Pencil.Gaming.GLFW3
1.0.4948
See the version list below for details.
dotnet add package Pencil.Gaming.GLFW3 --version 1.0.4948
NuGet\Install-Package Pencil.Gaming.GLFW3 -Version 1.0.4948
<PackageReference Include="Pencil.Gaming.GLFW3" Version="1.0.4948" />
paket add Pencil.Gaming.GLFW3 --version 1.0.4948
#r "nuget: Pencil.Gaming.GLFW3, 1.0.4948"
// Install Pencil.Gaming.GLFW3 as a Cake Addin #addin nuget:?package=Pencil.Gaming.GLFW3&version=1.0.4948 // Install Pencil.Gaming.GLFW3 as a Cake Tool #tool nuget:?package=Pencil.Gaming.GLFW3&version=1.0.4948
Pencil.Gaming library to access the native GLFW3 framework
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net40 is compatible. net403 was computed. net45 was computed. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
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- NVorbis (>= 0.7.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Pencil.Gaming.GLFW3:
Package | Downloads |
---|---|
DeltaEngine.GLFW
OpenGL Version of the Delta Engine, uses GLFW3 (Pencil.Gaming). The Delta Engine allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET or native C++ by using your favorite tools. |
GitHub repositories
This package is not used by any popular GitHub repositories.
Provides access to the native GLFW framework for OpenGL rendering, OpenAL sound and GLFW input handling. This is very similar to OpenTK, but it is more recent and is a smaller library because of less backwards compatibility.