Rainbow.CSharp.SDK.Cryptography
1.1.0
See the version list below for details.
dotnet add package Rainbow.CSharp.SDK.Cryptography --version 1.1.0
NuGet\Install-Package Rainbow.CSharp.SDK.Cryptography -Version 1.1.0
<PackageReference Include="Rainbow.CSharp.SDK.Cryptography" Version="1.1.0" />
paket add Rainbow.CSharp.SDK.Cryptography --version 1.1.0
#r "nuget: Rainbow.CSharp.SDK.Cryptography, 1.1.0"
// Install Rainbow.CSharp.SDK.Cryptography as a Cake Addin #addin nuget:?package=Rainbow.CSharp.SDK.Cryptography&version=1.1.0 // Install Rainbow.CSharp.SDK.Cryptography as a Cake Tool #tool nuget:?package=Rainbow.CSharp.SDK.Cryptography&version=1.1.0
Provides ability to create objects implementing SASLMechanism.
These objects handle the SCRAM mechanism of SASL.
No strings are allocated during challenge. Only client-side mechanisms are provided.
Based on https://github.com/stazz/FluentCryptography and https://github.com/stazz/UtilPack
Code has been reworked:
- to only support SCRAM-SHA-1, SCRAM-SHA-256 and SCRAM-SHA-512
- to support .Net standard 2.0, 2.1, .Net 6.0 and .Net 8.0
Unnecessary code has been removed.
Example of use:
var credentials = new SASLCredentialsSCRAMForClient(
userName,
password // password may be clear-text password as string, or result of PBKDF2 iteration as byte array.
);
String type = "SCRAM-SHA-512"; // To define which encryption must be used
switch (type)
{
case "SCRAM-SHA-1":
var sha1 = new Rainbow.Cryptography.Digest.SHA128();
client = sha1.CreateSASLClientSCRAM();
break;
case "SCRAM-SHA-256":
var sha256 = new Rainbow.Cryptography.Digest.SHA256();
client = sha256.CreateSASLClientSCRAM();
break;
case "SCRAM-SHA-512":
var sha512 = new Rainbow.Cryptography.Digest.SHA512();
client = sha512.CreateSASLClientSCRAM();
break;
}
var encoding = new UTF8Encoding(false, false).CreateDefaultEncodingInfo();
var writeArray = new ResizableArray<Byte>();
var firstMessageToServer = Convert.ToBase64String( ComputeInitialResponse());
// => Need to send the first message to the server and read it's answer
var firstMessageFromServer = "..."; // <= Here it's the content of the server reponse
byte[] data = Convert.FromBase64String(firstMessageFromServer);
var secondMessageToServer = Convert.ToBase64String( ComputeFinalResponse(data));
// => Need to send the second message to the server and read it's answer
var secondMessageFromServer = "..."; // <= Here it's the content of the server reponse
data = Convert.FromBase64String(secondMessageFromServer);
VerifyServerSignature(data); // => If no exception, the authentication process is a success
private byte[] ComputeInitialResponse()
{
var challengeArguments = credentials.CreateChallengeArguments(
null, // Initial phase does not read anything
-1,
-1,
writeArray,
0,
encoding
);
try
{
var task = client.ChallengeOrThrowOnErrorAsync(challengeArguments);
(var bytesWritten, var challengeResult) = task.Result;
if (bytesWritten > 0)
{
byte[] result = new byte[bytesWritten];
Array.Copy(writeArray.Array, result, bytesWritten);
return result;
}
}
catch
{
}
return new byte[0];
}
private byte[] ComputeFinalResponse(byte[] challenge)
{
var challengeArguments = credentials.CreateChallengeArguments(
challenge,
0,
challenge.Length,
writeArray,
0,
encoding
);
try
{
var task = client.ChallengeOrThrowOnErrorAsync(challengeArguments);
(var bytesWritten, var challengeResult) = task.Result;
if (bytesWritten > 0)
{
byte[] result = new byte[bytesWritten];
Array.Copy(writeArray.Array, result, bytesWritten);
return result;
}
}
catch
{
}
return new byte[0];
}
private byte[] VerifyServerSignature(byte[] challenge)
{
var challengeArguments = credentials.CreateChallengeArguments(
challenge,
0,
challenge.Length,
writeArray,
0,
encoding
);
var task = client.ChallengeOrThrowOnErrorAsync(challengeArguments);
(var bytesWritten, var challengeResult) = task.Result;
if(challengeResult == SASLChallengeResult.Completed)
return new byte[0];
throw new Exception("Server signature has not been verified with success");
}
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- System.Threading.Tasks.Extensions (>= 4.5.4)
-
.NETStandard 2.1
- System.Threading.Tasks.Extensions (>= 4.5.4)
-
net6.0
- System.Threading.Tasks.Extensions (>= 4.5.4)
-
net8.0
- System.Threading.Tasks.Extensions (>= 4.5.4)
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Sharp.Ws.Xmpp
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GitHub repositories
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