PvSpeaker 1.0.0

dotnet add package PvSpeaker --version 1.0.0                
NuGet\Install-Package PvSpeaker -Version 1.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="PvSpeaker" Version="1.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add PvSpeaker --version 1.0.0                
#r "nuget: PvSpeaker, 1.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install PvSpeaker as a Cake Addin
#addin nuget:?package=PvSpeaker&version=1.0.0

// Install PvSpeaker as a Cake Tool
#tool nuget:?package=PvSpeaker&version=1.0.0                

PvSpeaker Binding for .NET

PvSpeaker

PvSpeaker is an easy-to-use, cross-platform audio player designed for real-time speech audio processing. It allows developers to send raw PCM frames to an audio device's output stream.

Requirements

  • .NET 8.0

Compatibility

Platform compatible with .NET Framework 4.6.1+:

  • Windows (x86_64)

Platforms compatible with .NET Core 2.0+:

  • Linux (x86_64)
  • macOS (x86_64)
  • Windows (x86_64)

Platforms compatible with .NET Core 3.0+:

  • Raspberry Pi:
    • 3 (32 and 64 bit)
    • 4 (32 and 64 bit)
    • 5 (32 and 64 bit)

Platform compatible with .NET 6.0+:

  • macOS (arm64)

Installation

You can install the latest version of PvSpeaker by adding the latest PvSpeaker Nuget package in Visual Studio or using by using the .NET CLI:

dotnet add package PvSpeaker

Usage

Initialize and start PvSpeaker:

using Pv;

var speaker = new PvSpeaker(
    sampleRate: 22050,
    bitsPerSample: 16);

speaker.Start();

Write PCM data to the speaker:

public static byte[] GetNextAudioFrame() { }

int writtenLength = speaker.Write(GetNextAudioFrame());

Note: the Write() method only writes as much PCM data as the internal circular buffer can currently fit, and returns the number of samples that were successfully written.

When all frames have been written, run Flush() to wait for all buffered PCM data (i.e. previously buffered via Write()) to be played:

int flushedLength = speaker.Flush();

Note: calling Flush() with PCM data as an argument will both write that PCM data and wait for all buffered PCM data to finish.

public static byte[] GetRemainingAudioFrames() { }

int flushedLength = speaker.Flush(GetRemainingAudioFrames());

To stop the audio output device, run Stop():

speaker.Stop();

Once you are done, free the resources acquired by PvSpeaker. You do not have to call Stop() before Dispose():

speaker.Dispose();

To have resources freed immediately after use without explicitly calling the Dispose() function, wrap PvSpeaker in a using statement:

using (var speaker = new PvSpeaker(sampleRate: 22050, bitsPerSample: 16)) {
    // PvSpeaker usage
}

Selecting an Audio Device

To print a list of available audio devices:

string[] devices = PvSpeaker.GetAudioDevices();

The index of the device in the returned list can be used in Create() to select that device for audio playback:

var speaker = new PvSpeaker(
    sampleRate: 22050,
    bitsPerSample: 16,
    deviceIndex: 2);

Demo

The PvSpeaker .NET demo is a .NET command-line application that demonstrates how to use PvSpeaker to play audio from a WAV file.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 is compatible.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETCoreApp 3.0

    • No dependencies.
  • .NETStandard 2.0

    • No dependencies.
  • net6.0

    • No dependencies.
  • net8.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 92 9/11/2024