Paradise.Assets.Gltf
0.5.2
See the version list below for details.
dotnet add package Paradise.Assets.Gltf --version 0.5.2
NuGet\Install-Package Paradise.Assets.Gltf -Version 0.5.2
<PackageReference Include="Paradise.Assets.Gltf" Version="0.5.2" />
<PackageVersion Include="Paradise.Assets.Gltf" Version="0.5.2" />
<PackageReference Include="Paradise.Assets.Gltf" />
paket add Paradise.Assets.Gltf --version 0.5.2
#r "nuget: Paradise.Assets.Gltf, 0.5.2"
#:package Paradise.Assets.Gltf@0.5.2
#addin nuget:?package=Paradise.Assets.Gltf&version=0.5.2
#tool nuget:?package=Paradise.Assets.Gltf&version=0.5.2
Minimal AOT-clean GLB/glTF 2.0 reader scoped to the Paradise export contract: static meshes, metallic-roughness materials, KHR_texture_basisu, KHR_texture_transform. Pure CPU-side data — no renderer dependency.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- No dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Paradise.Assets.Gltf:
| Package | Downloads |
|---|---|
|
Paradise.Rendering.Pbr
PBR metallic-roughness scene renderer: Slang-compiled Cook-Torrance shader with reflection-validated uniforms, GLB mesh upload, KTX2 material cache, and a per-frame command-stream emitter. Backend-agnostic — drives any Paradise.Rendering IRenderer implementation; the host picks and supplies the backend. |
GitHub repositories
This package is not used by any popular GitHub repositories.