Rephidock.AtomicAnimations
0.5.0
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package Rephidock.AtomicAnimations --version 0.5.0
NuGet\Install-Package Rephidock.AtomicAnimations -Version 0.5.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Rephidock.AtomicAnimations" Version="0.5.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Rephidock.AtomicAnimations --version 0.5.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Rephidock.AtomicAnimations, 0.5.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Rephidock.AtomicAnimations as a Cake Addin #addin nuget:?package=Rephidock.AtomicAnimations&version=0.5.0 // Install Rephidock.AtomicAnimations as a Cake Tool #tool nuget:?package=Rephidock.AtomicAnimations&version=0.5.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Rephidock.AtomicAnimations
Low-level animations written in vanilla C#.
Features
- Easing functions (for normalized time and values) in the
Easing
class.EasingCurve
delegate included. - Animation 'atoms' running on a single thread and controlled with
StartAndUpdate(TimeSpan)
andUpdate(TimeSpan)
. AnimationRunner
that runs given animations in parallel when they are added.AnimationQueue
that runs given animations in series when they are added. SupportsLazy<Animation>
.Shift*
atoms, with an adder delegate, stacking together with otherShift*
atoms.Move*
atoms, with a setter delegate, overwriting other atoms.Waves.WaveEase
atom for animations that can be interpreted as a moving wave.Coroutines.CoroutineAnimation
, which mimicks Untiy's coroutines.- Allows for running multiple animations as a sequence or in parallel or a mix of both.
- Allows for waiting for a duration, until a timestamp, or until a condition is satisfied.
- Accounts for excess time since each atom finishes.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net6.0
- Rephidock.GeneralUtilities (>= 1.1.0)
-
net8.0
- Rephidock.GeneralUtilities (>= 1.1.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
- (breaking) Completely reworked Waves. They are no longer forced normalized and are no longer limited to 2 curves.
- Added AnimationRunner.PlayingCount
- Added AnimationQueue: A serial alternative to AnimationRunner
- Added support for Lazy<Animation> in AnimationRunner and AnimationQueue
- Documentation tweaks