Novolis.Rendering.Compile 2026.1.1.70

There is a newer version of this package available.
See the version list below for details.
dotnet add package Novolis.Rendering.Compile --version 2026.1.1.70
                    
NuGet\Install-Package Novolis.Rendering.Compile -Version 2026.1.1.70
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Novolis.Rendering.Compile" Version="2026.1.1.70" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Novolis.Rendering.Compile" Version="2026.1.1.70" />
                    
Directory.Packages.props
<PackageReference Include="Novolis.Rendering.Compile" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Novolis.Rendering.Compile --version 2026.1.1.70
                    
#r "nuget: Novolis.Rendering.Compile, 2026.1.1.70"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Novolis.Rendering.Compile@2026.1.1.70
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Novolis.Rendering.Compile&version=2026.1.1.70
                    
Install as a Cake Addin
#tool nuget:?package=Novolis.Rendering.Compile&version=2026.1.1.70
                    
Install as a Cake Tool

<p align="center"> <a href="https://github.com/Novolis-Platform/novolis-rendering"> <img src="https://raw.githubusercontent.com/Novolis-Platform/.github/main/brand/logo-icon.svg" width="72" alt="Novolis"/> </a> </p>

Novolis.Rendering.Compile

Compiles authoring Scene graphs into flat CompiledScene structures: world-space triangles, deduplicated GpuMaterial tables, lights, and a binary BVH for ray tracing backends.

Install

dotnet add package Novolis.Rendering.Compile

Prerequisites: .NET 10 SDK (net10.0), Novolis.Rendering.Scene, Novolis.Rendering.Materials, Novolis.Rendering.Runtime.

Quick start

using Novolis.Rendering.Compile;
using Novolis.Rendering.Materials;
using Novolis.Rendering.Scene;

var authoring = new SceneBuilder()
    .AddGround(MaterialPresets.Standard(MaterialPresets.Colors.White, roughness: 0.9f))
    .AddBox(Vector3.Zero, new Vector3(0.25f), MaterialPresets.Metal(MaterialPresets.Colors.Silver))
    .AddDirectionalLight(new Vector3(-0.4f, -1f, -0.3f), Vector3.One)
    .Build();

var compiled = SceneCompiler.Compile(authoring);
// compiled.Triangles, .Materials, .Lights, .BvhNodes, .TriangleOrder, .BvhRootIndex

Each mesh instance is transformed, triangulated, and assigned a material index. Materials are compiled via MaterialCompiler and deduplicated by IMaterial reference. Empty scenes return CompiledScene.Empty with lights/materials preserved when applicable.

API

Type Role
SceneCompiler Static Compile(Scene) → CompiledScene

Output types live in Novolis.Rendering.Runtime: CompiledScene, GpuTriangle, GpuMaterial, GpuLight, TriangleBvhNode.

Support

Pre-release platform library. BVH build is internal; only SceneCompiler.Compile is public.

Transforms mesh instances and deduplicates materials by reference equality.

Package Role
Novolis.Rendering.Scene Authoring Scene, SceneBuilder, MeshInstance, lights
Novolis.Rendering.Materials IMaterial models compiled during scene build
Novolis.Rendering.Runtime Flat runtime scene consumed by backends
Novolis.Rendering.DependencyInjection SceneCompilerService DI wrapper

More documentation

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (4)

Showing the top 4 NuGet packages that depend on Novolis.Rendering.Compile:

Package Downloads
Novolis.Rendering.Backends.Cpu

CPU path tracing backend with progressive accumulation.

Novolis.Rendering.DependencyInjection

Dependency injection registration for ray tracing backends.

Novolis.Rendering.PathTrace.Demos

Shared path-tracing demo scenes, async workers, and session helpers for Silk and Raylib samples.

Novolis.Rendering

Rendering composition stack — materials, scene compile, CPU/GPU backends, presentation contracts.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
2026.1.1.73 0 10/5/2026
2026.1.1.72 45 10/4/2026
2026.1.1.71 85 10/1/2026
2026.1.1.70 75 9/30/2026