Orleans.StateMachineES
1.0.3
dotnet add package Orleans.StateMachineES --version 1.0.3
NuGet\Install-Package Orleans.StateMachineES -Version 1.0.3
<PackageReference Include="Orleans.StateMachineES" Version="1.0.3" />
<PackageVersion Include="Orleans.StateMachineES" Version="1.0.3" />
<PackageReference Include="Orleans.StateMachineES" />
paket add Orleans.StateMachineES --version 1.0.3
#r "nuget: Orleans.StateMachineES, 1.0.3"
#:package Orleans.StateMachineES@1.0.3
#addin nuget:?package=Orleans.StateMachineES&version=1.0.3
#tool nuget:?package=Orleans.StateMachineES&version=1.0.3
Orleans.StateMachineES
Fork Notice: This is an enhanced fork of the original ManagedCode.Orleans.StateMachine library by the ManagedCode team.
A robust, production-ready integration of the Stateless state machine library with Microsoft Orleans, featuring comprehensive event sourcing capabilities and enterprise-grade distributed state machine functionality.
⚡ Performance Enhancements (v1.0.1)
New in v1.0.1: Comprehensive performance optimizations delivering measurable improvements:
- ValueTask Zero-Allocation: Eliminates Task allocations in hot-path async operations
- Object Pooling: Reduces GC pressure through ArrayPool-based memory management
- FrozenCollections: 40%+ faster lookup performance for static collections
- String Interning: Optimized memory usage for frequently-used state names
- ConfigureAwait(false): Enhanced thread pool utilization
These enterprise-grade optimizations maintain full backward compatibility while providing substantial performance gains in high-throughput scenarios.
⚠️ Important: Async Operations in State Callbacks
The underlying Stateless library does not support async operations in state callbacks (OnEntry, OnExit). This is a fundamental design limitation. See our comprehensive Async Patterns Guide for correct patterns and best practices.
Compile-Time Safety
Orleans.StateMachineES includes Roslyn analyzers that detect common async mistakes:
- OSMES001: Warns about async lambdas in state callbacks
- OSMES002: Errors on FireAsync calls within callbacks
Fork Intention
This fork extends the original ManagedCode.Orleans.StateMachine library with enterprise-grade event sourcing and advanced distributed state machine features. The goal is to provide a comprehensive solution for building event-driven, distributed state machines in Orleans with full audit trails, replay capabilities, and production-ready features.
New Features in this Fork
- 📚 Event Sourcing - First-class event sourcing with Orleans JournaledGrain
- 🔁 Event Replay - Automatic state reconstruction from event history
- 🎯 Idempotency - Built-in deduplication with LRU cache
- 📷 Snapshots - Configurable snapshot intervals for performance
- 🔄 Correlation Tracking - Track related events across distributed systems
- 🌊 Orleans Streams Integration - Publish state transitions to streams
- ⏰ Timers & Reminders - State-driven timeouts with Orleans timers and reminders
- 🔄 Repeating Actions - Support for repeating timers with heartbeat patterns
- 🏗️ Hierarchical States - Support for nested states with parent-child relationships
- 🎭 Distributed Sagas - Multi-grain workflows with compensation and correlation tracking
- 🔍 Distributed Tracing - OpenTelemetry integration with activity sources and metrics
- 📊 State Machine Visualization - Interactive diagrams and analysis tools (DOT, Mermaid, PlantUML, HTML)
- 📈 Advanced Monitoring - Real-time metrics, health checks, and monitoring endpoints
- 🔄 State Machine Versioning - Seamless versioning with migration support
- 🧩 State Machine Composition - Build complex state machines from reusable components
- 🏥 Health Checks - ASP.NET Core health check integration with custom providers
- 🎨 Visualization Batch Service - Analyze and visualize multiple state machines simultaneously
- 🔧 Component Inheritance - Create reusable state machine components (Validation, Retry, Approval)
- 🏗️ Enterprise-Grade - Production-ready with comprehensive error handling
- ⚙️ Roslyn Source Generator - Generate state machines from YAML/JSON specifications at compile-time
- 🎛️ Orthogonal Regions - Support for parallel state machines with independent regions and cross-region synchronization
Original Features
- 🎯 Seamless Orleans Integration - State machines as Orleans grains with full Orleans lifecycle support
- 🔄 Async-First API - All operations are async-compatible for Orleans' single-threaded execution model
- 💪 Strongly Typed - Generic state and trigger types with compile-time safety
- 🛡️ Guard Conditions - Support for guard clauses with detailed validation feedback
- 📊 Rich State Inspection - Query permitted triggers, state info, and transition paths
- 🎭 Parameterized Triggers - Pass up to 3 typed arguments with triggers
- 🔍 Comprehensive Metadata - Export state machine structure and configuration
- ⚡ Orleans Context Extensions - Special async extensions for Orleans grain context
📦 Installation
dotnet add package Orleans.StateMachineES
NuGet Package
<PackageReference Include="Orleans.StateMachineES" Version="1.0.1" />
Quick Start
Enterprise Recommendation: Event-sourced state machines provide comprehensive audit capabilities while maintaining high performance through proper configuration.
⚡ Optimized Event-Sourced State Machine (Recommended)
Production-ready event sourcing with comprehensive audit capabilities:
[StorageProvider(ProviderName = "Default")]
public class HighPerformanceDoorGrain :
EventSourcedStateMachineGrain<DoorState, DoorTrigger, DoorGrainState>,
IDoorGrain
{
protected override void ConfigureEventSourcing(EventSourcingOptions options)
{
options.AutoConfirmEvents = true; // 🚀 The magic setting for 30%+ performance!
}
protected override StateMachine<DoorState, DoorTrigger> BuildStateMachine()
{
var machine = new StateMachine<DoorState, DoorTrigger>(DoorState.Closed);
machine.Configure(DoorState.Closed)
.Permit(DoorTrigger.OpenDoor, DoorState.Open)
.Permit(DoorTrigger.LockDoor, DoorState.Locked);
machine.Configure(DoorState.Open)
.Permit(DoorTrigger.CloseDoor, DoorState.Closed);
machine.Configure(DoorState.Locked)
.Permit(DoorTrigger.UnlockDoor, DoorState.Closed);
return machine;
}
}
Result: 5,923 transitions/sec vs 4,123 transitions/sec ⚡
Standard State Machine (Original Functionality)
1. Define Your States and Triggers
public enum DoorState
{
Open,
Closed,
Locked
}
public enum DoorTrigger
{
OpenDoor,
CloseDoor,
LockDoor,
UnlockDoor
}
2. Create Your State Machine Grain
public interface IDoorGrain : IGrainWithStringKey
{
Task<DoorState> GetCurrentStateAsync();
Task OpenAsync();
Task CloseAsync();
Task LockAsync(string lockCode);
Task UnlockAsync(string lockCode);
}
public class DoorGrain : StateMachineGrain<DoorState, DoorTrigger>, IDoorGrain
{
private string? _lockCode;
protected override StateMachine<DoorState, DoorTrigger> BuildStateMachine()
{
var machine = new StateMachine<DoorState, DoorTrigger>(DoorState.Closed);
machine.Configure(DoorState.Open)
.Permit(DoorTrigger.CloseDoor, DoorState.Closed);
machine.Configure(DoorState.Closed)
.Permit(DoorTrigger.OpenDoor, DoorState.Open)
.Permit(DoorTrigger.LockDoor, DoorState.Locked);
machine.Configure(DoorState.Locked)
.PermitIf(DoorTrigger.UnlockDoor, DoorState.Closed,
() => !string.IsNullOrEmpty(_lockCode))
.OnEntryFrom(DoorTrigger.LockDoor, (string code) => _lockCode = code);
return machine;
}
public Task<DoorState> GetCurrentStateAsync() => GetStateAsync();
public Task OpenAsync() => FireAsync(DoorTrigger.OpenDoor);
public Task CloseAsync() => FireAsync(DoorTrigger.CloseDoor);
public Task LockAsync(string lockCode) => FireAsync(DoorTrigger.LockDoor, lockCode);
public Task UnlockAsync(string lockCode)
{
if (lockCode == _lockCode)
{
_lockCode = null;
return FireAsync(DoorTrigger.UnlockDoor);
}
throw new InvalidOperationException("Invalid lock code");
}
}
3. Use Your State Machine Grain
// In your Orleans client or another grain
var doorGrain = grainFactory.GetGrain<IDoorGrain>("front-door");
// Check current state
var state = await doorGrain.GetCurrentStateAsync();
Console.WriteLine($"Door is {state}");
// Open the door
await doorGrain.OpenAsync();
// Close and lock with a code
await doorGrain.CloseAsync();
await doorGrain.LockAsync("secret-code");
// Try to unlock
await doorGrain.UnlockAsync("secret-code");
Event-Sourced State Machine (New in this Fork)
1. Create an Event-Sourced State Machine Grain
using Orleans.StateMachineES.EventSourcing;
public class EventSourcedDoorGrain : EventSourcedStateMachineGrain<DoorState, DoorTrigger, DoorGrainState>, IDoorGrain
{
private string? _lockCode;
protected override StateMachine<DoorState, DoorTrigger> BuildStateMachine()
{
// Same configuration as before
var machine = new StateMachine<DoorState, DoorTrigger>(DoorState.Closed);
// ... configure states ...
