Qwaitumin.LibreAutoTile
1.0.0-alpha.2
This is a prerelease version of Qwaitumin.LibreAutoTile.
There is a newer prerelease version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package Qwaitumin.LibreAutoTile --version 1.0.0-alpha.2
NuGet\Install-Package Qwaitumin.LibreAutoTile -Version 1.0.0-alpha.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Qwaitumin.LibreAutoTile" Version="1.0.0-alpha.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Qwaitumin.LibreAutoTile" Version="1.0.0-alpha.2" />
<PackageReference Include="Qwaitumin.LibreAutoTile" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Qwaitumin.LibreAutoTile --version 1.0.0-alpha.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Qwaitumin.LibreAutoTile, 1.0.0-alpha.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Qwaitumin.LibreAutoTile@1.0.0-alpha.2
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Qwaitumin.LibreAutoTile&version=1.0.0-alpha.2&prerelease
#tool nuget:?package=Qwaitumin.LibreAutoTile&version=1.0.0-alpha.2&prerelease
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
LibreAutoTile
Implementation of an autotile algorithm for tilemaps with JSON configuration, supporting various tile ID terrain transitions.
Features
- Autotiling pipeline
- Fully async-compatible
- Dedicated GUI for AutoTile configuration
- Game engine-agnostic core library
- High performance
Game Engine Integration
Currently, only Godot engine bindings are supported. Contributions for other game engine bindings are welcome.
Contributions
Anyone is free to contribute. Before creating a large component, please open an issue to ensure it aligns with the project's direction.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net9.0
- No dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Qwaitumin.LibreAutoTile:
Package | Downloads |
---|---|
Qwaitumin.LibreAutoTile.GodotBindings
Autotile algorithm implementation bindings for godot |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last Updated |
---|---|---|
1.0.0-alpha.4 | 65 | 7/4/2025 |
1.0.0-alpha.3 | 89 | 6/20/2025 |
1.0.0-alpha.2 | 120 | 6/19/2025 |
1.0.0-alpha.1 | 119 | 6/19/2025 |