OwnAudioSharp.Basic
3.1.3
See the version list below for details.
dotnet add package OwnAudioSharp.Basic --version 3.1.3
NuGet\Install-Package OwnAudioSharp.Basic -Version 3.1.3
<PackageReference Include="OwnAudioSharp.Basic" Version="3.1.3" />
<PackageVersion Include="OwnAudioSharp.Basic" Version="3.1.3" />
<PackageReference Include="OwnAudioSharp.Basic" />
paket add OwnAudioSharp.Basic --version 3.1.3
#r "nuget: OwnAudioSharp.Basic, 3.1.3"
#:package OwnAudioSharp.Basic@3.1.3
#addin nuget:?package=OwnAudioSharp.Basic&version=3.1.3
#tool nuget:?package=OwnAudioSharp.Basic&version=3.1.3
OwnAudioSharp.Basic
Lightweight cross-platform audio library for .NET desktop and mobile applications
OwnAudioSharp.Basic is a professional-grade audio engine providing high-performance audio playback, recording, and processing for Windows, Linux, macOS, Android, and iOS — without AI/ML dependencies, making it significantly smaller and faster to install than the full OwnAudioSharp package.
Why Basic?
| Feature | OwnAudioSharp | OwnAudioSharp.Basic |
|---|---|---|
| Audio playback & recording | ✅ | ✅ |
| Multi-track mixing | ✅ | ✅ |
| Effects & SmartMaster | ✅ | ✅ |
| Network synchronization | ✅ | ✅ |
| VST3 plugin support | ✅ | ✅ |
| SoundTouch (pitch/tempo) | ✅ | ✅ |
| AI vocal removal (ONNX) | ✅ | ❌ |
| Chord detection | ✅ | ❌ |
| Audio matchering | ✅ | ❌ |
| Wave visualization control | ✅ | ❌ |
| Package size (models) | ~290 MB | < 5 MB |
Use OwnAudioSharp.Basic when you need a lean audio engine without the overhead of large ONNX model files and AI inference dependencies.
Key Features
- Native Audio Engine: Built on PortAudio and MiniAudio for professional-grade, low-latency audio processing across all platforms
- Multi-format Support: Built-in decoders for MP3, WAV, and FLAC. If FFmpeg 7/8 is installed on the system, it is used automatically as the primary decoder, adding support for AAC, OGG, Opus, WMA, AIFF, and virtually any other format — no code changes required.
- Real-time Processing: Zero-allocation design with lock-free buffers for professional-grade performance
- Advanced Audio Features:
- Network Synchronization: Multi-device audio sync across local network (< 5ms accuracy on LAN)
- Master Clock: Sample-accurate timeline synchronization for multi-track playback
- SmartMaster Effect: Intelligent audio mastering with auto-calibration
- VST3 Plugin Support: Load and host VST3 audio effect plugins
- Built-in effects and DSP routines (EQ, compressor, reverb, etc.)
- Pitch shifting and time stretching via SoundTouch
Quick Start
using OwnaudioNET;
// Initialize the audio engine
OwnaudioNet.Initialize();
OwnaudioNet.Start();
// Create the audio mixer using the underlying engine
var mixer = new AudioMixer(OwnaudioNet.Engine.UnderlyingEngine);
mixer.Start();
// Play an audio file
var music = new FileSource("music.mp3");
mixer.AddSource(music);
// Synchronized Multi-track Playback (Master Clock)
var vocals = new FileSource("vocals.wav");
var backing = new FileSource("backing.mp3");
mixer.AddSource(vocals);
mixer.AddSource(backing);
// Attach sources to the Master Clock for sample-accurate sync
vocals.AttachToClock(mixer.MasterClock);
backing.AttachToClock(mixer.MasterClock);
// Start sources individually
vocals.Play();
backing.Play();
// Network Synchronization - Multi-Device Audio
// Server mode (control device)
await OwnaudioNet.StartNetworkSyncServerAsync(port: 9876);
// Client mode (follower devices)
await OwnaudioNet.StartNetworkSyncClientAsync(
serverAddress: "192.168.1.100", // Or null for auto-discovery
allowOfflinePlayback: true);
// All clients automatically follow server commands
// Perfect for multi-room audio, DJ setups, installations
// Apply effects
var source = new FileSource("music.mp3");
source.Effects.Add(new ReverbEffect { RoomSize = 0.5f });
source.Effects.Add(new EqualizerEffect());
mixer.AddSource(source);
// Pitch shifting / time stretching
var pitchedSource = new SoundTouchSource("music.mp3");
pitchedSource.SetPitchSemitones(2); // Shift up 2 semitones
pitchedSource.SetTempo(1.1f); // 10% faster
mixer.AddSource(pitchedSource);
Platform Support
Desktop
- Windows: Windows 10/11 (x64, x86, ARM64)
- Linux: Ubuntu, Debian, Fedora, etc. (x64, ARM, ARM64)
- macOS: macOS 10.13+ (x64, ARM64)
Mobile
- Android: Android 7.0 (API 24)+ (ARM, ARM64, x64)
- iOS: iOS 12.2+ (ARM64)
What Is NOT Included
The following features from the full OwnAudioSharp package are not available in the Basic edition:
- VocalRemover — AI-powered source separation using ONNX neural networks (
nmp.onnx,best.onnx,default.onnx,karaoke.onnx,htdemucs.onnx) - ChordDetector — Real-time and offline chord recognition
- Matchering — Reference-based audio mastering
- WaveDisplayControl — Avalonia-based waveform visualization UI control
If you need any of these features, use the full OwnAudioSharp package instead.