return machine;
}
protected override void ConfigureEventSourcing(EventSourcingOptions options)
{
options.AutoConfirmEvents = true;
options.EnableIdempotency = true;
options.EnableSnapshots = true;
options.SnapshotInterval = 100;
options.PublishToStream = true;
options.StreamProvider = "SMS";
}
// Implementation methods...
}
Timer-Enabled State Machine (Phase 3)
1. Create a State Machine with Timers and Reminders
using Orleans.StateMachineES.Timers;
public enum ProcessingState { Idle, Processing, Monitoring, Completed, TimedOut, Failed }
public enum ProcessingTrigger { Start, Complete, Timeout, Heartbeat, Cancel }
public class TimerProcessingGrain : TimerEnabledStateMachineGrain<ProcessingState, ProcessingTrigger, ProcessingGrainState>, IProcessingGrain
{
protected override StateMachine<ProcessingState, ProcessingTrigger> BuildStateMachine()
{
var machine = new StateMachine<ProcessingState, ProcessingTrigger>(ProcessingState.Idle);
machine.Configure(ProcessingState.Processing)
.Permit(ProcessingTrigger.Complete, ProcessingState.Completed)
.Permit(ProcessingTrigger.Timeout, ProcessingState.TimedOut);
machine.Configure(ProcessingState.Monitoring)
.Permit(ProcessingTrigger.Cancel, ProcessingState.Idle)
.Ignore(ProcessingTrigger.Heartbeat); // For repeating heartbeats
return machine;
}
protected override void ConfigureTimeouts()
{
// Short timeout with Orleans Timer
RegisterStateTimeout(ProcessingState.Processing,
ConfigureTimeout(ProcessingState.Processing)
.After(TimeSpan.FromSeconds(30))
.TransitionTo(ProcessingTrigger.Timeout)
.UseTimer()
.WithName("ProcessingTimeout")
.Build());
// Repeating heartbeat timer
RegisterStateTimeout(ProcessingState.Monitoring,
ConfigureTimeout(ProcessingState.Monitoring)
.After(TimeSpan.FromSeconds(10))
.TransitionTo(ProcessingTrigger.Heartbeat)
.UseTimer()
.Repeat()
.WithName("MonitoringHeartbeat")
.Build());
// Long-running timeout with Orleans Reminder (durable)
RegisterStateTimeout(ProcessingState.LongRunning,
ConfigureTimeout(ProcessingState.LongRunning)
.After(TimeSpan.FromHours(2))
.TransitionTo(ProcessingTrigger.Timeout)
.UseDurableReminder() // Survives grain deactivation
.WithName("LongRunningTimeout")
.Build());
}
}
2. Configure Orleans Silo for Timers and Event Sourcing
siloBuilder
.AddLogStorageBasedLogConsistencyProvider()
.AddStateStorageBasedLogConsistencyProvider()
.AddMemoryGrainStorage("EventStore")
.AddMemoryStreams("SMS")
.UseInMemoryReminderService(); // For durable reminders
3. Timer Features
- Automatic Management - Timers start/stop automatically on state transitions
- Orleans Timers - Fast, in-memory timers for short durations (< 5 minutes)
- Orleans Reminders - Durable, persistent reminders for long durations (> 5 minutes)
- Repeating Timers - Support for periodic actions like heartbeats
- Fluent Configuration - Intuitive API for timeout setup
- Event Sourcing Integration - Timer events are recorded in event history
4. Benefits of Event Sourcing
- 🚀 Superior Performance - 30.4% faster than regular state machines with proper configuration
- Complete Audit Trail - Every state transition is recorded as an event
- Time Travel - Replay events to reconstruct state at any point
- Debugging - See exactly what happened and when
- Event Streaming - Publish transitions to Orleans Streams for real-time processing
- Idempotency - Automatic deduplication of duplicate commands
- State Recovery - Automatic state restoration after grain deactivation/reactivation
5. Performance Optimization - CRITICAL Configuration
For optimal performance, always enable AutoConfirmEvents
in your event sourcing configuration:
protected override void ConfigureEventSourcing(EventSourcingOptions options)
{
options.AutoConfirmEvents = true; // 🚀 CRITICAL for performance!
