Oodle.NET 2.2.0

dotnet add package Oodle.NET --version 2.2.0
                    
NuGet\Install-Package Oodle.NET -Version 2.2.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Oodle.NET" Version="2.2.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Oodle.NET" Version="2.2.0" />
                    
Directory.Packages.props
<PackageReference Include="Oodle.NET" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Oodle.NET --version 2.2.0
                    
#r "nuget: Oodle.NET, 2.2.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Oodle.NET@2.2.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Oodle.NET&version=2.2.0
                    
Install as a Cake Addin
#tool nuget:?package=Oodle.NET&version=2.2.0
                    
Install as a Cake Tool

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🚀 Oodle.NET

A .NET wrapper for Oodle

GitHub release Nuget Nuget Downloads GitHub issues License

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📦 Installation

Install via NuGet:

Install-Package Oodle.NET

✨ Features

  • Thin .NET wrapper over the native Oodle library
  • Span-based Compress/Decompress with array, pointer, and nint overloads

🔧 Example Usage

using OodleDotNet;

using var oodle = new Oodle(@"C:\Test\oo2core_9_win64.dll");
var compressedBuffer = System.IO.File.ReadAllBytes(@"C:\Test\Example.bin");
var decompressedBuffer = new byte[decompressedSize];
var result = oodle.Decompress(compressedBuffer, decompressedBuffer);

🤝 Contributing

Contributions are welcome and appreciated!

Whether it's fixing a typo, suggesting an improvement, or submitting a pull request — every bit helps.


📄 License

This project is licensed under the MIT License.


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⭐️ Star the repo if you find it useful!
Feel free to open an issue if you have any questions or feedback.

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Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net10.0

    • No dependencies.
  • net8.0

    • No dependencies.
  • net9.0

    • No dependencies.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on Oodle.NET:

Package Downloads
CUE4Parse

C# Parser for Unreal Engine packages & assets

Unpaker

A comprehensive C# library for reading and writing Unreal Engine 4 Pak archive files, compatible with GTA:III, GTA:VC, and GTA:SA Definitive Editions.

TelltaleToolKit

A .NET library for modding games running on the Telltale Tool engine, providing an API to read and write assets and archives.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on Oodle.NET:

Repository Stars
FabianFG/CUE4Parse