Novolis.Simulation.Humanoid 2026.1.1.55

There is a newer version of this package available.
See the version list below for details.
dotnet add package Novolis.Simulation.Humanoid --version 2026.1.1.55
                    
NuGet\Install-Package Novolis.Simulation.Humanoid -Version 2026.1.1.55
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Novolis.Simulation.Humanoid" Version="2026.1.1.55" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Novolis.Simulation.Humanoid" Version="2026.1.1.55" />
                    
Directory.Packages.props
<PackageReference Include="Novolis.Simulation.Humanoid" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Novolis.Simulation.Humanoid --version 2026.1.1.55
                    
#r "nuget: Novolis.Simulation.Humanoid, 2026.1.1.55"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Novolis.Simulation.Humanoid@2026.1.1.55
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Novolis.Simulation.Humanoid&version=2026.1.1.55
                    
Install as a Cake Addin
#tool nuget:?package=Novolis.Simulation.Humanoid&version=2026.1.1.55
                    
Install as a Cake Tool

<p align="center"> <a href="https://github.com/Novolis-Platform/novolis-simulation"> <img src="https://raw.githubusercontent.com/Novolis-Platform/.github/main/brand/logo-icon.svg" width="72" alt="Novolis"/> </a> </p>

Novolis.Simulation.Humanoid

Cinema 4D / Unity / Mixamo–style standard biped for Novolis: named bones, T-pose bind, FK pose solve, two-bone IK, FABRIK chains, full-body multi-effector helpers, and animation clips. BCL-only (System.Numerics).

Not planar locomotion. Floor agent move is Novolis.Simulation.Kinematics (PlanarAgent). Ragdoll dynamics are Novolis.Physics.Joints (bridge: Humanoid.Physics).

Install

dotnet add package Novolis.Simulation.Humanoid

Quick start

using Novolis.Simulation.Humanoid;
using System.Numerics;

var bind = HumanoidBindPose.CreateDefaultTPose(1.8f);
var pose = HumanoidPose.FromBind(bind);
pose[HumanoidBone.LeftArm] = Quaternion.CreateFromAxisAngle(Vector3.UnitZ, 0.4f);

var world = HumanoidPoseSolver.SolveWorld(bind, pose);
var sticks = HumanoidDebugDraw.BuildSegments(world);

// Limb IK
TwoBoneIk.ApplyLimb(
    world, bind,
    HumanoidBone.LeftArm, HumanoidBone.LeftForeArm, HumanoidBone.LeftHand,
    target: world.Position(HumanoidBone.LeftHand) + new Vector3(0.2f, 0.1f, 0f),
    upperLength: bind.BoneLength(HumanoidBone.LeftForeArm),
    lowerLength: bind.BoneLength(HumanoidBone.LeftHand),
    poleVector: Vector3.UnitZ);

// Multi-effector (hands / feet + optional head via spine FABRIK)
HumanoidFullBodyIk.Apply(world, bind, new HumanoidFullBodyIkTargets
{
    LeftHand = new Vector3(-0.4f, 1.2f, 0.3f),
    RightHand = new Vector3(0.4f, 1.2f, 0.3f),
});

// Persist IK aiming into local pose (clips / further FK)
HumanoidPoseSolver.BakeLocal(bind, world, pose);

IK notes

  • Pole vectors bend elbows/knees toward that side of the root→target line (TwoBoneIk.EnforceBendSide rejects inverted mids).
  • BakeLocal writes parent-space quats from a world pose so animation systems can consume IK. Re-FK restores bind-length hierarchy (free mid offsets become aiming rotations).

API

Type Role
HumanoidPoseSolver FK SolveWorld; IK persist BakeLocal
TwoBoneIk Arm / leg reach (SolveMid, ApplyLimb, EnforceBendSide)
FabrikChain Generic N-link FABRIK on Vector3 positions
HumanoidChainIk FABRIK over a HumanoidBone[] chain into world pose
HumanoidFullBodyIk Feet/hands via two-bone; optional head via spine chain
HumanoidAnimationClip Clip schema (banks in Novolis.Game.Humanoid)

Bone standard

Mixamo / Unity Humanoid names (HumanoidBone, HumanoidBoneNames.TryResolve). Hierarchy under HumanoidHierarchy. Map to physics ragdoll spheres via HumanoidRagdollMap (indexes match RagdollHumanoidPreset).

Not in this package

  • Mesh skinning / GPU draw → Humanoid.Skinning / apps
  • BVH / glTF import → Humanoid.Import
  • Finger / face bones (later)
  • Game-specific clip banks → Novolis.Game.Humanoid
  • Planar agent walk → Novolis.Simulation.Kinematics
Package Role
Novolis.Simulation.Humanoid.Physics Ragdoll sphere bridge
Novolis.Simulation.Humanoid.Import BVH / glTF joint import
Novolis.Simulation.Humanoid.Skinning CPU LBS deform
Novolis.Game.Humanoid Clip banks / body masks
Novolis.Simulation.Kinematics Planar XZ agent motion (not IK)
Novolis.Physics.Joints Ragdoll constraint dynamics
Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net10.0

    • No dependencies.

NuGet packages (4)

Showing the top 4 NuGet packages that depend on Novolis.Simulation.Humanoid:

Package Downloads
Novolis.Simulation.Humanoid.Skinning

CPU linear-blend skinning and AdaptiveMesh person hulls for Simulation.Humanoid / ragdoll graphs.

Novolis.Game.Humanoid

Game-facing humanoid clip banks and body masks over Novolis.Simulation.Humanoid.

Novolis.Simulation.Humanoid.Physics

Bridge between Simulation.Humanoid poses and Physics.Joints ragdoll spheres.

Novolis.Simulation.Humanoid.Import

BVH mocap and lightweight glTF joint import retargeted into Simulation.Humanoid clips.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
2026.1.1.57 114 10/4/2026
2026.1.1.56 119 10/1/2026
2026.1.1.55 130 9/30/2026