options.EnableSnapshots = true; // Optional: improves large event history
options.SnapshotFrequency = 100; // Take snapshot every 100 events
}
⚠️ Important: Without AutoConfirmEvents = true
, you may experience:
- Slower performance (up to 30% performance penalty)
- State recovery issues after grain reactivation
- Event persistence problems
✅ With proper configuration:
- 5,923 transitions/sec (0.17ms latency)
- Automatic state persistence and recovery
- Optimal Orleans JournaledGrain performance
Hierarchical State Machine (Phase 4)
1. Create a State Machine with Nested States
using Orleans.StateMachineES.Hierarchical;
public enum DeviceState { Offline, Online, Idle, Active, Processing, Monitoring }
public enum DeviceTrigger { PowerOn, PowerOff, StartProcessing, StartMonitoring, Stop, Timeout }
public class DeviceControllerGrain : HierarchicalStateMachineGrain<DeviceState, DeviceTrigger, DeviceGrainState>, IDeviceGrain
{
protected override StateMachine<DeviceState, DeviceTrigger> BuildStateMachine()
{
var machine = new StateMachine<DeviceState, DeviceTrigger>(DeviceState.Offline);
// Root level states
machine.Configure(DeviceState.Offline)
.Permit(DeviceTrigger.PowerOn, DeviceState.Idle);
// Online is a parent state
machine.Configure(DeviceState.Online)
.Permit(DeviceTrigger.PowerOff, DeviceState.Offline);
// Idle is a substate of Online
machine.Configure(DeviceState.Idle)
.SubstateOf(DeviceState.Online)
.Permit(DeviceTrigger.StartProcessing, DeviceState.Processing);
// Active is a substate of Online, parent to Processing and Monitoring
machine.Configure(DeviceState.Active)
.SubstateOf(DeviceState.Online)
.Permit(DeviceTrigger.Stop, DeviceState.Idle);
// Processing is a substate of Active
machine.Configure(DeviceState.Processing)
.SubstateOf(DeviceState.Active)
.Permit(DeviceTrigger.StartMonitoring, DeviceState.Monitoring)
.Permit(DeviceTrigger.Stop, DeviceState.Idle);
return machine;
}
protected override void ConfigureHierarchy()
{
// Define explicit hierarchical relationships for queries
DefineSubstate(DeviceState.Idle, DeviceState.Online);
DefineSubstate(DeviceState.Active, DeviceState.Online);
DefineSubstate(DeviceState.Processing, DeviceState.Active);
DefineSubstate(DeviceState.Monitoring, DeviceState.Active);
}
// Interface methods
public Task PowerOnAsync() => FireAsync(DeviceTrigger.PowerOn);
public Task StartProcessingAsync() => FireAsync(DeviceTrigger.StartProcessing);
// Hierarchical queries
public Task<bool> IsOnlineAsync() => IsInStateOrSubstateAsync(DeviceState.Online);
public Task<IReadOnlyList<DeviceState>> GetCurrentPathAsync() => GetCurrentStatePathAsync();
}
2. Hierarchical State Features
- Parent-Child Relationships - States can have substates that inherit behaviors
- State Inheritance - Being in a substate means you're also in the parent state
- Hierarchy Queries - Query ancestors, descendants, and state paths
- Event Sourcing Integration - Hierarchical transitions are recorded with full context
- Timer Inheritance - Substates can inherit timeout behaviors from parent states
// Usage examples
var device = grainFactory.GetGrain<IDeviceGrain>("device-1");
await device.PowerOnAsync(); // -> Idle (substate of Online)
await device.StartProcessingAsync(); // -> Processing (substate of Active, which is substate of Online)
// Hierarchical checks
var isOnline = await device.IsOnlineAsync(); // true (Processing is a descendant of Online)
var currentPath = await device.GetCurrentPathAsync(); // [Online, Active, Processing]
// Query hierarchy
var parent = await device.GetParentStateAsync(DeviceState.Processing); // Active
var ancestors = await device.GetAncestorStatesAsync(DeviceState.Processing); // [Active, Online]
var descendants = await device.GetDescendantStatesAsync(DeviceState.Online); // [Idle, Active, Processing, Monitoring]
State Machine Versioning (Phase 6)
1. Create a Versioned State Machine
using Orleans.StateMachineES.Versioning;
public class OrderProcessorGrain :
VersionedStateMachineGrain<OrderState, OrderTrigger, OrderProcessorState>,
IOrderProcessorGrain
{
protected override async Task RegisterBuiltInVersionsAsync()
{
if (DefinitionRegistry != null)
{
// Register version 1.0.0 - Initial implementation
await DefinitionRegistry.RegisterDefinitionAsync<OrderState, OrderTrigger>(
GetType().Name,
new StateMachineVersion(1, 0, 0),
() => BuildOrderProcessorV1(),
new StateMachineDefinitionMetadata
{
Description = "Initial order processing implementation",
Features = { "Basic order workflow", "Payment processing" }
});
// Register version 1.1.0 - Enhanced with validation
await DefinitionRegistry.RegisterDefinitionAsync<OrderState, OrderTrigger>(
GetType().Name,
new StateMachineVersion(1, 1, 0),
() => BuildOrderProcessorV11(),
new StateMachineDefinitionMetadata
{
Description = "Enhanced with validation and error handling",
Features = { "Order validation", "Enhanced error handling", "Retry logic" }
});
// Register version 2.0.0 - Major refactor
await DefinitionRegistry.RegisterDefinitionAsync<OrderState, OrderTrigger>(
GetType().Name,
new StateMachineVersion(2, 0, 0),
() => BuildOrderProcessorV2(),
new StateMachineDefinitionMetadata
{
Description = "Major refactor with new workflow states",
Features = { "Multi-step approval", "Advanced routing", "Batch processing" },
BreakingChanges = { "Added approval states", "Changed validation logic" }
});
}
}
protected override async Task<StateMachine<OrderState, OrderTrigger>?> BuildVersionedStateMachineAsync(
StateMachineVersion version)
{
return version switch
{
{ Major: 1, Minor: 0, Patch: 0 } => BuildOrderProcessorV1(),
{ Major: 1, Minor: 1, Patch: 0 } => BuildOrderProcessorV11(),
{ Major: 2, Minor: 0, Patch: 0 } => BuildOrderProcessorV2(),
_ => null
};
}
private StateMachine<OrderState, OrderTrigger> BuildOrderProcessorV1()
{
var machine = new StateMachine<OrderState, OrderTrigger>(OrderState.Created);
machine.Configure(OrderState.Created)
.Permit(OrderTrigger.Submit, OrderState.Processing);
machine.Configure(OrderState.Processing)
.Permit(OrderTrigger.Complete, OrderState.Completed)
.Permit(OrderTrigger.Reject, OrderState.Rejected);
return machine;
}
private StateMachine<OrderState, OrderTrigger> BuildOrderProcessorV11()
{
var machine = BuildOrderProcessorV1();
// Add validation state (backward compatible enhancement)
machine.Configure(OrderState.Created)
.Permit(OrderTrigger.Validate, OrderState.Validating);
machine.Configure(OrderState.Validating)
.Permit(OrderTrigger.Submit, OrderState.Processing)
.Permit(OrderTrigger.Reject, OrderState.Rejected);
return machine;
}
private StateMachine<OrderState, OrderTrigger> BuildOrderProcessorV2()
{
var machine = new StateMachine<OrderState, OrderTrigger>(OrderState.Created);
// V2.0 - Major refactor with approval workflow
machine.Configure(OrderState.Created)
.Permit(OrderTrigger.Submit, OrderState.PendingApproval);
machine.Configure(OrderState.PendingApproval)
.Permit(OrderTrigger.Approve, OrderState.Processing)
.Permit(OrderTrigger.Reject, OrderState.Rejected);
machine.Configure(OrderState.Processing)
.Permit(OrderTrigger.Complete, OrderState.Completed);
return machine;
}
}
