RetroSharp.Parser.Model 0.0.471

There is a newer version of this package available.
See the version list below for details.
dotnet add package RetroSharp.Parser.Model --version 0.0.471
                    
NuGet\Install-Package RetroSharp.Parser.Model -Version 0.0.471
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RetroSharp.Parser.Model" Version="0.0.471" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="RetroSharp.Parser.Model" Version="0.0.471" />
                    
Directory.Packages.props
<PackageReference Include="RetroSharp.Parser.Model" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add RetroSharp.Parser.Model --version 0.0.471
                    
#r "nuget: RetroSharp.Parser.Model, 0.0.471"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package RetroSharp.Parser.Model@0.0.471
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=RetroSharp.Parser.Model&version=0.0.471
                    
Install as a Cake Addin
#tool nuget:?package=RetroSharp.Parser.Model&version=0.0.471
                    
Install as a Cake Tool

Package Description

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

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Version Downloads Last Updated
0.0.472 0 8/13/2026
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0.0.454 44 8/12/2026
0.0.453 45 8/11/2026
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# Changelog 0.0.471

## Changes (initial history)

- feat: add cross-target Snow Bros Jr sample (#634) (`2980680`)
- World activation C5: Add portable multi-stage canary (#633) (`f97b366`)
- World activation C3: Add bounded NES adapter (#632) (`b838c48`)
- World activation C2: Add bounded Game Boy adapter (#631) (`7db6b94`)
- World activation: bind actor state to world handles (#630) (`3683b0d`)
- World activation: add shared lifecycle tracer (#629) (`5d2d81d`)
- Frontend: preserve declarations across reconstruction (#612) (#628) (`ef96be0`)
- Language: honor inline as a hard NES promise (#621) (#627) (`304e3b6`)
- Language: enforce ref for caller-visible aggregate mutation (#626) (`5daced9`)
- Language: migrate aggregate mutation to explicit ref (#606) (`4e219a5`)
- Language: define the inline codegen promise (#623) (`2328c6e`)
- Language: add explicit ref aggregate mutation (#622) (`1d8e0f9`)
- Language: declare actor pools and enemy definitions (#620) (`fc1d739`)
- Language: type remaining runner resources (#619) (`283500e`)
- Fix Push Box clear fanfare playback on NES and Game Boy (#618) (`8a06588`)
- Track Push Box ROMs and play clear fanfare once (#616) (`d02af1e`)
- feat: enable banked NES BGM in Push Box (#611) (#615) (`eafe281`)
- NES: play oversized BGM sequences across banked PRG (#614) (`b8ade8a`)
- feat: implement typed Sprite resource declarations (#602) (#613) (`dfc2b5f`)
- docs: define typed resource declaration contract (#601) (#609) (`88c6c97`)
- feat: import plugin assets into ROM tables (#599) (`baa0254`)
- Actor Framework: own contact and defeated lifecycle (#598) (`10d7858`)
- fix(nes): scope DPCM relocation per music asset (#597) (`24c01f8`)
- feat: expand Push Box levels, audio, and PNG assets (#594) (`fd12b9a`)
- push-box: use authored hero and stage sprites (#593) (`68bd845`)
- feat(samples): enlarge push-box graphics (#592) (`4e4a327`)
- feat: add cross-target Push Box sample (#591) (`fe6080b`)
- fix: reduce runner jump frame drops (#590) (`f3aa49a`)
- docs: bound narrow fact lookups (`9c2c9d2`)
- Fix #582: make offscreen actor lifecycle coherent (#589) (`861536e`)
- Refactor runner horizontal motion ownership (#585) (`1e5743a`)
- Fix #581: use target-native runner spawn window (#587) (`7fd979a`)
- docs: correct repository agent instructions (`a6dc247`)
- feat: add native Tiled background animations (#583) (`2e21c8b`)
- #579: revive multiple runner Goombas (#580) (`4e7b5a1`)
- #576: publish MMC3 packed OAM through DMA (#578) (`7b80235`)
- #573: outline NES spawn activation (#575) (`2bd9c57`)
- #571: report binding NES capacity constraints (#574) (`051de55`)
- #535: model MMC3 PRG bank mode in NES test CPU (#570) (`ada1976`)
- #553: detect duplicated target-neutral logic between Game Boy and NES (#569) (`803da15`)
- #547: add architecture test guarding ROM builders against owning runtime identifiers (#567) (`4e05ba2`)
- #552: share target-neutral WorldPack/PackedCamera types in Core.Sdk (#565) (`0f7a7f4`)
- #554: replace contiguous packed-camera slot switch tables with Start + slot (#564) (`baaf48d`)
- #546: return NES ROM builder labels to their owning runtime types (#563) (`1609185`)
- #544: document where RetroSharp language validation actually lives (#562) (`41eb3dd`)
- #545: return Game Boy WorldPack labels to their owning runtime types (#560) (`a5ccb4e`)
- #551: unificar la geometría target-neutral de los importadores Tiled (#559) (`a38c0cb`)
- #550: unify symbol serialization and WorldPack inspection in Core (#558) (`ec04035`)
- #548: decompose CliRunner.Run into named types (#557) (`4cf108b`)
- #549: unify GB/NES SDK stream readers into a shared Core.Sdk reader (#556) (`fb0f5f3`)