OpenTK.Windowing.Desktop
5.0.0-pre.10
Prefix Reserved
See the version list below for details.
dotnet add package OpenTK.Windowing.Desktop --version 5.0.0-pre.10
NuGet\Install-Package OpenTK.Windowing.Desktop -Version 5.0.0-pre.10
<PackageReference Include="OpenTK.Windowing.Desktop" Version="5.0.0-pre.10" />
paket add OpenTK.Windowing.Desktop --version 5.0.0-pre.10
#r "nuget: OpenTK.Windowing.Desktop, 5.0.0-pre.10"
// Install OpenTK.Windowing.Desktop as a Cake Addin #addin nuget:?package=OpenTK.Windowing.Desktop&version=5.0.0-pre.10&prerelease // Install OpenTK.Windowing.Desktop as a Cake Tool #tool nuget:?package=OpenTK.Windowing.Desktop&version=5.0.0-pre.10&prerelease
An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
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net7.0
- OpenTK.Core (>= 5.0.0-pre.10 && < 6.0.0-pre)
- OpenTK.Mathematics (>= 5.0.0-pre.10 && < 6.0.0-pre)
- OpenTK.Windowing.Common (>= 5.0.0-pre.10 && < 6.0.0-pre)
- OpenTK.Windowing.GraphicsLibraryFramework (>= 5.0.0-pre.10 && < 6.0.0-pre)
NuGet packages (9)
Showing the top 5 NuGet packages that depend on OpenTK.Windowing.Desktop:
Package | Downloads |
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s |
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OpenTK.GLControl
A WinForms control designed to wrap the OpenTK 4.x APIs. |
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Bearded.Utilities
Set of basic utilities on top of OpenTK, mostly aimed at games. |
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OpenTK.WinForms
A WinForms control designed to wrap the OpenTK 4.x APIs. |
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DeepMeta.DeepEditor.Common
Package Description |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on OpenTK.Windowing.Desktop:
Repository | Stars |
---|---|
BAndysc/WoWDatabaseEditor
Integrated development environment (IDE), an editor for Smart Scripts (SAI/smart_scripts) for TrinityCore based servers. Cmangos support work in progress. Featuring a 3D view built with OpenGL and custom ECS framework
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Version | Downloads | Last updated |
---|---|---|
5.0.0-pre.13 | 0 | 11/11/2024 |
5.0.0-pre.12 | 1,165 | 9/25/2024 |
5.0.0-pre.11 | 1,261 | 8/9/2024 |
5.0.0-pre.10 | 3,649 | 3/7/2024 |
5.0.0-pre.9 | 2,943 | 10/16/2023 |
5.0.0-pre.8 | 14,990 | 10/28/2022 |
5.0.0-pre.7 | 9,068 | 4/19/2022 |
5.0.0-pre.6 | 4,142 | 6/16/2021 |
5.0.0-pre.5 | 511 | 5/29/2021 |
5.0.0-pre.4 | 437 | 5/22/2021 |
5.0.0-pre.3 | 8,515 | 3/10/2021 |
5.0.0-pre.2 | 307 | 3/9/2021 |
5.0.0-pre.1 | 750 | 3/8/2021 |
4.8.2 | 121,511 | 12/2/2023 |
4.8.1 | 29,215 | 9/27/2023 |
4.8.0 | 33,247 | 7/17/2023 |
4.7.7 | 59,598 | 2/23/2023 |
4.7.6 | 5,862 | 2/22/2023 |
4.7.5 | 80,578 | 9/8/2022 |
4.7.4 | 61,637 | 6/17/2022 |
4.7.3 | 5,525 | 6/17/2022 |
4.7.2 | 1,092,830 | 5/3/2022 |
4.7.1 | 32,425 | 2/17/2022 |
4.7.0 | 5,260 | 2/16/2022 |
4.6.7 | 71,670 | 9/13/2021 |
4.6.6 | 5,346 | 9/13/2021 |
4.6.5 | 5,215 | 9/13/2021 |
4.6.4 | 69,617 | 5/28/2021 |
4.6.3 | 17,484 | 3/27/2021 |
4.6.2 | 7,199 | 3/19/2021 |
4.6.1 | 6,879 | 3/19/2021 |
4.6.0 | 7,723 | 3/18/2021 |
4.5.0 | 80,407 | 2/14/2021 |
4.4.0 | 26,539 | 12/16/2020 |
4.3.0 | 92,261 | 11/21/2020 |
4.2.0 | 6,672 | 11/12/2020 |
4.1.0 | 7,693 | 11/6/2020 |
4.0.6 | 10,600 | 10/18/2020 |
4.0.5 | 5,956 | 10/18/2020 |
4.0.4 | 6,205 | 10/17/2020 |
4.0.3 | 6,199 | 10/14/2020 |
4.0.2 | 8,019 | 10/11/2020 |
4.0.1 | 7,319 | 10/6/2020 |
4.0.0 | 13,087 | 10/2/2020 |
4.0.0-pre9.10 | 464 | 10/1/2020 |
4.0.0-pre9.9 | 349 | 9/30/2020 |
4.0.0-pre9.8 | 338 | 9/29/2020 |
4.0.0-pre9.7 | 771 | 9/20/2020 |
4.0.0-pre9.6 | 461 | 9/14/2020 |
4.0.0-pre9.5 | 359 | 9/14/2020 |
4.0.0-pre9.4 | 760 | 8/30/2020 |
Merged OpenTK 4.8.2 onto 5.0-pre.9. (@NogginBops)
This means that all changes from 4.8.2 are also in this release.