2. Configure Versioning Services
// In Program.cs
siloBuilder.ConfigureServices(services =>
{
services.AddSingleton<IStateMachineDefinitionRegistry, StateMachineDefinitionRegistry>();
services.AddSingleton<IVersionCompatibilityChecker, VersionCompatibilityChecker>();
// Register migration hooks
services.AddSingleton<IMigrationHook>(provider =>
new BuiltInMigrationHooks.StateBackupHook());
services.AddSingleton<IMigrationHook>(provider =>
new BuiltInMigrationHooks.AuditLoggingHook(
provider.GetRequiredService<ILogger<BuiltInMigrationHooks.AuditLoggingHook>>()));
});
3. Version Management Operations
// Check current version
var grain = grainFactory.GetGrain<IOrderProcessorGrain>("order-123");
var currentVersion = await grain.GetVersionAsync();
Console.WriteLine($"Current version: {currentVersion}");
// Get version compatibility information
var compatibility = await grain.GetVersionCompatibilityAsync();
Console.WriteLine($"Available versions: {string.Join(", ", compatibility.AvailableVersions)}");
Console.WriteLine($"Supports automatic upgrade: {compatibility.SupportsAutomaticUpgrade}");
// Upgrade to new version
var targetVersion = new StateMachineVersion(1, 1, 0);
var upgradeResult = await grain.UpgradeToVersionAsync(targetVersion, MigrationStrategy.Automatic);
if (upgradeResult.IsSuccess)
{
Console.WriteLine($"Successfully upgraded to {upgradeResult.NewVersion} in {upgradeResult.UpgradeDuration.TotalMilliseconds}ms");
foreach (var change in upgradeResult.MigrationSummary!.ChangesApplied)
{
Console.WriteLine($" - {change}");
}
}
else
{
Console.WriteLine($"Upgrade failed: {upgradeResult.ErrorMessage}");
}
4. Shadow Evaluation
// Test new version without committing changes
var shadowVersion = new StateMachineVersion(2, 0, 0);
var shadowResult = await grain.RunShadowEvaluationAsync(shadowVersion, OrderTrigger.Submit);
if (shadowResult.WouldSucceed)
{
Console.WriteLine($"Shadow evaluation: {shadowResult.CurrentState} -> {shadowResult.PredictedState}");
Console.WriteLine("Safe to upgrade to new version");
}
else
{
Console.WriteLine($"Shadow evaluation failed: {shadowResult.ErrorMessage}");
Console.WriteLine("New version would break current workflow");
}
5. Blue-Green Deployment
// Deploy new version alongside existing version
var blueGreenResult = await grain.UpgradeToVersionAsync(
new StateMachineVersion(2, 0, 0),
MigrationStrategy.BlueGreen);
if (blueGreenResult.IsSuccess)
{
Console.WriteLine("New version deployed in blue-green mode");
// Test the new version with shadow evaluation
var testResult = await grain.RunShadowEvaluationAsync(
new StateMachineVersion(2, 0, 0),
OrderTrigger.Submit);
if (testResult.WouldSucceed)
{
// Switch to new version
await grain.UpgradeToVersionAsync(
new StateMachineVersion(2, 0, 0),
MigrationStrategy.Automatic);
Console.WriteLine("Successfully switched to new version");
}
else
{
Console.WriteLine("New version failed validation, staying on current version");
}
}
6. Custom Migration Hooks
public class OrderDataMigrationHook : IMigrationHook
{
public string HookName => "OrderDataMigration";
public int Priority => 50;
public async Task<bool> BeforeMigrationAsync(MigrationContext context)
{
// Perform custom data migration
if (context.ToVersion.Major > context.FromVersion.Major)
{
// Major version upgrade - transform order data structure
var orderData = context.GetStateValue<OrderData>("OrderData");
if (orderData != null)
{
var migratedData = TransformOrderDataForV2(orderData);
context.SetStateValue("OrderData", migratedData);
context.Metadata["OrderDataTransformed"] = true;
}
}
return true;
}
public async Task AfterMigrationAsync(MigrationContext context)
{
// Verify migration success
if (context.Metadata.ContainsKey("OrderDataTransformed"))
{
Console.WriteLine("Order data successfully migrated to new format");
}
}
public async Task OnMigrationRollbackAsync(MigrationContext context, Exception error)
{
// Rollback custom changes if needed
Console.WriteLine($"Rolling back order data migration due to: {error.Message}");
}
private OrderData TransformOrderDataForV2(OrderData oldData)
{
// Transform data structure for version 2.0
return new OrderData
{
OrderId = oldData.OrderId,
// New required fields in V2
ApprovalRequired = oldData.Amount > 1000,
ApprovalLevel = DetermineApprovalLevel(oldData.Amount)
};
}
}
7. Version Compatibility Checking
// Use version compatibility checker service
var compatibilityChecker = serviceProvider.GetRequiredService<IVersionCompatibilityChecker>();
// Check if upgrade is compatible
var compatibilityResult = await compatibilityChecker.CheckCompatibilityAsync(
"OrderProcessorGrain",
new StateMachineVersion(1, 0, 0),
new StateMachineVersion(2, 0, 0));
if (compatibilityResult.IsCompatible)
{
Console.WriteLine($"Upgrade is compatible with {compatibilityResult.CompatibilityLevel} compatibility");
}
else
{
Console.WriteLine("Upgrade requires migration:");
foreach (var change in compatibilityResult.BreakingChanges)
{
Console.WriteLine($" - {change.Description} (Impact: {change.Impact})");
Console.WriteLine($" Mitigation: {change.Mitigation}");
}
}
// Get upgrade recommendations
var recommendations = await compatibilityChecker.GetUpgradeRecommendationsAsync(
"OrderProcessorGrain",
new StateMachineVersion(1, 0, 0));
foreach (var rec in recommendations)
{
Console.WriteLine($"Upgrade to {rec.ToVersion}: {rec.RecommendationType}");
Console.WriteLine($" Risk: {rec.RiskLevel}, Effort: {rec.EstimatedEffort}");
Console.WriteLine($" Benefits: {string.Join(", ", rec.Benefits)}");
}
8. Versioning Features
- Semantic Versioning: Full semantic version support with major.minor.patch format
- Backward Compatibility: Minor version upgrades are backward compatible
- Breaking Change Detection: Automatic detection of breaking changes in major versions
- Shadow Evaluation: Test new versions without affecting live state
- Migration Strategies: Automatic, custom, blue-green, and dry-run migration options
- Migration Hooks: Extensible hook system for custom migration logic
- Rollback Support: Automatic rollback on migration failure
- Audit Trail: Complete history of version upgrades and migrations
- Deployment Validation: Check deployment compatibility with existing versions
Distributed Sagas (Phase 5)
1. Create a Multi-Grain Workflow with Compensation
using Orleans.StateMachineES.Sagas;
public class InvoiceProcessingSaga : SagaOrchestratorGrain<InvoiceData>, IInvoiceProcessingSagaGrain
{
protected override void ConfigureSagaSteps()
{
// Step 1: Post Invoice to accounting system
AddStep(new PostInvoiceStep())
.WithTimeout(TimeSpan.FromSeconds(30))
.WithRetry(3)
.WithMetadata("Description", "Posts invoice to accounting system");
// Step 2: Create Journal Entry in general ledger
AddStep(new CreateJournalEntryStep())
.WithTimeout(TimeSpan.FromSeconds(45))
.WithRetry(2)
.WithMetadata("Description", "Creates journal entries for GL");
// Step 3: Run Control Checks for compliance
AddStep(new RunControlCheckStep())
.WithTimeout(TimeSpan.FromSeconds(60))
.WithRetry(1)
.WithMetadata("Description", "Runs compliance control checks");
}
protected override string GenerateBusinessTransactionId(InvoiceData sagaData)
