Novolis.Simulation.Kinematics
2026.1.1.55
See the version list below for details.
dotnet add package Novolis.Simulation.Kinematics --version 2026.1.1.55
NuGet\Install-Package Novolis.Simulation.Kinematics -Version 2026.1.1.55
<PackageReference Include="Novolis.Simulation.Kinematics" Version="2026.1.1.55" />
<PackageVersion Include="Novolis.Simulation.Kinematics" Version="2026.1.1.55" />
<PackageReference Include="Novolis.Simulation.Kinematics" />
paket add Novolis.Simulation.Kinematics --version 2026.1.1.55
#r "nuget: Novolis.Simulation.Kinematics, 2026.1.1.55"
#:package Novolis.Simulation.Kinematics@2026.1.1.55
#addin nuget:?package=Novolis.Simulation.Kinematics&version=2026.1.1.55
#tool nuget:?package=Novolis.Simulation.Kinematics&version=2026.1.1.55
<p align="center"> <a href="https://github.com/Novolis-Platform/novolis-simulation"> <img src="https://raw.githubusercontent.com/Novolis-Platform/.github/main/brand/logo-icon.svg" width="72" alt="Novolis"/> </a> </p>
Novolis.Simulation.Kinematics
Planar agent motion on XZ using grid occupancy or static-world sphere sweeps.
Not skeletal IK. Bone FK / two-bone / FABRIK live in
Novolis.Simulation.Humanoid. This package only resolves agent translation on the floor plane.
Install
dotnet add package Novolis.Simulation.Kinematics
Prerequisites: .NET 10 SDK (net10.0).
Quick start
using Novolis.Simulation.Kinematics;
var next = PlanarAgent.Move(walls, position, delta, radius: 0.35f, cellSize: 1f, staticWorld);
API
| Type | Role |
|---|---|
PlanarAgent |
Move(walls, position, delta, radius, cellSize, staticWorld?, sweepCenterY?) → resolved position |
Related
| Package | When to use |
|---|---|
Novolis.Simulation.World |
DenseGrid occupancy |
Novolis.Physics.Collision.Simple |
IStaticWorld BVH queries |
Novolis.Simulation.Humanoid |
Skeletal FK / IK / clips |
More documentation
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- Novolis.Math.Arrays (>= 2026.1.1.45)
- Novolis.Math.Geometry (>= 2026.1.1.42)
- Novolis.Physics.Abstractions (>= 2026.1.1.44)
- Novolis.Simulation.World (>= 2026.1.1.55)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Novolis.Simulation.Kinematics:
| Package | Downloads |
|---|---|
|
Novolis.Simulation
Simulation composition stack — worlds, views, and kinematics for Novolis apps. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2026.1.1.57 | 37 | 10/4/2026 |
| 2026.1.1.56 | 49 | 10/1/2026 |
| 2026.1.1.55 | 55 | 9/30/2026 |