Moved `OpenTK.Color3` to `OpenTK.Mathematics.Color3`. (@NogginBops)
Fix `NativeWindow` so it properly loads OpenGL bindings without crashing. (@NogginBops)
Fix bindings generator locale issue that caused wrong results on certain locales. (@utkumaden)
Changed the name of some enum group to be more like OpenTK 4 groups.
Notable examples are `BufferTargetARB` -> `BufferTarget` and `BlendEquationModeEXT` -> `BlendEquationMode`. (@NogginBops)
Fix WGL and GLX bindings and loading. (@NogginBops)
Change EGL bindings to `DllImport` for `libEGL` instead of `libEGL.dll`. (@NogginBops)
Made bindings generator correctly bind function taking GLX opaque struct pointers like `Display*`. (@NogginBops)
Fixed WGL `GetProcAddress` bindings to correctly marshal strings. (@NogginBops)
Platform Abstraction Layer 2.0 (PAL2):
Removed internal locks from `EventQueue`. (@utkumaden)
Add `IWindowComponent.GetBounds/SetBounds` + client bounds versions. (@NogginBops)
Add functions for getting native handles from PAL2 handles. (@NogginBops)
Added functions and event data for keyboard modifiers. (@NogginBops)
Win32: Fix sticky RightControl, LeftAlt, and RightAlt keys. (@NogginBops)
Win32: Fix duplicate `TextInput` events when using IME. (@NogginBops)
Win32: Fix `CanIncludeInClipboardHistory` and `CanUploadToCloudClipboard`. (@NogginBops)
X11: Implemented `X11KeyboardComponent.GetKeyboardModifiers()`. (@NogginBops)
X11: Implemented `X11MouseComponent.GetMouseState()`. (@NogginBops)
X11: Implemented `X11ShellComponent.GetPreferredTheme()`. (@NogginBops)
X11: Implemented `ClipboardUpdate`, `DisplayConnectionChanged`, `FileDrop`, `KeyDown`, and `KeyUp` events. (@NogginBops)
macOS: Implemented `MacOSWindowComponent.GetIcon/SetIcon`. (@NogginBops)
macOS: Implemented `MacOSWindowComponent.SetSize/SetClientSize`. (@NogginBops)
macOS: Implemented `MacOSWindowComponent.[Set/Get][Max/Min]ClientSize`. (@NogginBops)
macOS: Implemented `MacOSWindowComponent.GetDisplay`. (@NogginBops)
macOS: Implemented window hit test callback for `HitType.Draggable`. (@NogginBops)
macOS: Implemented `MacOSWindowComponent.SetCursor`. (@NogginBops)
macOS: Implemented `MacOSMouseComponent.SetPosition`. (@NogginBops)
macOS: Implemented `MacOSDisplayComponent` fully. (@NogginBops)
macOS: Implemented `MacOSCursorComponent` fully. (@NogginBops)
macOS: Implemented basic `KeyDown`/`KeyUp`. (@NogginBops)
macOS: Implemented `MacOSKeyboardComponent.GetKeyboardState/GetKeyboardModifiers`. (@NogginBops)
macOS: Implemented `MacOSIconComponent` fully. (@NogginBops)
macOS: Implemented `MacOSShellComponent` fully. (@NogginBops)
macOS: Implemented `Focus`, `WindowMove`/`WindowResize`, `WindowModeChange`, `MouseEnter`, `KeyDown`/`KeyUp`, `TextInput`, `ThemeChange`, and `DisplayConnectionChanged` events. (@NogginBops)
ANGLE: Made `ANGLEOpenGLComponent` work with the X11 backend. (@NogginBops)