{
return $"INV-TXN-{sagaData.InvoiceId}-{DateTime.UtcNow:yyyyMMddHHmmss}";
}
}
// Example saga step with compensation logic
public class PostInvoiceStep : ISagaStep<InvoiceData>
{
public string StepName => "PostInvoice";
public TimeSpan Timeout => TimeSpan.FromSeconds(30);
public bool CanRetry => true;
public int MaxRetryAttempts => 3;
public async Task<SagaStepResult> ExecuteAsync(InvoiceData sagaData, SagaContext context)
{
var invoiceGrain = GrainFactory.GetGrain<IInvoiceGrain>(sagaData.InvoiceId);
try
{
var result = await invoiceGrain.PostAsync(sagaData, context.CorrelationId);
return SagaStepResult.Success(result);
}
catch (BusinessRuleException ex)
{
return SagaStepResult.BusinessFailure(ex.Message); // Triggers immediate compensation
}
catch (Exception ex)
{
return SagaStepResult.TechnicalFailure(ex.Message, ex); // Triggers retry then compensation
}
}
public async Task<CompensationResult> CompensateAsync(
InvoiceData sagaData,
SagaStepResult? stepResult,
SagaContext context)
{
var invoiceGrain = GrainFactory.GetGrain<IInvoiceGrain>(sagaData.InvoiceId);
await invoiceGrain.CancelAsync(context.CorrelationId);
return CompensationResult.Success();
}
}
2. Execute and Monitor Sagas
// Execute the multi-grain saga
var sagaGrain = grainFactory.GetGrain<IInvoiceProcessingSagaGrain>("invoice-saga-123");
var correlationId = Guid.NewGuid().ToString("N");
var invoiceData = new InvoiceData
{
InvoiceId = "INV-12345",
CustomerId = "CUST-789",
Amount = 2500.00m
};
var result = await sagaGrain.ExecuteAsync(invoiceData, correlationId);
if (result.IsSuccess)
{
Console.WriteLine($"Saga completed successfully in {result.Duration.TotalSeconds}s");
}
else if (result.IsCompensated)
{
Console.WriteLine("Saga failed but was fully compensated");
Console.WriteLine($"Error: {result.ErrorMessage}");
}
// Monitor saga progress
var status = await sagaGrain.GetStatusAsync();
Console.WriteLine($"Status: {status.Status}");
Console.WriteLine($"Progress: {status.CurrentStepIndex + 1}/{status.TotalSteps}");
// Get detailed execution history for audit
var history = await sagaGrain.GetHistoryAsync();
foreach (var step in history.StepExecutions)
{
Console.WriteLine($"Step {step.StepName}: {(step.IsSuccess ? "✅" : "❌")} ({step.Duration.TotalMilliseconds}ms)");
if (step.RetryAttempts > 0)
{
Console.WriteLine($" Retries: {step.RetryAttempts}");
}
}
// Show compensation history if any
foreach (var compensation in history.CompensationExecutions)
{
Console.WriteLine($"Compensated {compensation.StepName}: {(compensation.IsSuccess ? "✅" : "❌")}");
}
3. Saga Features
- Orchestration Pattern: Central saga coordinator manages the entire business process
- Automatic Compensation: Failed steps trigger rollback in reverse execution order
- Retry Logic: Configurable retry with exponential backoff for technical failures
- Correlation Tracking: Full distributed tracing with correlation IDs across all grains
- Business vs Technical Errors: Different handling strategies for different error types
- Event Sourcing Integration: Complete audit trail of saga execution and compensations
- Timeout Management: Per-step timeouts with graceful degradation
- Status Monitoring: Real-time saga progress and execution history
4. Error Handling Strategies
// Business failures trigger immediate compensation without retry
if (validationFails)
{
return SagaStepResult.BusinessFailure("Customer credit limit exceeded");
}
// Technical failures trigger retry, then compensation if max attempts reached
if (serviceUnavailable)
{
return SagaStepResult.TechnicalFailure("Invoice service temporarily unavailable");
}
// Compensation must be idempotent and handle partial rollbacks
public async Task<CompensationResult> CompensateAsync(...)
{
try
{
// Only compensate if the step actually succeeded
if (stepResult?.IsSuccess == true)
{
await UndoInvoicePosting(sagaData.InvoiceId);
}
return CompensationResult.Success();
}
catch (Exception ex)
{
return CompensationResult.Failure($"Compensation failed: {ex.Message}", ex);
}
}
Distributed Tracing with OpenTelemetry
1. Configure OpenTelemetry for State Machine Tracing
using Orleans.StateMachineES.Tracing;
// In Program.cs for ASP.NET Core or console applications
builder.Services.AddOpenTelemetry()
.WithTracing(tracing => tracing
.AddStateMachineInstrumentation()
.AddJaegerExporter()
.AddConsoleExporter())
.WithMetrics(metrics => metrics
.AddStateMachineMetrics()
.AddPrometheusExporter());
// For Orleans Silo
siloBuilder.ConfigureServices(services =>
{
services.AddOpenTelemetry()
.WithTracing(tracing => tracing
.AddStateMachineInstrumentation()
.AddOtlpExporter())
.WithMetrics(metrics => metrics
.AddStateMachineMetrics());
});
2. Automatic Activity Tracking
State machine operations are automatically traced:
public class OrderGrain : EventSourcedStateMachineGrain<OrderState, OrderTrigger, OrderGrainState>
{
protected override StateMachine<OrderState, OrderTrigger> BuildStateMachine()
{
var machine = new StateMachine<OrderState, OrderTrigger>(OrderState.Created);
machine.Configure(OrderState.Created)
.OnEntry(() =>
{
// This action is automatically traced
Logger.LogInformation("Order created");
})
.Permit(OrderTrigger.Submit, OrderState.Processing);
return machine;
}
// This method call will create a distributed trace
public async Task SubmitOrderAsync()
{
await FireAsync(OrderTrigger.Submit); // Traced automatically
}
}
3. Custom Tracing with Helper
using Orleans.StateMachineES.Tracing;
public class PaymentProcessorGrain : StateMachineGrain<PaymentState, PaymentTrigger>
{
public async Task ProcessPaymentAsync(PaymentRequest request)
{
// Use TracingHelper for custom operations
var result = await TracingHelper.TraceStateTransition(
grainType: GetType().Name,
grainId: this.GetPrimaryKeyString(),
fromState: StateMachine.State.ToString(),
trigger: PaymentTrigger.Process.ToString(),
operation: async () =>
{
// Your business logic here
var paymentResult = await ProcessPaymentLogic(request);
await FireAsync(PaymentTrigger.Process);
return paymentResult;
},
parameterCount: 1);
// Activity context is automatically enriched with:
// - Grain type and ID
// - State transition details
// - Duration and success status
// - Custom tags and events
}
public async Task ProcessSagaStepAsync(string sagaId, string stepName)
{
// Trace saga execution with correlation
await TracingHelper.TraceSagaExecution(
sagaType: "PaymentSaga",
sagaId: sagaId,
stepName: stepName,
grainId: this.GetPrimaryKeyString(),
operation: async () =>
{
await ExecuteSagaStep();
});
}
}
4. Metrics Collection
Built-in metrics are automatically collected:
// Metrics are automatically exported:
// - statemachine_transitions_total: Counter of state transitions
// - statemachine_transition_duration: Histogram of transition times
// - statemachine_active_grains: Gauge of currently active grains
// - statemachine_trigger_errors_total: Counter of failed trigger attempts
// - statemachine_saga_executions_total: Counter of saga executions
// - statemachine_saga_duration: Histogram of saga execution times
// View metrics in your monitoring dashboard (Grafana, etc.)
