an object , optionally creates layer if it does not exist yet.</summary>
///<param name="objectId">(Guid) The identifier of the object</param>
///<param name="layer">(string) Name of an existing layer</param>
///<param name="createLayerIfMissing">(bool) Optional, Default Value: <c>false</c> Set true to create Layer if it does not exist yet.</param>
///<param name="allowAllUnicode">(bool) Optional, Allow Ambiguous Unicode characters too </param>
///<param name="collapseParents">(bool) Optional, Collapse parent layers in Layer UI </param>
///<returns>(unit) void, nothing.</returns>
static member ObjectLayer( objectId:Guid
, layer:string
,[<OPT;DEF(false)>]createLayerIfMissing:bool
,[<OPT;DEF(false:bool)>]allowAllUnicode:bool
,[<OPT;DEF(false:bool)>]collapseParents:bool) : unit = //SET
let obj = Scripting.CoerceRhinoObject(objectId)
let layerIndex =
if createLayerIfMissing then UtilLayer.getOrCreateLayer(layer, UtilLayer.randomLayerColor, UtilLayer.ByParent, UtilLayer.ByParent, allowAllUnicode,collapseParents).Index
else Scripting.CoerceLayer(layer).Index
obj.Attributes.LayerIndex <- layerIndex
if not <| obj.CommitChanges() then RhinoScriptingException.Raise "Rhino.Scripting.ObjectLayer: Setting it failed for layer '%s' on: %s " layer (Nice.str objectId)
State.Doc.Views.Redraw()
///<summary>Modifies the layer of multiple objects, optionally creates layer if it does not exist yet.</summary>
///<param name="objectIds">(Guid seq) The identifiers of the objects</param>
///<param name="layer">(string) Name of an existing layer</param>
///<param name="createLayerIfMissing">(bool) Optional, Default Value: <c>false</c> Set true to create Layer if it does not exist yet.</param>
///<param name="allowUnicode">(bool) Optional, Allow Ambiguous Unicode characters too </param>
///<param name="collapseParents">(bool) Optional, Collapse parent layers in Layer UI </param>
///<returns>(unit) void, nothing.</returns>
static member ObjectLayer( objectIds:Guid seq
, layer:string
, [<OPT;DEF(false)>]createLayerIfMissing:bool
, [<OPT;DEF(false:bool)>]allowUnicode:bool
, [<OPT;DEF(false:bool)>]collapseParents:bool) : unit = //MULTISET
let layerIndex =
if createLayerIfMissing then UtilLayer.getOrCreateLayer(layer, UtilLayer.randomLayerColor, UtilLayer.ByParent, UtilLayer.ByParent, allowUnicode, collapseParents).Index
else Scripting.CoerceLayer(layer).Index
for objectId in objectIds do
let obj = Scripting.CoerceRhinoObject(objectId)
obj.Attributes.LayerIndex <- layerIndex
if not <| obj.CommitChanges() then RhinoScriptingException.Raise "Rhino.Scripting.ObjectLayer: Setting it failed for layer '%s' and '%s' of %d objects" layer (Nice.str objectId) (Seq.length objectIds)
State.Doc.Views.Redraw()
Contributing
Contributions are welcome even for small things like typos. If you have problems with this library please submit an issue.
Changelog
0.4.0
- fix threading bug in to make it work in RhinoCode
- fix typos
0.3.0
- remove WPF dependency
- don't return F# options anymore
0.2.0
- first public release
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net48 is compatible. net481 was computed. |
-
.NETFramework 4.8
- FsEx (>= 0.13.1)
- FSharp.Core (>= 4.5.2)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Rhino.Scripting:
Package | Downloads |
---|---|
Rhino.Scripting.Fsharp
The full Rhino.Scripting library and additional functionality for scripting Rhino3D with F# |
GitHub repositories
This package is not used by any popular GitHub repositories.
- fix threading bug in to make it work in RhinoCode
- fix typos