OpenTK.NetStandard 1.0.5.32

Suggested Alternatives

OpenTK

dotnet add package OpenTK.NetStandard --version 1.0.5.32                
NuGet\Install-Package OpenTK.NetStandard -Version 1.0.5.32                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OpenTK.NetStandard" Version="1.0.5.32" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OpenTK.NetStandard --version 1.0.5.32                
#r "nuget: OpenTK.NetStandard, 1.0.5.32"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install OpenTK.NetStandard as a Cake Addin
#addin nuget:?package=OpenTK.NetStandard&version=1.0.5.32

// Install OpenTK.NetStandard as a Cake Tool
#tool nuget:?package=OpenTK.NetStandard&version=1.0.5.32                

The Open Toolkit library (OpenTK) is an advanced, low-level C# wrapper for OpenGL, OpenGL ES and OpenAL.
          It is suitable for games, scientific visualizations and projects that require 3d graphics, audio or compute functionality.

          Features
          - Create cutting-edge graphics with OpenGL 4.6 and OpenGL ES 3.0
          - Use the .Net/Mono language of your choice: C#, F#, VB.Net, Boo, IronPython, IronRuby
          - Develop faster with inline documentation and strongly-typed enumerations for all OpenGL and OpenAL functions

          This is a .NET Core-compatible version of OpenTK.
This version can be found at https://github.com/emmauss/opentk

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (8)

Showing the top 5 NuGet packages that depend on OpenTK.NetStandard:

Package Downloads
Carbon.Feature.Media

Provides various document and media processing functions.

Box2D.Window

The Box2D window physics simulation.

LibNet.Sharp2D

Package Description

ObjectTK.NetStandard

Abstraction layer on top of OpenTK to provide OpenGL features in an object-oriented and type-safe manner with modern C#-style <Port to .NET Standard>

ObjectTK.NetStandard.Tools

Additional features to complement ObjectTK <Port to .NET Standard>

GitHub repositories (2)

Showing the top 2 popular GitHub repositories that depend on OpenTK.NetStandard:

Repository Stars
codingben/box2d-netstandard
C# port of Box2D - Erin Catto's 2D Physics Engine
emmauss/Ryujinx
Experimental Switch emulator written in C#