OpenTK.Mathematics
5.0.0-pre.15
Prefix Reserved
dotnet add package OpenTK.Mathematics --version 5.0.0-pre.15
NuGet\Install-Package OpenTK.Mathematics -Version 5.0.0-pre.15
<PackageReference Include="OpenTK.Mathematics" Version="5.0.0-pre.15" />
<PackageVersion Include="OpenTK.Mathematics" Version="5.0.0-pre.15" />
<PackageReference Include="OpenTK.Mathematics" />
paket add OpenTK.Mathematics --version 5.0.0-pre.15
#r "nuget: OpenTK.Mathematics, 5.0.0-pre.15"
#:package OpenTK.Mathematics@5.0.0-pre.15
#addin nuget:?package=OpenTK.Mathematics&version=5.0.0-pre.15&prerelease
#tool nuget:?package=OpenTK.Mathematics&version=5.0.0-pre.15&prerelease
OpenTK.Mathematics
A basic mathematics library developed primarily for rendering in 3d and 2d.
Read more about how to use OpenTK at: https://opentk.net/
Product | Versions Compatible and additional computed target framework versions. |
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.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
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net8.0
- System.Runtime.CompilerServices.Unsafe (>= 6.0.0)
NuGet packages (13)
Showing the top 5 NuGet packages that depend on OpenTK.Mathematics:
Package | Downloads |
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s |
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OpenTK.OpenAL
OpenAL bindings for dotnet from the Khronos openAL c library. |
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OpenTK.Graphics
OpenGl and OpenGLES bindings for dotnet from the Khronos OpenGL C library. |
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OpenTK.Windowing.Common
Common functionality for OpenTK.Windowing.* packages. |
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OpenTK.Windowing.Desktop
An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction. |
GitHub repositories (4)
Showing the top 4 popular GitHub repositories that depend on OpenTK.Mathematics:
Repository | Stars |
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Norbyte/lslib
Tools for manipulating Divinity Original Sin and Baldur's Gate 3 files
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BAndysc/WoWDatabaseEditor
Integrated development environment (IDE), an editor for Smart Scripts (SAI/smart_scripts) for TrinityCore based servers. Cmangos support work in progress. Featuring a 3D view built with OpenGL and custom ECS framework
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BoyBaykiller/IDKEngine
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
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ArchiDog1998/RotationSolver
Analyses combat information every frame and finds the best action.
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Version | Downloads | Last Updated |
---|---|---|
5.0.0-pre.15 | 318 | 8/24/2025 |
5.0.0-pre.14 | 601 | 7/11/2025 |
5.0.0-pre.13 | 15,804 | 11/11/2024 |
5.0.0-pre.12 | 2,563 | 9/25/2024 |
5.0.0-pre.11 | 2,001 | 8/9/2024 |
5.0.0-pre.10 | 6,970 | 3/7/2024 |
5.0.0-pre.9 | 4,188 | 10/16/2023 |
5.0.0-pre.8 | 30,277 | 10/28/2022 |
5.0.0-pre.7 | 9,825 | 4/19/2022 |
5.0.0-pre.6 | 5,009 | 6/16/2021 |
5.0.0-pre.5 | 660 | 5/29/2021 |
5.0.0-pre.4 | 583 | 5/22/2021 |
5.0.0-pre.3 | 8,670 | 3/10/2021 |
5.0.0-pre.2 | 466 | 3/9/2021 |
5.0.0-pre.1 | 998 | 3/8/2021 |
4.9.4 | 74,095 | 3/17/2025 |
4.9.3 | 49,380 | 12/10/2024 |
4.9.2 | 4,090 | 12/10/2024 |
4.9.1 | 5,800 | 12/2/2024 |
4.8.2 | 386,991 | 12/2/2023 |
4.8.1 | 40,384 | 9/27/2023 |
4.8.0 | 51,616 | 7/17/2023 |
4.7.7 | 1,811,265 | 2/23/2023 |
4.7.6 | 9,781 | 2/22/2023 |
4.7.5 | 653,115 | 9/8/2022 |
4.7.4 | 73,314 | 6/17/2022 |
4.7.3 | 7,683 | 6/17/2022 |
4.7.2 | 2,129,816 | 5/3/2022 |
4.7.1 | 36,179 | 2/17/2022 |
4.7.0 | 7,766 | 2/16/2022 |
4.6.7 | 89,665 | 9/13/2021 |
4.6.6 | 6,918 | 9/13/2021 |
4.6.5 | 6,790 | 9/13/2021 |
4.6.4 | 78,405 | 5/28/2021 |
4.6.3 | 22,053 | 3/27/2021 |
4.6.2 | 9,058 | 3/19/2021 |
4.6.1 | 8,674 | 3/19/2021 |
4.6.0 | 10,095 | 3/18/2021 |
4.5.0 | 118,288 | 2/14/2021 |
4.4.0 | 31,375 | 12/16/2020 |
4.3.0 | 178,506 | 11/21/2020 |
4.2.0 | 8,367 | 11/12/2020 |
4.1.0 | 9,917 | 11/6/2020 |
4.0.6 | 13,211 | 10/18/2020 |
4.0.5 | 7,497 | 10/18/2020 |
4.0.4 | 7,742 | 10/17/2020 |
4.0.3 | 7,772 | 10/14/2020 |
4.0.2 | 9,767 | 10/11/2020 |
4.0.1 | 10,117 | 10/6/2020 |
4.0.0 | 17,502 | 10/2/2020 |
4.0.0-pre9.10 | 624 | 10/1/2020 |
4.0.0-pre9.9 | 543 | 9/30/2020 |
4.0.0-pre9.8 | 502 | 9/29/2020 |
4.0.0-pre9.7 | 949 | 9/20/2020 |
4.0.0-pre9.6 | 698 | 9/14/2020 |
4.0.0-pre9.5 | 494 | 9/14/2020 |
4.0.0-pre9.4 | 1,462 | 8/30/2020 |
Optimize vector and matrix indexers so they are actually inlined correctly. (@BoyBaykiller)
Changed `Matrix4.Invert` to throw using a throw helper method. (@BoyBaykiller)
Remove unecessary aggressive inlining hint from internal functions `Matrix4.InvertSee3` and `Matrix4.InvertFallback`. (@BoyBaykiller)
OpenAL bindings changes**:
Introduces new generated bindings for the entire OpenAL API. (@NogginBops)
Vulkan bindings changes**:
Version constants are now correctly typed as `uint` again. (@NogginBops)
OpenGL bindings changes**:
Bindings have been modified to be more compatible with trimming, allowing most of the bindings to be trimmed where they wouldn't be able to before. (@BoyBaykiller)
PAL2 changes**:
Added `Toolkit.OpenGL.GetContextValues` to get the actually selected OpenGL context settings. (@NogginBops)
Add `defaultFileName` argument to `Toolkit.Dialog.OpenSaveDialog` to prefill/suggest a file name to the user. (@NogginBops)
Add `OpenGLGraphicsApiHints.Stereo` and `ContextValues.Stereo` to be able to enumerate and select context settings that allow stereoscopic rendering. (@NogginBops)
win32:
Add `DisplayComponent.GetColorInfo` for getting display color volume and HDR info. (@NogginBops)
x11:
Fix crash when unfocusing a window when using non-IME input (@NogginBops)
Fix issue where `ContextValues.DepthBits` and `ContextValues.StencilBits` where not set correctly causing enumeration to select context values that are not the requested values. (@NogginBops)