RetroSharp.NES 0.0.396

There is a newer version of this package available.
See the version list below for details.
dotnet add package RetroSharp.NES --version 0.0.396
                    
NuGet\Install-Package RetroSharp.NES -Version 0.0.396
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RetroSharp.NES" Version="0.0.396" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="RetroSharp.NES" Version="0.0.396" />
                    
Directory.Packages.props
<PackageReference Include="RetroSharp.NES" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add RetroSharp.NES --version 0.0.396
                    
#r "nuget: RetroSharp.NES, 0.0.396"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package RetroSharp.NES@0.0.396
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=RetroSharp.NES&version=0.0.396
                    
Install as a Cake Addin
#tool nuget:?package=RetroSharp.NES&version=0.0.396
                    
Install as a Cake Tool

Package Description

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last Updated
0.0.397 26 8/1/2026
0.0.396 27 8/1/2026
0.0.395 29 8/1/2026
0.0.394 31 8/1/2026
0.0.393 32 8/1/2026
0.0.392 40 7/31/2026
0.0.391 43 7/31/2026
0.0.390 40 7/31/2026
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0.0.388 38 7/31/2026
0.0.387 37 7/31/2026
0.0.386 43 7/30/2026
0.0.385 36 7/30/2026
0.0.384 30 7/30/2026
0.0.383 35 7/30/2026
0.0.382 38 7/30/2026
0.0.381 31 7/30/2026
0.0.380 40 7/29/2026
0.0.379 43 7/28/2026
0.0.378 33 7/28/2026
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# Changelog 0.0.396

## Changes (initial history)

- Make runner camera dead-zone viewport-relative (#495) (#497) (`e2f3c80`)
- Fix GameBoyTestCpu logical register opcodes (#496) (`f2bc5c5`)
- Fix Game Boy background corruption during diagonal streaming (#492) (`20f8a40`)
- Fix NES background corruption on tall packed-camera worlds (#491) (`a4b2ba4`)
- feat: add stage1 diagonal scroll speed sweep (`797baa3`)
- Update runner stage collision (#490) (`025d220`)
- Update runner stage map (#489) (`9eb86b0`)
- Decouple runner from stable validation contracts (#488) (`c918286`)
- feat: load Tiled world maps directly from TMX (#487) (`330512f`)
- Eliminate NES WorldPack gameplay stalls (#485) (`e468b8d`)
- Runner: allow SMB3-style midair reversal (#484) (`d8e5525`)
- Export MCP debugger symbols for GB and NES (#483) (`783b5a2`)
- Add stable one-way-platform runtime coverage (#439) (#482) (`73aa518`)
- samples: feature-name the diagonal streaming sample title (#481) (`ed20c70`)
- test: reduce brittleness (exact pins -> tolerances) and split RomCompiler monoliths (#480) (`3b27f65`)
- docs: debloat agent context root (dedup startup pair + rename orphan glossary) (#479) (`a8bf687`)
- fix(nes): amortize packed column prefetch (#478) (`e943797`)
- docs: break perceptual-acceptance deadlock and de-duplicate agent guidance (#472) (`e623215`)
- chore(tools): reduce Python bloat to managed-.NET-first tooling (#471) (`76a48e8`)
- docs: prioritize perceptual gameplay acceptance (#469) (`e27e002`)
- Add SMB3-style acceleration to the runner (#468) (`2d26bc9`)
- chore(samples): regenerate Game Boy ROMs (#467) (`a67c152`)
- fix(gb): smooth diagonal camera scrolling (#466) (`c758ced`)
- fix: prefetch diagonal camera stream edges (#465) (`1694215`)
- chore: clarify tiled sample identities (`5164a8b`)
- docs: testing strategy (RED-first) + context-overflow curation (#464) (`17577db`)
- RPH-6.3: certify runner cadence as not reproduced (#463) (`529d43d`)
- Bound agent validation and retire multi-emulator gates (#462) (`fa71884`)
- RPH-6.2: establish authoritative Game Boy runner cadence observation (#461) (`ac86494`)
- AEX-1.1: provision state labels before migration writes (#459) (`09a8329`)
- RPH-6.1: add a deterministic Game Boy runner cadence detector (#457) (`c853574`)
- AEX-1: make agent issue contracts and claims machine-checkable (#456) (`e45e6bb`)
- chore: reduce agent and test maintenance friction (#443) (`aa7a342`)
- Fix Game Boy diagonal camera scroll stutter with column prefetch (#442) (`fc60725`)
- docs and tests: finish fluidity acceptance sync, remove missed byte-exact gates (#441) (`7b70ad9`)
- RPH-7: return the runner to a safe authored spawn after an out-of-world fall (#440) (`b707c75`)
- Reorient runner acceptance to gameplay fluidity over byte-exact ROMs (#438) (`058ab0b`)
- NFS-2.1: make stale-to-fresh publication atomic (#423) (`83526c2`)
- NFS-1.3: harden the NES physical runner gate (#422) (`dd94ce2`)
- NFS-1.2: unify retained OAM emission and cost (#421) (`21c2c47`)
- NFS-1.1: correct NES validation timing (#420) (`a376525`)
- NFS-0: define NES frame scheduling roadmap (#412) (`f60e863`)
- Deepen the NES physical frame scheduler (#411) (`0d8eb37`)
- RPH-5: restore tracked GB runner B-speed cadence (#407) (`f612a7e`)
- GCP-3.2: prove joint GB/NES cadence acceptance (#405) (`599d2af`)
- GCP-3.1: report initial CPU work diagnostics (`117a48b`)
- GCP-2.3: bound NES struct-array addressing (#401) (`7ccfb12`)
- GCP-2.1: record retained OAM phase contract (#400) (`7065ff6`)
- AF-5.10: index wide spawn activation by camera (#398) (`5730cc5`)
- GCP-2.2: bound Game Boy struct-array addressing (#397) (`2baa440`)