RGB.NET.Devices.Corsair
1.0.0-prerelease.97
See the version list below for details.
dotnet add package RGB.NET.Devices.Corsair --version 1.0.0-prerelease.97
NuGet\Install-Package RGB.NET.Devices.Corsair -Version 1.0.0-prerelease.97
<PackageReference Include="RGB.NET.Devices.Corsair" Version="1.0.0-prerelease.97" />
paket add RGB.NET.Devices.Corsair --version 1.0.0-prerelease.97
#r "nuget: RGB.NET.Devices.Corsair, 1.0.0-prerelease.97"
// Install RGB.NET.Devices.Corsair as a Cake Addin #addin nuget:?package=RGB.NET.Devices.Corsair&version=1.0.0-prerelease.97&prerelease // Install RGB.NET.Devices.Corsair as a Cake Tool #tool nuget:?package=RGB.NET.Devices.Corsair&version=1.0.0-prerelease.97&prerelease
RGB.NET Device-Provider-Package for Corsair-Devices.
Usage
This provider follows the default pattern and does not require additional setup.
surface.Load(CorsairDeviceProvider.Instance);
Required SDK
This providers requires native SDK-dlls.
You can get them directly from Corsair at https://github.com/CorsairOfficial/cue-sdk/releases
Since the SDK-dlls are native it's important to use the correct architecture you're building your application for. (If in doubt you can always include both.)
x64
redist\x64\CUESDK.x64_2019.dll
from the SDK-zip needs to be distributed as <application-directory>\x64\CUESDK.x64_2019.dll
(or simply named CUESDK.dll
)
You can use other, custom paths by adding them to CorsairDeviceProvider.PossibleX64NativePaths
.
x86
redist\i386\CUESDK_2019.dll
from the SDK-zip needs to be distributed as <application-directory>\x86\CUESDK_2019.dll
(or simply named CUESDK.dll
)
You can use other, custom paths by adding them to CorsairDeviceProvider.PossibleX86NativePaths
.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net5.0
- RGB.NET.Core (>= 1.0.0-prerelease.97)
-
net6.0
- RGB.NET.Core (>= 1.0.0-prerelease.97)
-
net7.0
- RGB.NET.Core (>= 1.0.0-prerelease.97)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (2)
Showing the top 2 popular GitHub repositories that depend on RGB.NET.Devices.Corsair:
Repository | Stars |
---|---|
antonpup/Aurora
Unified lighting effects across multiple brands and various games.
|
|
DarthAffe/KeyboardAudioVisualizer
It's colorful - I like it!
|