Pyke 0.1.0
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package Pyke --version 0.1.0
NuGet\Install-Package Pyke -Version 0.1.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Pyke" Version="0.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Pyke --version 0.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Pyke, 0.1.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Pyke as a Cake Addin #addin nuget:?package=Pyke&version=0.1.0 // Install Pyke as a Cake Tool #tool nuget:?package=Pyke&version=0.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Pyke
A C# Library for interacting with the League of Legends Client LCU.
Usage Example
This example shows how to hook GameglowState Changes, which we can use to detect if we are in matchmaking, champ select, post-game summary, etc...
class Program
{
private static LeagueAPI API;
static void Main(string[] args)
{
API = new LeagueAPI().ConnectAsync().GetAwaiter().GetResult();
API.Events.SubscribeEvent(EventType.GameflowStateChanged);
API.Events.GameflowStateChanged += Events_GameflowStateChanged;
Console.ReadLine();
}
private static void Events_GameflowStateChanged(object sender, State e)
{
Console.WriteLine("State Changed: " + e.ToString());
}
}
Features
[X] = Completed [ ] = Planned
Champ Select
- Get All Champions
- Get Pickable Champions
- Get Bannable Champions
- Get Current Champ Select Session
- Select & Lock in a Champion
- Set Champ Select Session Action
- Get Active Trades (And trade by id)
- Accept/Decline/Request/Cancel a trade
- Get Friendly, Enemey, and full team compositions
- Get list of Pickable Skins (by id)
- Select Summoner Spells
- Select Skin
- Select Ward Skin
- Ban Champion
MatchMaking
- Accept/Decline Match
- Get Ready Check Info
- Cancel Queue
- Select MatchMaking settings (gamemode, map, mode)
- Create Lobby
- Search For Match
Client Info
- Get Client Version
- Get IO / Running Process Info
Events
- GameflowStateChanged (Fired when switching between Lobby, Matchmaking, Champ Select, In Game, PostGame Summary, "none")
- OnMatchFound
- SelectedChampionChanged (Fired when you hover a new champion in champ select, or lock in a champion)
- ChampionTradeRecieved (Fired whenever ANY changes occur within the trading system. Including: a new trade available, a trade has been requested, a trade has been declined/accepted)
- OnChampSelectTurnToPick (Fired whenever it is your turn to pick or ban a champion. Event passes
PickType
which specifies if it is your turn to pick or ban) - OnSessionUpdated (Fired whenever anything changes during champ select, including the timer. It is reccomended you don't put anything too resource intensive inside this event as it fires very often)
- OnSummonerSelectedChampion (Event passes
SummonerSelection
which contains summoner info (such as their team, name, summoner spells), and selection info (Such as champion, pick or ban)) - A bunch of Direct Message Events
- Friend Request Events
- On Login/Logout
- Literally so many more
Login/Account
- Get Session Info
- Login/Logout
- Get Current Summoner Info
Libraries Used
Pyke was made possible using the following libraries
- LCU-Sharp
- Json.NET
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.1
- Newtonsoft.Json (>= 12.0.3)
- System.Net.WebSockets.Client (>= 4.3.2)
- websocketsharp.core (>= 1.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.