Pencil.Gaming.GLFW2
1.0.4951
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package Pencil.Gaming.GLFW2 --version 1.0.4951
NuGet\Install-Package Pencil.Gaming.GLFW2 -Version 1.0.4951
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Pencil.Gaming.GLFW2" Version="1.0.4951" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Pencil.Gaming.GLFW2 --version 1.0.4951
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Pencil.Gaming.GLFW2, 1.0.4951"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Pencil.Gaming.GLFW2 as a Cake Addin #addin nuget:?package=Pencil.Gaming.GLFW2&version=1.0.4951 // Install Pencil.Gaming.GLFW2 as a Cake Tool #tool nuget:?package=Pencil.Gaming.GLFW2&version=1.0.4951
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Pencil.Gaming library to access the native GLFW2 framework
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net40 is compatible. net403 was computed. net45 was computed. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
- NVorbis (>= 0.7.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Provides access to the native GLFW framwork for OpenGL rendering, OpenAL sound and GLFW input handling. This is very similar to OpenTK, but it is more recent, supports 64bit and is a smaller library because of less backwards compatibility.