OpenTK.OpenAL
4.0.0
Prefix Reserved
See the version list below for details.
dotnet add package OpenTK.OpenAL --version 4.0.0
NuGet\Install-Package OpenTK.OpenAL -Version 4.0.0
<PackageReference Include="OpenTK.OpenAL" Version="4.0.0" />
paket add OpenTK.OpenAL --version 4.0.0
#r "nuget: OpenTK.OpenAL, 4.0.0"
// Install OpenTK.OpenAL as a Cake Addin #addin nuget:?package=OpenTK.OpenAL&version=4.0.0 // Install OpenTK.OpenAL as a Cake Tool #tool nuget:?package=OpenTK.OpenAL&version=4.0.0
OpenAL bindings for dotnet from the Khronos openAL c library.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.1 is compatible. |
-
.NETCoreApp 3.1
- OpenTK.Core (>= 4.0.0 && < 4.1.0)
- OpenTK.Mathematics (>= 4.0.0 && < 4.1.0)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on OpenTK.OpenAL:
Package | Downloads |
---|---|
Garnet.Toolkit
Utility code for games, including graphics, audio, and integration with Garnet. |
|
RtkDotNetLinux
Package Description |
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on OpenTK.OpenAL:
Repository | Stars |
---|---|
space-wizards/RobustToolbox
Robust multiplayer game engine, used by Space Station 14
|
|
b-editor/beutl
Cross-platform video editing (compositing) software.
|
|
Helion-Engine/Helion
A modern fast paced Doom FPS engine
|
Version | Downloads | Last updated | |
---|---|---|---|
5.0.0-pre.8 | 24,451 | 10/28/2022 | |
5.0.0-pre.7 | 9,458 | 4/19/2022 | |
5.0.0-pre.6 | 4,218 | 6/16/2021 | |
5.0.0-pre.5 | 533 | 5/29/2021 | |
5.0.0-pre.4 | 464 | 5/22/2021 | |
5.0.0-pre.3 | 8,534 | 3/10/2021 | |
5.0.0-pre.2 | 341 | 3/9/2021 | |
5.0.0-pre.1 | 794 | 3/8/2021 | |
4.7.7 | 741,563 | 2/23/2023 | |
4.7.6 | 5,882 | 2/22/2023 | |
4.7.5 | 633,174 | 9/8/2022 | |
4.7.4 | 34,396 | 6/17/2022 | |
4.7.3 | 5,417 | 6/17/2022 | |
4.7.2 | 1,114,709 | 5/3/2022 | |
4.7.1 | 29,211 | 2/17/2022 | |
4.7.0 | 5,136 | 2/16/2022 | |
4.6.7 | 71,374 | 9/13/2021 | |
4.6.6 | 5,202 | 9/13/2021 | |
4.6.5 | 5,117 | 9/13/2021 | |
4.6.4 | 46,257 | 5/28/2021 | |
4.6.3 | 17,748 | 3/27/2021 | |
4.6.2 | 7,087 | 3/19/2021 | |
4.6.1 | 6,686 | 3/19/2021 | |
4.6.0 | 7,587 | 3/18/2021 | |
4.5.0 | 113,864 | 2/14/2021 | |
4.4.0 | 24,805 | 12/16/2020 | |
4.3.0 | 92,230 | 11/21/2020 | |
4.2.0 | 6,624 | 11/12/2020 | |
4.1.0 | 7,495 | 11/6/2020 | |
4.0.6 | 10,555 | 10/18/2020 | |
4.0.5 | 5,793 | 10/18/2020 | |
4.0.4 | 5,989 | 10/17/2020 | |
4.0.3 | 6,116 | 10/14/2020 | |
4.0.2 | 6,168 | 10/11/2020 | |
4.0.1 | 8,184 | 10/6/2020 | |
4.0.0 | 13,020 | 10/2/2020 | |
4.0.0-pre9.10 | 471 | 10/1/2020 | |
4.0.0-pre9.9 | 354 | 9/30/2020 | |
4.0.0-pre9.8 | 364 | 9/29/2020 | |
4.0.0-pre9.7 | 802 | 9/20/2020 | |
4.0.0-pre9.6 | 539 | 9/14/2020 | |
4.0.0-pre9.5 | 358 | 9/14/2020 | |
4.0.0-pre9.4 | 759 | 8/30/2020 |
Huge thanks and congratulations to the entire OpenTK Community for getting this release together.