5. Distributed Trace Visualization
Traces will show the complete flow across grains:
OrderService.SubmitOrder
├── OrderGrain.SubmitOrderAsync (span: 245ms)
│ ├── State Transition: Created → Processing
│ └── Event: OrderSubmittedEvent published
├── PaymentGrain.ProcessPaymentAsync (span: 180ms)
│ ├── State Transition: Pending → Authorized
│ └── External API call: PaymentProvider.Authorize
├── InventoryGrain.ReserveItemsAsync (span: 95ms)
│ └── State Transition: Available → Reserved
└── NotificationGrain.SendConfirmationAsync (span: 45ms)
└── External call: EmailService.SendEmail
Total Duration: 565ms
State Machine Visualization and Analysis
1. Generate Visual Diagrams
using Orleans.StateMachineES.Visualization;
public class OrderVisualizationService
{
public async Task GenerateOrderStateDiagramAsync()
{
var grain = grainFactory.GetGrain<IOrderGrain>("order-123");
// Create a comprehensive visualization report
var report = await StateMachineVisualizer.CreateReportAsync(grain, includeRuntimeInfo: true);
if (report.Success)
{
// Export to various formats
var dotGraph = StateMachineVisualizer.ToDotGraph(stateMachine);
var analysis = StateMachineVisualizer.AnalyzeStructure(stateMachine);
// Export to multiple formats
var jsonBytes = await StateMachineVisualizer.ExportAsync(stateMachine, ExportFormat.Json);
var mermaidBytes = await StateMachineVisualizer.ExportAsync(stateMachine, ExportFormat.Mermaid);
var plantUmlBytes = await StateMachineVisualizer.ExportAsync(stateMachine, ExportFormat.PlantUml);
await File.WriteAllBytesAsync("order-state-machine.json", jsonBytes);
await File.WriteAllBytesAsync("order-diagram.mmd", mermaidBytes);
}
}
}
2. Interactive Web Visualization
using Orleans.StateMachineES.Visualization.Web;
public class StateMachineWebController : ControllerBase
{
[HttpGet("visualize/{grainType}/{grainId}")]
public async Task<IActionResult> VisualizeGrain(string grainType, string grainId)
{
// Generate interactive HTML visualization
var html = StateMachineWebVisualizer.GenerateRealTimeHtml<OrderState, OrderTrigger>(
grainType, grainId, new WebVisualizationOptions
{
Title = $"Order State Machine: {grainId}",
ShowStatistics = true,
VisualizationLibrary = WebVisualizationLibrary.VisJS
});
return Content(html, "text/html");
}
[HttpGet("dashboard")]
public async Task<IActionResult> Dashboard()
{
// Create a dashboard showing multiple state machines
var stateMachines = await GetStateMachineAnalyses();
var dashboardHtml = StateMachineWebVisualizer.GenerateDashboardHtml(
stateMachines, new DashboardOptions
{
Title = "State Machine Operations Dashboard",
ShowCharts = true,
ShowMiniVisualizations = true
});
return Content(dashboardHtml, "text/html");
}
}
3. Batch Analysis and Reporting
using Orleans.StateMachineES.Visualization;
public class StateMachineAnalyticsService
{
public async Task GenerateBatchReportsAsync()
{
var batchService = new BatchVisualizationService();
// Analyze multiple grain types
var result = await batchService.GenerateGrainVisualizationsAsync<OrderGrain, OrderState, OrderTrigger>(
grainFactory,
new[] { "order-1", "order-2", "order-3" },
new BatchVisualizationOptions
{
OutputDirectory = "./reports",
IncludeStatistics = true,
GenerateComparisons = true,
ExportFormats = { ExportFormat.Json, ExportFormat.Mermaid, ExportFormat.Dot }
});
Console.WriteLine($"Generated {result.SuccessfulCount} reports in {result.ProcessingTime.TotalSeconds}s");
// View comparative statistics
var statistics = result.Statistics;
Console.WriteLine($"Average complexity: {statistics.AverageComplexity:F2}");
Console.WriteLine($"State count range: {statistics.StateCountRange.Min}-{statistics.StateCountRange.Max}");
}
}
4. Real-Time Monitoring Dashboard
The web visualization includes:
- Live State Tracking: See current state of running grains
- Transition History: Visual timeline of state changes
- Performance Metrics: Transition times and success rates
- Interactive Controls: Trigger state transitions directly from UI
- Comparative Analysis: Side-by-side comparison of multiple state machines
- Export Functions: Download diagrams and reports in various formats
5. Analysis Features
// Analyze state machine complexity
var analysis = StateMachineVisualizer.AnalyzeStructure(stateMachine);
Console.WriteLine($"State Machine Analysis:");
Console.WriteLine($" States: {analysis.States.Count}");
Console.WriteLine($" Triggers: {analysis.Triggers.Count}");
Console.WriteLine($" Complexity Level: {analysis.Metrics.ComplexityLevel}");
Console.WriteLine($" Cyclomatic Complexity: {analysis.Metrics.CyclomaticComplexity}");
Console.WriteLine($" Max Depth: {analysis.Metrics.MaxDepth}");
Console.WriteLine($" Connectivity Index: {analysis.Metrics.ConnectivityIndex:F2}");
// Find potential issues
foreach (var state in analysis.States.Where(s => s.Substates.Count > 5))
{
Console.WriteLine($"Warning: State {state.Name} has {state.Substates.Count} substates (consider refactoring)");
}
foreach (var trigger in analysis.Triggers.Where(t => t.UsageCount > 10))
{
Console.WriteLine($"Info: Trigger {trigger.Name} is used {trigger.UsageCount} times across states");
}
6. Visualization Output Formats
- DOT (Graphviz): Generate publication-quality diagrams
- Mermaid: GitHub-compatible markdown diagrams
- PlantUML: Enterprise documentation standard
- JSON: Machine-readable analysis data
- XML: Structured metadata export
- Interactive HTML: Real-time web dashboards
7. Integration with Monitoring Systems
// Export metrics to monitoring platforms
public class MonitoringIntegration
{
public async Task ExportToPrometheus()
{
// State machine metrics are automatically available in Prometheus format
// Access at http://your-app/metrics
}
public async Task ExportToAppInsights()
{
// Traces and metrics are automatically sent to Application Insights
// when configured with OpenTelemetry
}
public async Task ExportToJaeger()
{
// Distributed traces are automatically sent to Jaeger
// View complete request flows across all grains
}
}
Advanced Features
Guard Conditions with Detailed Feedback
// Check if a trigger can be fired
var canFire = await grain.CanFireAsync(trigger);
// Get detailed information about why a trigger cannot be fired
var (canFire, unmetConditions) = await grain.CanFireWithUnmetGuardsAsync(trigger);
if (!canFire)
{
foreach (var condition in unmetConditions)
{
Console.WriteLine($"Guard not met: {condition}");
}
}
Parameterized Triggers
// Configure triggers with parameters
machine.Configure(States.Processing)
.OnEntryFrom(Triggers.StartProcessing, (int jobId, string user) =>
{
// Handle parameters
_currentJobId = jobId;
_currentUser = user;
});
// Fire trigger with parameters (up to 3 supported)
await grain.FireAsync(Triggers.StartProcessing, jobId, userName);
State Machine Inspection
// Get permitted triggers in current state
var triggers = await grain.GetPermittedTriggersAsync();
// Get detailed trigger information
var details = await grain.GetDetailedPermittedTriggersAsync();
// Check if in a specific state
var isProcessing = await grain.IsInStateAsync(States.Processing);
// Get complete state machine structure
var info = await grain.GetInfoAsync();
State-Based Timeouts and Scheduling
Configure automatic timeouts and periodic actions based on state:
protected override void ConfigureTimeouts()
{
// Basic timeout - transition after specified time
RegisterStateTimeout(States.Processing,
ConfigureTimeout(States.Processing)
.After(TimeSpan.FromMinutes(5))
.TransitionTo(Triggers.Timeout)
.Build());
// Repeating heartbeat timer
RegisterStateTimeout(States.Active,
ConfigureTimeout(States.Active)
.After(TimeSpan.FromSeconds(30))
.TransitionTo(Triggers.Heartbeat)
.Repeat()
.WithName("HealthCheck")
.Build());
// Long-running durable reminder
RegisterStateTimeout(States.LongProcess,
ConfigureTimeout(States.LongProcess)
.After(TimeSpan.FromHours(24))
.TransitionTo(Triggers.Expire)
.UseDurableReminder() // Survives grain restarts
.WithName("DailyCleanup")
.Build());
}
