RetroSharp.SemanticAnalysis 0.0.413

There is a newer version of this package available.
See the version list below for details.
dotnet add package RetroSharp.SemanticAnalysis --version 0.0.413
                    
NuGet\Install-Package RetroSharp.SemanticAnalysis -Version 0.0.413
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RetroSharp.SemanticAnalysis" Version="0.0.413" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="RetroSharp.SemanticAnalysis" Version="0.0.413" />
                    
Directory.Packages.props
<PackageReference Include="RetroSharp.SemanticAnalysis" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add RetroSharp.SemanticAnalysis --version 0.0.413
                    
#r "nuget: RetroSharp.SemanticAnalysis, 0.0.413"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package RetroSharp.SemanticAnalysis@0.0.413
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=RetroSharp.SemanticAnalysis&version=0.0.413
                    
Install as a Cake Addin
#tool nuget:?package=RetroSharp.SemanticAnalysis&version=0.0.413
                    
Install as a Cake Tool

Package Description

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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# Changelog 0.0.413

## Changes (initial history)

- #514: measure the computed-argument outlining prize before building a frame (#528) (`b184121`)
- NES: fit the packed column commit and OAM publication inside one VBlank (#525) (#527) (`252ca73`)
- NES: outline cold and one-shot user functions (#524) (#526) (`5e98c65`)
- NES: report per-function call accounting (#521) (#523) (`f4088dd`)
- NES: assign phase placement units to R6 banks (#520) (#522) (`1dd3361`)
- NES: split the movable program into phase placement units (#518) (#519) (`a5e1041`)
- NES: represent the movable program as named placement units (#513) (#517) (`0975460`)
- NES: adopt per-subroutine SDK streams (stacked stream reader) (#516) (`a7ac398`)
- NES: parameterize the MMC3 cartridge layout by PRG size (128/256/512 KiB) (#515) (`aa6e3e3`)
- NES: share fixed-resident subroutines for repeated collision-probe SDK operations (#508) (`576a58f`)
- chore: regenerate NES runner ROM (`baaf32b`)
- Fix NES code-banked WorldPack frame load (#504) (`fee2b82`)
- feat(nes): add automatic executable PRG banking (#502) (`d879cc3`)
- feat(runner): add Actor Framework Goomba stomp (#501) (`6e0480b`)
- feat(samples): add falling blocks game (#500) (`65fdc28`)
- feat(runner): add walking Goomba (#499) (`4979996`)
- Refresh tracked NES sample ROMs (#494) (#498) (`a80866f`)
- Make runner camera dead-zone viewport-relative (#495) (#497) (`e2f3c80`)
- Fix GameBoyTestCpu logical register opcodes (#496) (`f2bc5c5`)
- Fix Game Boy background corruption during diagonal streaming (#492) (`20f8a40`)
- Fix NES background corruption on tall packed-camera worlds (#491) (`a4b2ba4`)
- feat: add stage1 diagonal scroll speed sweep (`797baa3`)
- Update runner stage collision (#490) (`025d220`)
- Update runner stage map (#489) (`9eb86b0`)
- Decouple runner from stable validation contracts (#488) (`c918286`)
- feat: load Tiled world maps directly from TMX (#487) (`330512f`)
- Eliminate NES WorldPack gameplay stalls (#485) (`e468b8d`)
- Runner: allow SMB3-style midair reversal (#484) (`d8e5525`)
- Export MCP debugger symbols for GB and NES (#483) (`783b5a2`)
- Add stable one-way-platform runtime coverage (#439) (#482) (`73aa518`)
- samples: feature-name the diagonal streaming sample title (#481) (`ed20c70`)
- test: reduce brittleness (exact pins -> tolerances) and split RomCompiler monoliths (#480) (`3b27f65`)
- docs: debloat agent context root (dedup startup pair + rename orphan glossary) (#479) (`a8bf687`)
- fix(nes): amortize packed column prefetch (#478) (`e943797`)
- docs: break perceptual-acceptance deadlock and de-duplicate agent guidance (#472) (`e623215`)
- chore(tools): reduce Python bloat to managed-.NET-first tooling (#471) (`76a48e8`)
- docs: prioritize perceptual gameplay acceptance (#469) (`e27e002`)
- Add SMB3-style acceleration to the runner (#468) (`2d26bc9`)
- chore(samples): regenerate Game Boy ROMs (#467) (`a67c152`)
- fix(gb): smooth diagonal camera scrolling (#466) (`c758ced`)
- fix: prefetch diagonal camera stream edges (#465) (`1694215`)
- chore: clarify tiled sample identities (`5164a8b`)
- docs: testing strategy (RED-first) + context-overflow curation (#464) (`17577db`)
- RPH-6.3: certify runner cadence as not reproduced (#463) (`529d43d`)
- Bound agent validation and retire multi-emulator gates (#462) (`fa71884`)
- RPH-6.2: establish authoritative Game Boy runner cadence observation (#461) (`ac86494`)
- AEX-1.1: provision state labels before migration writes (#459) (`09a8329`)
- RPH-6.1: add a deterministic Game Boy runner cadence detector (#457) (`c853574`)
- AEX-1: make agent issue contracts and claims machine-checkable (#456) (`e45e6bb`)
- chore: reduce agent and test maintenance friction (#443) (`aa7a342`)