Key changes:
Full support for .Net Core 3.1
Brand new GLFW-based windowing system
Brand new GLFW-based input system
Removed all platform-specific backends (and fixed every xplat bug!)
Math library performance improvements and fixes
All new OpenAL bindings
All new OpenCL Bindings
Total restructure of all packages into a modular system with a number of packages. The OpenTK package is now a metapackage that will automatically download all of these for you.
OpenTK 4.0.0 is entirely MIT licensed.
Full Log:
Input fixes (@HughPH)
Link to the tutorial in the package description.
Fix for broken delegates (@HughPH)
Significant rework & improvements to input. (Massive Thanks to @Phyyl, @HughPH and @NogginBops)
Fixes to OpenAL Bindings (@NogginBops)
General Math improvements (@NogginBops)
Added OpenCL Bindings (Huge thanks to @NepNet)
Fix opentk.redist.glfw version warnings (@jvbsl)
Add support for window-level multisampling (@jvbsl)
Allow null delegates for GLFW callbacks (@jvbsl)
Add new API to get/set from GLFW window/context attributes (@jvbsl)
Add vulkan surface creation (@jvbsl)
Fix bindings generator for net2.1
GLFW Native Access bindings. (@RedImp1470 @NogginBops)
Fixed normalization in Vector3.Unproject (@burnss9)
General windowing improvements and new Graphics Context API. (@NogginBops)
Use correct function in SetCharModsCallback (@jvbsl)
Return namespaces to the glorious OpenTK (thanks @glopes)
Simplified OpenAL loading + add more extensions (@NogginBops)
Fixed initial focused inconsistency between Windows and Linux(X11) (@jvbsl)
Improved and fixed GLFW binary loading (@jvbsl)
Improved mono compat (@jvbsl)
Fixed GetLibraryName for iOS platform (thanks @Grizley56)
Fixed InputAction for getting Joystick Buttons from GLFW (thanks @HughPH)
Fixes reference conditions
Save Size property value to _size field (thanks @devel0)
Update build.fsx.lock (thanks @CallumDev)
Vector3.Unproject returning incorrect result (thanks @leezer3)
Incorrect parameter order in QuaternionD constructor (thanks @leezer3)
Capslock value not exposed (thanks @KinsonDigital)
vector transforms
Start of input mode setup for caps lock (thanks @KinsonDigital)
Use in parameters instead of ref (thanks @cryovat)
OpenTK now includes **OPENAL!** (Biggest thanks to *@NogginBops*)
Added check for invalid keys in window key callback (Thanks @Phyyl)
Fix rounding errors on tests
Add individual project descriptions
Add openAL to the build sequence.
Added PositiveInfinity and NegativeInfinity to vector structs (Thanks @arakis)
Fixed ClientSize not getting updated in OnResize (Thanks @Phyyl)
Fix automatic bindings initialization for GL2 (Thanks @Phyyl)
Add framework specification to paket files. (Thanks @frederikja163)
Fixed GameWindow update frequency (Thanks @MerickOWA)
Throw an InvalidOperationException if bindings are uninitialized. (Thanks @PJB)
Added Profile Any (Thanks @arakis)
Fix error with GLFW Mouse button mapping (Thanks @GeorchW)
Build System improvements to fully automatic pipeline.