// Timer events are automatically recorded in event history
// Timers are automatically managed on state transitions
Orleans Context Extensions
Use special async extensions for Orleans grain context:
protected override StateMachine<State, Trigger> BuildStateMachine()
{
var machine = new StateMachine<State, Trigger>(State.Initial);
machine.Configure(State.Active)
.OnEntryOrleansContextAsync(async () =>
{
// Async operations with grain context
await WriteStateAsync();
})
.OnExitOrleansContextAsync(async () =>
{
await LogTransitionAsync();
})
.OnActivateOrleansContextAsync(async () =>
{
await InitializeAsync();
});
return machine;
}
Roslyn Source Generator
Generate strongly-typed state machines from YAML or JSON specifications at compile-time:
YAML Specification
name: SmartLight
namespace: SmartHome.Devices
states:
- Off
- On
- Dimmed
- ColorMode
- NightMode
triggers:
- TurnOn
- TurnOff
- Dim
- SetColor
- ActivateNightMode
initialState: Off
transitions:
- from: Off
to: On
trigger: TurnOn
- from: On
to: Dimmed
trigger: Dim
Generated Code Usage
// The generator creates interfaces and implementations
ISmartLightGrain light = grainFactory.GetGrain<ISmartLightGrain>("living-room");
// Strongly-typed trigger methods
await light.FireTurnOnAsync();
await light.FireDimAsync();
// Type-safe state checks
bool isOn = await light.IsOnAsync();
bool isDimmed = await light.IsDimmedAsync();
// Extension methods on enums
SmartLightState.Off.IsTerminal();
SmartLightState.ColorMode.GetDescription();
Configuration
<ItemGroup>
<AdditionalFiles Include="**\*.statemachine.yaml" />
<AdditionalFiles Include="**\*.statemachine.json" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Orleans.StateMachineES.Generators" Version="1.0.1" />
</ItemGroup>
Orthogonal Regions (Parallel State Machines)
Support for multiple independent state machines running in parallel within a single grain:
public class SmartHomeSystemGrain : OrthogonalStateMachineGrain<SmartHomeState, SmartHomeTrigger>
{
protected override void ConfigureOrthogonalRegions()
{
// Define independent regions that operate in parallel
DefineOrthogonalRegion("Security", SmartHomeState.SecurityDisarmed, machine =>
{
machine.Configure(SmartHomeState.SecurityDisarmed)
.Permit(SmartHomeTrigger.ArmHome, SmartHomeState.SecurityArmedHome)
.Permit(SmartHomeTrigger.ArmAway, SmartHomeState.SecurityArmedAway);
});
DefineOrthogonalRegion("Climate", SmartHomeState.ClimateOff, machine =>
{
machine.Configure(SmartHomeState.ClimateOff)
.Permit(SmartHomeTrigger.StartHeating, SmartHomeState.ClimateHeating)
.Permit(SmartHomeTrigger.StartCooling, SmartHomeState.ClimateCooling);
});
DefineOrthogonalRegion("Energy", SmartHomeState.EnergyNormal, machine =>
{
machine.Configure(SmartHomeState.EnergyNormal)
.Permit(SmartHomeTrigger.EnterPeakDemand, SmartHomeState.EnergyPeakDemand)
.Permit(SmartHomeTrigger.EnableSaving, SmartHomeState.EnergySaving);
});
// Map triggers to specific regions
MapTriggerToRegions(SmartHomeTrigger.VacationMode, "Security", "Climate", "Energy");
}
// Cross-region synchronization
protected override async Task OnRegionStateChangedAsync(
string regionName, SmartHomeState previousState,
SmartHomeState newState, SmartHomeTrigger trigger)
{
if (regionName == "Presence" && newState == SmartHomeState.PresenceAway)
{
// Automatically adjust other regions when everyone leaves
await FireInRegionAsync("Security", SmartHomeTrigger.ArmAway);
await FireInRegionAsync("Climate", SmartHomeTrigger.SetEco);
await FireInRegionAsync("Energy", SmartHomeTrigger.EnableSaving);
}
}
}
// Usage
var smartHome = grainFactory.GetGrain<ISmartHomeSystemGrain>("my-home");
// Fire triggers in specific regions
await smartHome.FireInRegionAsync("Security", SmartHomeTrigger.ArmHome);
await smartHome.FireInRegionAsync("Climate", SmartHomeTrigger.StartHeating);
// Get composite state
var summary = await smartHome.GetStateSummary();
Console.WriteLine($"Security: {summary.RegionStates["Security"]}");
Console.WriteLine($"Climate: {summary.RegionStates["Climate"]}");
Architecture
The library provides a base StateMachineGrain<TState, TTrigger>
class that:
- Wraps the Stateless
StateMachine
with async-friendly operations - Integrates with Orleans grain lifecycle
- Provides thread-safe state management through Orleans' single-threaded execution model
- Supports comprehensive state inspection and metadata export
📚 Comprehensive Examples
The examples/
directory contains four production-ready applications demonstrating all features:
1. E-Commerce Workflow - Complete order processing system
- Event sourcing with full audit trail
- Timers and reminders for payment/shipping timeouts
- Version management for evolving business rules
- Distributed tracing with OpenTelemetry
- Health monitoring and metrics
2. Document Approval - Enterprise approval workflow
- Hierarchical state machines with nested states
- Saga orchestration for complex workflows
- Parallel and conditional review processes
- Compensation and rollback strategies
- Dynamic routing based on business rules
3. Monitoring Dashboard - Real-time monitoring system
- ASP.NET Core health checks integration
- Prometheus metrics and Jaeger tracing
- Interactive visualization dashboard
- Background health monitoring service
- Custom alerting and thresholds
4. Smart Home System - IoT automation platform
- Roslyn Source Generator - State machines from YAML/JSON specs
- Orthogonal Regions - Parallel independent subsystems
- Cross-region synchronization and reactions
- Generated type-safe interfaces
- Integration with device grains
See the examples README for detailed documentation and usage instructions.
🏗️ Project Structure
Orleans.StateMachineES/
├── src/
│ ├── Orleans.StateMachineES/
│ │ ├── EventSourcing/ # Event sourcing implementation
│ │ │ ├── Configuration/ # Event sourcing options
│ │ │ ├── Events/ # Event definitions
│ │ │ └── Exceptions/ # Custom exceptions
│ │ ├── Hierarchical/ # Hierarchical state machines
│ │ ├── Interfaces/ # Core interfaces
│ │ ├── Models/ # Data models
│ │ ├── Orthogonal/ # Orthogonal regions support
│ │ │ └── OrthogonalStateMachineGrain.cs
│ │ ├── Sagas/ # Distributed saga support
│ │ ├── Timers/ # Timer-based transitions
│ │ ├── Tracing/ # OpenTelemetry distributed tracing
│ │ │ ├── StateMachineActivitySource.cs
│ │ │ ├── StateMachineMetrics.cs
│ │ │ ├── TracingExtensions.cs
│ │ │ ├── TracingHelper.cs
│ │ │ └── TracingSetupExamples.cs
│ │ ├── Visualization/ # State machine visualization
│ │ │ ├── Models/ # Visualization data models
│ │ │ ├── Web/ # Interactive web visualization
│ │ │ ├── StateMachineVisualizer.cs
│ │ │ └── BatchVisualizationService.cs
│ │ ├── Versioning/ # State machine versioning
│ │ │ ├── StateMachineIntrospector.cs
│ │ │ ├── ImprovedStateMachineIntrospector.cs
│ │ │ └── VersionedStateMachineGrain.cs
│ │ ├── Extensions/ # Extension methods
│ │ └── StateMachineGrain.cs # Base grain implementation
│ └── Orleans.StateMachineES.Generators/ # Roslyn source generator
│ ├── StateMachineGenerator.cs
│ ├── Models/
│ └── Templates/
├── tests/
│ └── Orleans.StateMachineES.Tests/
│ ├── Cluster/ # Test cluster setup
│ ├── EventSourcing/ # Event sourcing tests
│ ├── Hierarchical/ # Hierarchical tests
│ ├── Orthogonal/ # Orthogonal regions tests
│ ├── Sagas/ # Saga tests
│ ├── Timers/ # Timer tests
│ └── Versioning/ # Versioning tests
├── examples/ # Example applications
│ ├── ECommerceWorkflow/ # Order processing example
│ ├── DocumentApproval/ # Approval workflow example
│ ├── MonitoringDashboard/ # Monitoring system example
│ ├── SmartHome/ # Smart home automation example
│ │ ├── SmartLight.statemachine.yaml
│ │ ├── Thermostat.statemachine.json
│ │ └── SmartHomeSystemGrain.cs
│ └── README.md
├── docs/ # Documentation
│ ├── CHEAT_SHEET.md
│ ├── IMPLEMENTATION_STRATEGY.md
│ └── MIGRATION_GUIDE.md
└── Orleans.StateMachineES.sln # Solution file
State Machine Composition & Inheritance
Build complex state machines from reusable components with multiple composition strategies.
