Novolis.Rendering.FrameGraph
2026.1.1.80
See the version list below for details.
dotnet add package Novolis.Rendering.FrameGraph --version 2026.1.1.80
NuGet\Install-Package Novolis.Rendering.FrameGraph -Version 2026.1.1.80
<PackageReference Include="Novolis.Rendering.FrameGraph" Version="2026.1.1.80" />
<PackageVersion Include="Novolis.Rendering.FrameGraph" Version="2026.1.1.80" />
<PackageReference Include="Novolis.Rendering.FrameGraph" />
paket add Novolis.Rendering.FrameGraph --version 2026.1.1.80
#r "nuget: Novolis.Rendering.FrameGraph, 2026.1.1.80"
#:package Novolis.Rendering.FrameGraph@2026.1.1.80
#addin nuget:?package=Novolis.Rendering.FrameGraph&version=2026.1.1.80
#tool nuget:?package=Novolis.Rendering.FrameGraph&version=2026.1.1.80
Novolis.Rendering.FrameGraph
Renderer-owned per-frame contracts for typed textures and buffers, attachment declarations, pass dependencies, resource lifetimes, barriers, quality profiles, resize, and deterministic diagnostics.
The package is host-neutral. It has no UI toolkit, native graphics API, simulation, workflow, or scene compiler dependency. It describes and validates frame work; it does not replace SceneCompiler, CompiledScene, or IRayTracingBackend.
Install
dotnet add package Novolis.Rendering.FrameGraph
Prerequisites: .NET 10 SDK (net10.0).
Quick start
using Novolis.Rendering.FrameGraph;
var graph = new FrameGraphBuilder("Lighting", new FrameGraphSize(1280, 720));
var hdr = graph.CreateTexture(
"HdrColor",
FrameGraphTextureDescription.Output(
FrameGraphFormat.Rgba16Float,
FrameGraphResourceUsage.ColorAttachment | FrameGraphResourceUsage.Sampled));
var depth = graph.CreateTexture(
"Depth",
FrameGraphTextureDescription.Output(
FrameGraphFormat.D32Float,
FrameGraphResourceUsage.DepthStencilAttachment | FrameGraphResourceUsage.Sampled));
var output = graph.CreateTexture(
"Output",
FrameGraphTextureDescription.Output(
FrameGraphFormat.Rgba8Srgb,
FrameGraphResourceUsage.ColorAttachment | FrameGraphResourceUsage.Present));
graph.AddPass("Opaque", FrameGraphPassKind.Raster, pass =>
{
pass.WriteColor(hdr).WriteDepth(depth).Require(FrameGraphTargetFeature.Hdr | FrameGraphTargetFeature.Depth);
});
graph.AddPass("ToneMap", FrameGraphPassKind.PostProcess, pass =>
{
pass.Read(hdr).WriteColor(output).Require(FrameGraphTargetFeature.ToneMapping);
});
var plan = graph.Compile(FrameGraphQualityProfile.High);
var resized = plan.Resize(new FrameGraphSize(1920, 1080));
var capture = resized.CaptureDiagnostics().ToJson();
FrameGraphCompiler infers read-after-write and write-after-read dependencies, emits deterministic topological order, resolves resource lifetimes, and records state transitions. CpuReferenceFrameGraphTarget validates the capability contract and captures the accepted plan without claiming ownership of scene compilation or shading.
API
| Type | Role |
|---|---|
FrameGraphBuilder |
Creates typed resources and pass descriptions |
FrameGraphTextureDescription / FrameGraphBufferDescription |
Resource format, usage, lifetime, and resize policy |
FrameGraphAttachment |
Typed color/depth attachment metadata |
FrameGraphCompiler / CompiledFrameGraph |
Dependency ordering, resource lifetimes, resize, and barriers |
FrameGraphQualityProfile |
Render scale and HDR/depth/emission/bloom/tone mapping policy |
FrameGraphTargetCapabilities |
Neutral target capability declaration |
CpuReferenceFrameGraphTarget |
Headless validation and deterministic capture target |
FrameGraphDiagnosticGraph |
Stable text and JSON graph capture |
Related
| Package | Role |
|---|---|
Novolis.Rendering.Scene |
Authoring scene data |
Novolis.Rendering.Compile |
Existing SceneCompiler authority |
Novolis.Rendering.Runtime |
Existing backend and compiled-scene contracts |
Novolis.Rendering.Abstractions |
Host-neutral CPU image buffers |
More documentation
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- No dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Novolis.Rendering.FrameGraph:
| Package | Downloads |
|---|---|
|
Novolis.Rendering
Rendering composition stack — materials, scene compile, CPU/GPU backends, presentation contracts. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2026.1.1.86 | 52 | 10/18/2026 |
| 2026.1.1.84 | 57 | 10/18/2026 |
| 2026.1.1.83 | 56 | 10/18/2026 |
| 2026.1.1.82 | 85 | 10/12/2026 |
| 2026.1.1.80 | 74 | 10/12/2026 |
| 2026.1.1.79 | 87 | 10/12/2026 |
| 2026.1.1.78 | 83 | 10/11/2026 |