Test and fix build system
Fix package metadata
Change: Make Command a valid modifier on OS-X #759
Splitting Platform/Windows/API.cs into OpenTK.NT #765
Immediately return after restoring resolution #766
Fix OpenTK.Mathematics assembly name #768
[4.0] Implement 'unmanaged' constraint #771
Close display connection for X11 on dispose #773
[4.0] Fix StyleCop analysis not working on Windows #775
Fixed incorrect Quaternion/Vector rotation #777
[4.0] Build Cleanup #778
Fixed type for VertexAttribPointer #779
[4.0] Fix numerous binder errors #781
Fix #USE_SDL2_GAMECONTROLLER code path #782
[4.0] Refactor Generator.Rewrite #783
[4.0] Fix two typos in CONTRIBUTING.md #785
Add common.props for use in all projects #786
[4.0] Auto-update OpenTK.sln (done by VS2017) #787
Add missing build configs (VS2017) #788
Fixed OpenGL 3.2+ Context Creation (Mixed up Profile Mask / Flags) #790
[4.0] Create new .sln file for all new projects #791
[4.0] Fix CI scripts #792
[4.0] Fix general StyleCop errors #793
[4.0] Some more small rewriter changes #794
[4.0] Refactor Generator.Bind#795
[4.0] Get CI to succeed #796
Fix: Custom cursors not working under OS-X and dotnet #797
[4.0] Fix stylecop errors in OpenTK.Mathematics.#798
Fix OpenTK.NT compilation errors #799
[4.0] Fix OpenTK.AL compilation errors #800
4.0 #802
Fix csproj references to target netstandard2.0 instead of net461. #803
Style guide#804
[4.0] Integrate OpenTK.OpenAL#805
[4.0] refactored .Math stylecop errors #806
Use props/ directory directly #813
Add #814 to 4.0 #815
Fix document typo #818
Binder Docs + Performance#826
[4.0] Embedded license handling for binding generator #836
[4.0] Adding directory safety to the binder. #837
Update README after branch changes #839
[4.0] Add StructLayout to Color4#840
[4.0] Change root namespace to OpenTK #842
Fix the aftermath of merging #842 #843
[4.0] Impliment Vectord * Quaterniond #844
Fix aftermath of #842 #846
[4.0] Minor edits to README.md #848
[4.0] Update SDL2 version check #849
[4.0] Remove big chunk of unused code from Quaterniond.cs #852
[4.0] Remove GLES 1.0 and 1.1 support #856
[4.0] Add explicit operators for Color4/Vector4 conversions #858
[4.0] Remove unused code #860
[4.0] Begin moving Input to OpenTK.Input#861
[4.0] Begin moving Platform to OpenTK.Platform #862
[4.0] Add RootNamespace tags to projects#863
OpenGL Reimplementation #864
Input and Windowing via GLFW #867
Bindings generator for modularity and ADL#871
Update licensing information #875
Update Discord link. #876
Optimize Vector4/Color4 conversions with Unsafe.As #877
Apply Unsafe.As optimization to all vector types #878
Fix discord invite link #881
Ignoring MouseMoveEx errors and fall back to passed point. #883
Rename license files to avoid confusion. #885
Emergency fix in short license terms #887
[4.0] Adding Lerp function in the math helper #895
System.Math and OpenTK.MathHelper symmetry #897
Shorten float literals to the actual float value #898
Reflect 22/04/2019 development discussion #902
Remove obsolete methods within Vector types. #906
Add vector types with integer components. #908
OpenAL cleanup #909
Organise master #912
Purity annotations for Math types #915
Int vectors in windows #917
Box2i support #918
add Box3 #919
Box2n and Box3n cleanup #920
Add API to let users pick OpenGL version #921
Add Quaternion to Euler angles conversion #923
Fix binder script paths #924
Restore unit tests #925
Box tests #926
GLFW Input. #928
Improve EditorConfig file. #929
Adds Vulkan related GLFW methods to IGLFW. #930
Fixes the binder and makes it 10x faster. #931
Add tuple deconstructors and conversions to vector types. #933
Fix ToHSV and ToHsl functions generating nan when they shouldn't #934
Build System for 4.0 #936
Hid input #943
Implement ppi in INativeWindow. #945
Feature/new Bindings generator #946
PlaceholderGL#948
Fix Quaternion(euler angle order -> roundtrip tests)#949
Fix windowing tests #950
chmod +x build.sh #951
Fix <LangVersion> getting applied to F# projects. #952
Feature/fix box contains #953
Test fixes #954
Fix PlatformLibraryNameContainerBase on macOS. #962
Make GLFW.Image better. #963
Default GameWindowSettings.IsSingleThreaded to true. #964
Improve mouse cursor handling. #965
Fix window icon handling. #966
Clean up window events. #967
Fix file drop events. #968
Fix incorrect type on glfwGetError. #969
Move GLFWProvider to Windowing.Desktop. #970
Make GLFW structs simpler. #971
Clean up window properties/interfaces. #972
OpenGL_Bindings.csproj: Call bash instead of sh #974
Quaternion(d): Modify instance Invert() to match static functions #975
Remove ADL from GLFW. Use DllImport. #976
Begin work on merging OpenAL extensions. #986
Fix CI system #988
GLFW API cleanup. #989
Remove reference to Mathematics from GLFW bind. #990
Revised boostrap process + update build tools #992
Add remaining GLFW Window functions #996
Bring forward 3.x binding generators to 4.0 #1004
Add matrix multiplication + missing operator to Vector2/Vector2d #1011
Optimize barycentric interpolation #1019