RetroSharp.Core
0.0.484
See the version list below for details.
dotnet add package RetroSharp.Core --version 0.0.484
NuGet\Install-Package RetroSharp.Core -Version 0.0.484
<PackageReference Include="RetroSharp.Core" Version="0.0.484" />
<PackageVersion Include="RetroSharp.Core" Version="0.0.484" />
<PackageReference Include="RetroSharp.Core" />
paket add RetroSharp.Core --version 0.0.484
#r "nuget: RetroSharp.Core, 0.0.484"
#:package RetroSharp.Core@0.0.484
#addin nuget:?package=RetroSharp.Core&version=0.0.484
#tool nuget:?package=RetroSharp.Core&version=0.0.484
Package Description
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- No dependencies.
NuGet packages (8)
Showing the top 5 NuGet packages that depend on RetroSharp.Core:
| Package | Downloads |
|---|---|
|
RetroSharp.Parser
Package Description |
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RetroSharp.SemanticAnalysis
Package Description |
|
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RetroSharp.Parser.Model
Package Description |
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RetroSharp.Sdk.Frontend
Package Description |
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RetroSharp.GameBoy
Package Description |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.0.485 | 0 | 8/21/2026 |
| 0.0.484 | 0 | 8/21/2026 |
| 0.0.483 | 15 | 8/20/2026 |
| 0.0.482 | 28 | 8/20/2026 |
| 0.0.481 | 39 | 8/20/2026 |
| 0.0.480 | 47 | 8/20/2026 |
| 0.0.479 | 34 | 8/20/2026 |
| 0.0.478 | 45 | 8/20/2026 |
| 0.0.477 | 146 | 8/15/2026 |
| 0.0.476 | 146 | 8/15/2026 |
| 0.0.475 | 140 | 8/15/2026 |
| 0.0.474 | 146 | 8/15/2026 |
| 0.0.473 | 148 | 8/14/2026 |
| 0.0.472 | 149 | 8/13/2026 |
| 0.0.471 | 144 | 8/13/2026 |
| 0.0.470 | 142 | 8/13/2026 |
| 0.0.469 | 148 | 8/13/2026 |
| 0.0.468 | 144 | 8/13/2026 |
| 0.0.467 | 144 | 8/13/2026 |
| 0.0.466 | 146 | 8/13/2026 |
# Changelog 0.0.484
## Changes (initial history)
- Snow Bros Jr: migrate enemies to Actor Framework (#657) (`5374323`)
- fix: validate actor scanline budgets individually (#654) (`c559c67`)
- fix: stabilize actor fixed-pool lowering (#652) (`4259058`)
- fix: restore Snow Bros Jr two-enemy gameplay (#651) (`a244078`)
- fix: restore Snow Bros Jr snowball presentations (#650) (`a82ecf3`)
- NES: lower long compound boolean branches safely (#649) (`cea6422`)
- AF-642: Scale Snow Bros Jr to four enemies (#648) (`fa37ab6`)
- AF-641: add four-slot fixed collection canary (#646) (`43789f1`)
- AF-644: Publish custom fixed-slot lifecycle through Place/Despawn (#645) (`7f7a32e`)
- Language: support indexed aggregate ref arguments (#643) (`58c0a6b`)
- feat: polish Snow Bros Jr combat interactions (#638) (`8425b78`)
- feat: animate Snow Bros Jr sprites (#636) (`bf3048c`)
- feat: add crescent snow shot to Snow Bros Jr (#635) (`2725e18`)
- feat: add cross-target Snow Bros Jr sample (#634) (`2980680`)
- World activation C5: Add portable multi-stage canary (#633) (`f97b366`)
- World activation C3: Add bounded NES adapter (#632) (`b838c48`)
- World activation C2: Add bounded Game Boy adapter (#631) (`7db6b94`)
- World activation: bind actor state to world handles (#630) (`3683b0d`)
- World activation: add shared lifecycle tracer (#629) (`5d2d81d`)
- Frontend: preserve declarations across reconstruction (#612) (#628) (`ef96be0`)
- Language: honor inline as a hard NES promise (#621) (#627) (`304e3b6`)
- Language: enforce ref for caller-visible aggregate mutation (#626) (`5daced9`)
- Language: migrate aggregate mutation to explicit ref (#606) (`4e219a5`)
- Language: define the inline codegen promise (#623) (`2328c6e`)
- Language: add explicit ref aggregate mutation (#622) (`1d8e0f9`)
- Language: declare actor pools and enemy definitions (#620) (`fc1d739`)
- Language: type remaining runner resources (#619) (`283500e`)
- Fix Push Box clear fanfare playback on NES and Game Boy (#618) (`8a06588`)
- Track Push Box ROMs and play clear fanfare once (#616) (`d02af1e`)
- feat: enable banked NES BGM in Push Box (#611) (#615) (`eafe281`)
- NES: play oversized BGM sequences across banked PRG (#614) (`b8ade8a`)
- feat: implement typed Sprite resource declarations (#602) (#613) (`dfc2b5f`)
- docs: define typed resource declaration contract (#601) (#609) (`88c6c97`)
- feat: import plugin assets into ROM tables (#599) (`baa0254`)
- Actor Framework: own contact and defeated lifecycle (#598) (`10d7858`)
- fix(nes): scope DPCM relocation per music asset (#597) (`24c01f8`)
- feat: expand Push Box levels, audio, and PNG assets (#594) (`fd12b9a`)
- push-box: use authored hero and stage sprites (#593) (`68bd845`)
- feat(samples): enlarge push-box graphics (#592) (`4e4a327`)
- feat: add cross-target Push Box sample (#591) (`fe6080b`)
- fix: reduce runner jump frame drops (#590) (`f3aa49a`)
- docs: bound narrow fact lookups (`9c2c9d2`)
- Fix #582: make offscreen actor lifecycle coherent (#589) (`861536e`)
- Refactor runner horizontal motion ownership (#585) (`1e5743a`)
- Fix #581: use target-native runner spawn window (#587) (`7fd979a`)
- docs: correct repository agent instructions (`a6dc247`)
- feat: add native Tiled background animations (#583) (`2e21c8b`)
- #579: revive multiple runner Goombas (#580) (`4e7b5a1`)
- #576: publish MMC3 packed OAM through DMA (#578) (`7b80235`)
- #573: outline NES spawn activation (#575) (`2bd9c57`)