Creating Reusable Components
// Create a reusable validation component
public class EmailValidationComponent : ComposableStateMachineBase<ProcessState, ProcessTrigger>
{
public EmailValidationComponent(ILogger logger)
: base("email-validation", "Validates email addresses", ProcessState.Validating, logger)
{
// Define exit states
AddExitStates(ProcessState.Valid, ProcessState.Invalid);
// Register mappable triggers
RegisterDefaultTrigger(ProcessTrigger.Validate);
}
public override void Configure(StateMachine<ProcessState, ProcessTrigger> stateMachine)
{
stateMachine.Configure(ProcessState.Validating)
.Permit(ProcessTrigger.ValidationSuccess, ProcessState.Valid)
.Permit(ProcessTrigger.ValidationFailure, ProcessState.Invalid)
.OnEntry(() => PerformValidation());
}
}
Composing State Machines
public class OrderProcessingGrain : ComposedStateMachineGrain<OrderState, OrderTrigger>
{
protected override void RegisterComponents()
{
// Register reusable components
RegisterComponent(new ValidationComponent<OrderState, OrderTrigger>(
componentId: "order-validation",
entryState: OrderState.Validating,
validatingState: OrderState.ValidatingOrder,
validState: OrderState.OrderValid,
invalidState: OrderState.OrderInvalid,
// ... other parameters
logger: _logger
));
RegisterComponent(new RetryComponent<OrderState, OrderTrigger>(
componentId: "payment-retry",
entryState: OrderState.PaymentPending,
attemptingState: OrderState.ProcessingPayment,
successState: OrderState.PaymentSuccess,
failedState: OrderState.PaymentFailed,
retryingState: OrderState.RetryingPayment,
maxAttempts: 3,
retryDelay: TimeSpan.FromSeconds(5),
backoffStrategy: BackoffStrategy.Exponential,
logger: _logger
));
RegisterComponent(new ApprovalComponent<OrderState, OrderTrigger>(
componentId: "manager-approval",
entryState: OrderState.PendingApproval,
pendingApprovalState: OrderState.AwaitingManager,
approvedState: OrderState.Approved,
rejectedState: OrderState.Rejected,
escalatedState: OrderState.Escalated,
configuration: new ApprovalConfiguration
{
ApprovalLevels = 2,
Timeout = TimeSpan.FromHours(24),
AutoApproveIfNoResponse = false,
AllowEscalation = true
},
logger: _logger
));
}
protected override CompositionStrategy CompositionStrategy =>
CompositionStrategy.Sequential; // or Parallel, Hierarchical, Mixed
protected override OrderState GetInitialState() => OrderState.Draft;
}
Available Composition Strategies
- Sequential: Components execute one after another
- Parallel: Components can execute simultaneously
- Hierarchical: Components nested within parent components
- Mixed: Combination of different strategies
Built-in Reusable Components
ValidationComponent
- Input validation with custom logic
- Success/failure state routing
- Configurable validation rules
RetryComponent
- Automatic retry with backoff strategies
- Fixed, Linear, Exponential, or Jittered backoff
- Configurable max attempts and delays
ApprovalComponent
- Multi-level approval workflows
- Timeout and escalation support
- Required approvers configuration
- Auto-approval options
Dynamic Component Management
// Add components at runtime
await grain.AddComponentDynamicallyAsync(new CustomComponent());
// Remove components
await grain.RemoveComponentDynamicallyAsync("component-id");
// Access component data
var component = grain.GetComponent("component-id");
var allComponents = grain.GetComponents();
## Requirements
- .NET 9.0 or higher
- Microsoft Orleans 9.1.2 or higher
- Stateless 5.17.0 or higher
## Roadmap
This fork implements a phased approach to enhance Orleans state machines:
- ✅ **Phase 1 & 2**: Event Sourcing with JournaledGrain (Complete)
- ✅ **Phase 3**: Timers and Reminders (Complete)
- ✅ **Phase 4**: Hierarchical/Nested States (Complete)
- ✅ **Phase 5**: Distributed Sagas & Compensations (Complete)
- ✅ **Phase 6**: State Machine Versioning (Complete)
- ✅ **Phase 7a**: Distributed Tracing with OpenTelemetry (Complete)
- ✅ **Phase 7b**: State Machine Visualization & Analysis (Complete)
- ✅ **Phase 7c**: Health Checks and Monitoring Endpoints (Complete)
- ✅ **Phase 8**: State Machine Composition & Inheritance (Complete)
- ✅ **Phase 9**: Example Applications & Documentation (Complete)
See [docs/plan.md](docs/plan.md) for detailed roadmap.
## Author
**Michael Ivertowski**
This fork is maintained by Michael Ivertowski under the MIT License.
## Acknowledgements
This project is a fork of the excellent [ManagedCode.Orleans.StateMachine](https://github.com/managedcode/Orleans.StateMachine) library. Deep respect and thanks to the ManagedCode team for creating the original foundation that made this enhanced version possible.
Special thanks to:
- The **ManagedCode** team for the original Orleans.StateMachine implementation
- The **Stateless** team for the powerful state machine library
- The **Microsoft Orleans** team for the actor framework
## Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
## License
This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.
## References
- [Original ManagedCode.Orleans.StateMachine](https://github.com/managedcode/Orleans.StateMachine) - The foundation for this fork
- [Stateless State Machine](https://github.com/dotnet-state-machine/stateless)
- [Microsoft Orleans](https://github.com/dotnet/orleans)
- [Orleans Event Sourcing](https://learn.microsoft.com/en-us/dotnet/orleans/grains/event-sourcing/)
- [NStateManager](https://github.com/scottctr/NStateManager) - Inspiration for some patterns
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net9.0
- Microsoft.Orleans.EventSourcing (>= 9.1.2)
- Microsoft.Orleans.Reminders (>= 9.1.2)
- Microsoft.Orleans.Sdk (>= 9.1.2)
- Microsoft.Orleans.Streaming (>= 9.1.2)
- OpenTelemetry (>= 1.9.0)
- OpenTelemetry.Exporter.Console (>= 1.9.0)
- OpenTelemetry.Exporter.Jaeger (>= 1.5.1)
- OpenTelemetry.Exporter.OpenTelemetryProtocol (>= 1.9.0)
- OpenTelemetry.Exporter.Zipkin (>= 1.9.0)
- OpenTelemetry.Extensions.Hosting (>= 1.9.0)
- OpenTelemetry.Instrumentation.AspNetCore (>= 1.9.0)
- OpenTelemetry.Instrumentation.Http (>= 1.9.0)
- Orleans.StateMachineES.Abstractions (>= 1.0.3)
- Stateless (>= 5.17.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
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v1.0.3: Enhanced Roslyn analyzers with 3 new diagnostics (OSMES003-005) for BuildStateMachine validation, unreachable state detection, and duplicate configuration warnings. Improved developer experience with comprehensive documentation and .editorconfig support.