OpenTK.Input
4.7.6
Prefix Reserved
See the version list below for details.
dotnet add package OpenTK.Input --version 4.7.6
NuGet\Install-Package OpenTK.Input -Version 4.7.6
<PackageReference Include="OpenTK.Input" Version="4.7.6" />
paket add OpenTK.Input --version 4.7.6
#r "nuget: OpenTK.Input, 4.7.6"
// Install OpenTK.Input as a Cake Addin #addin nuget:?package=OpenTK.Input&version=4.7.6 // Install OpenTK.Input as a Cake Tool #tool nuget:?package=OpenTK.Input&version=4.7.6
Hid/Controller input library.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
This package has no dependencies.
NuGet packages (3)
Showing the top 3 NuGet packages that depend on OpenTK.Input:
Package | Downloads |
---|---|
OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s |
|
Pilz.Drawing.Drawing3D.OpenGLFactory
Package Description |
|
OpenTKAvalonia
Package Description |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
5.0.0-pre.13 | 108 | 11/11/2024 |
5.0.0-pre.12 | 1,155 | 9/25/2024 |
5.0.0-pre.11 | 1,268 | 8/9/2024 |
5.0.0-pre.10 | 3,595 | 3/7/2024 |
5.0.0-pre.9 | 2,904 | 10/16/2023 |
5.0.0-pre.8 | 15,000 | 10/28/2022 |
5.0.0-pre.7 | 8,832 | 4/19/2022 |
5.0.0-pre.6 | 4,080 | 6/16/2021 |
5.0.0-pre.5 | 479 | 5/29/2021 |
5.0.0-pre.4 | 416 | 5/22/2021 |
5.0.0-pre.3 | 8,484 | 3/10/2021 |
5.0.0-pre.2 | 292 | 3/9/2021 |
5.0.0-pre.1 | 713 | 3/8/2021 |
4.8.2 | 90,046 | 12/2/2023 |
4.8.1 | 21,245 | 9/27/2023 |
4.8.0 | 30,534 | 7/17/2023 |
4.7.7 | 58,628 | 2/23/2023 |
4.7.6 | 5,341 | 2/22/2023 |
4.7.5 | 79,027 | 9/8/2022 |
4.7.4 | 33,559 | 6/17/2022 |
4.7.3 | 5,021 | 6/17/2022 |
4.7.2 | 1,097,292 | 5/3/2022 |
4.7.1 | 28,680 | 2/17/2022 |
4.7.0 | 4,761 | 2/16/2022 |
4.6.7 | 70,140 | 9/13/2021 |
4.6.6 | 4,812 | 9/13/2021 |
4.6.5 | 4,771 | 9/13/2021 |
4.6.4 | 43,160 | 5/28/2021 |
4.6.3 | 16,849 | 3/27/2021 |
4.6.2 | 6,586 | 3/19/2021 |
4.6.1 | 6,307 | 3/19/2021 |
4.6.0 | 7,132 | 3/18/2021 |
4.5.0 | 79,737 | 2/14/2021 |
4.4.0 | 23,959 | 12/16/2020 |
4.3.0 | 92,500 | 11/21/2020 |
4.2.0 | 5,993 | 11/12/2020 |
4.1.0 | 7,078 | 11/6/2020 |
4.0.6 | 9,886 | 10/18/2020 |
4.0.5 | 5,394 | 10/18/2020 |
4.0.4 | 5,639 | 10/17/2020 |
4.0.3 | 5,639 | 10/14/2020 |
4.0.2 | 5,683 | 10/11/2020 |
4.0.1 | 6,683 | 10/6/2020 |
4.0.0 | 12,390 | 10/2/2020 |
4.0.0-pre9.10 | 443 | 10/1/2020 |
4.0.0-pre9.9 | 326 | 9/30/2020 |
4.0.0-pre9.8 | 327 | 9/29/2020 |
4.0.0-pre9.7 | 778 | 9/20/2020 |
4.0.0-pre9.6 | 504 | 9/14/2020 |
4.0.0-pre9.5 | 323 | 9/14/2020 |
4.0.0-pre9.4 | 741 | 8/30/2020 |
BREAKING: Changed the default value of `NativeWindowSettings.Flags` from `ContextFlags.Default` to `ContextFlags.ForwardCompatible` for better out of the box macos support. (@NogginBops)
API: Added `NativeWindowSettings.TransparentFramebuffer` and `NativeWindowSettings.VSync`. (@NogginBops)
API: Component-wise `Lerp` methods for `float` and `double` vector types. (@g7ChoGXh)
API: Implemented `IFormattable` for most `OpenTK.Mathematics` types. (@g7ChoGXh)
API: Add bindings for `EXT_fragment_shading_rate`. (@BoyBaykiller)
API: Added casts from `Vector2i` and `Vector2` to `System.Drawing.Point`/`System.Drawing.Size` and `System.Drawing.PointF`/`System.Drawing.SizeF` respectively. (@NogginBops)
API: Added missing entries in `SizedInternalFormat`. (@BoyBaykiller)
API: `BinaryFormat` now contains the `ShaderBinaryFormatSpirV` enum value. (@NogginBops)
FIX: Many fixes related to `NativeWindow.WindowState`. Most notably, going from fullscreen to maximized and back works correctly. (@NogginBops)
FIX: `MonitorInfo.WorkArea` now gives the correct values. (@utkumaden)
FIX: Spelling and formatting corrections in documentation. (@sg-wizard-maker)
FIX: Math types now change their formatting when `CurrentCulture` is changed. (@g7ChoGXh)
FIX: `Matrix4x3`/`Matrix4x3d` now print their final row. (@NogginBops)
FIX: On Windows, setting `GameWindowSettings.UpdateFrequency` and `GameWindowSettings.RenderFrequency` should be more accurate. For details see documentation for `GameWindow.Run()`. (@NogginBops)
The OpenTK solution should now build directly in Visual Studio with no need to run `build.cmd` any more. (@NogginBops)