FFmpeg Integration (Optional)
OwnAudioSharp automatically detects FFmpeg dynamic libraries on startup. This is not part of the public API — it happens transparently in the decoder layer.
Decoder priority: FFmpeg → MiniAudio (native) → built-in managed decoder
using Ownaudio.Core;
// Optional: set a custom path before first use (default: empty = system paths)
FFmpegConfig.CustomLibraryPath = "/opt/ffmpeg/lib"; // custom path example
// Check whether FFmpeg was detected successfully
if (FFmpegConfig.IsAvailable)
Console.WriteLine("FFmpeg decoder active — extended format support enabled.");
else
Console.WriteLine("FFmpeg not found — using built-in decoders (MP3/WAV/FLAC).");
// No API changes needed — AudioDecoderFactory selects the best decoder automatically
var decoder = AudioDecoderFactory.Create("audio.ogg", targetSampleRate: 48000, targetChannels: 2);
Architecture
OwnAudioSharp.Basic uses a two-layer architecture:
- Engine Layer: Low-level platform-specific audio processing with real-time thread management
- API Layer: High-level thread-safe wrappers with lock-free ring buffers to prevent UI blocking
UI/Main Thread
└─> OwnaudioNet.Send() [lock-free, <0.1ms]
└─> AudioEngineWrapper [ring buffer write]
└─> Pump Thread [dedicated]
└─> Audio RT Thread [platform-specific]
Documentation
- GitHub: https://github.com/ModernMube/OwnAudioSharp
- Documentation: https://modernmube.github.io/OwnAudioSharp/
License
MIT License - Copyright (c) 2025 ModernMube
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- MathNet.Numerics (>= 5.0.0)
- OwnAudioVst (>= 1.6.4)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on OwnAudioSharp.Basic:
| Package | Downloads |
|---|---|
|
MidiSharp.OwnAudio
Live cross-platform audio output for MidiSharp via OwnAudioSharp. Add this alongside the MidiSharp package to play MIDI straight to the speakers; MidiSharp alone renders to buffers/WAV. |
|
|
Graphene.PodcastTool
Podcast agent tool for AIOrchestrator: generates a ~30-minute narrated podcast episode (narrative script + mixed audio) from recent web and international news-feed research. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 4.0.8-preview.8 | 48 | 9/6/2026 |
| 4.0.7 | 62 | 9/3/2026 |
| 4.0.7-preview.2 | 55 | 8/29/2026 |
| 4.0.6 | 176 | 8/27/2026 |
| 4.0.6-preview.1 | 71 | 8/25/2026 |
| 4.0.5 | 785 | 8/24/2026 |
| 4.0.5-preview.2 | 277 | 8/23/2026 |
| 4.0.4 | 565 | 8/16/2026 |
| 4.0.4-preview.1 | 68 | 8/9/2026 |
| 4.0.3 | 133 | 8/8/2026 |
| 4.0.1 | 579 | 8/3/2026 |
| 4.0.0 | 496 | 7/27/2026 |
| 4.0.0-preview.35 | 67 | 7/20/2026 |
| 4.0.0-preview.28 | 65 | 7/12/2026 |
| 3.1.7 | 444 | 6/23/2026 |
| 3.1.3 | 329 | 6/14/2026 |
| 3.1.0 | 129 | 6/13/2026 |
| 3.0.14 | 134 | 6/4/2026 |
| 3.0.13 | 314 | 6/2/2026 |