Novolis.Math.Topology
2026.1.1.45
See the version list below for details.
dotnet add package Novolis.Math.Topology --version 2026.1.1.45
NuGet\Install-Package Novolis.Math.Topology -Version 2026.1.1.45
<PackageReference Include="Novolis.Math.Topology" Version="2026.1.1.45" />
<PackageVersion Include="Novolis.Math.Topology" Version="2026.1.1.45" />
<PackageReference Include="Novolis.Math.Topology" />
paket add Novolis.Math.Topology --version 2026.1.1.45
#r "nuget: Novolis.Math.Topology, 2026.1.1.45"
#:package Novolis.Math.Topology@2026.1.1.45
#addin nuget:?package=Novolis.Math.Topology&version=2026.1.1.45
#tool nuget:?package=Novolis.Math.Topology&version=2026.1.1.45
<p align="center"> <a href="https://github.com/Novolis-Platform/novolis-math"> <img src="https://raw.githubusercontent.com/Novolis-Platform/.github/main/brand/logo-icon.svg" width="72" alt="Novolis"/> </a> </p>
Novolis.Math.Topology
Connectivity primitives: Polygon, Face, Edge, and factories. Uses BCL Vector3 for vertex positions.
Install
dotnet add package Novolis.Math.Topology
Prerequisites: .NET 10 SDK (net10.0).
Quick start
using Novolis.Math.Topology;
using System.Numerics;
var quad = PolygonFactory.Quad(
new Vector3(0, 0, 0),
new Vector3(1, 0, 0),
new Vector3(1, 0, 1),
new Vector3(0, 0, 1));
foreach (var edge in quad.Edges)
Console.WriteLine(edge);
Related packages
| Package | When to use |
|---|---|
Novolis.Math.Geometry |
Ray tests, meshes, BVH, transforms (references Topology transitively) |
Novolis.Math.Arrays |
Volumetric DenseGrid<T> |
More documentation
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- No dependencies.
NuGet packages (3)
Showing the top 3 NuGet packages that depend on Novolis.Math.Topology:
| Package | Downloads |
|---|---|
|
Novolis.Math.Geometry
Geometry primitives, transforms, intersections, and BVH for Novolis stack libraries. |
|
|
Novolis.Rendering.TwoD
Host-neutral 2D scene model: sprites, animation, static polygons, collision, HUD, and menus. |
|
|
Novolis.Rendering.Backends.TwoD.Silk
Silk.NET OpenGL backend for Novolis.Rendering.TwoD. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 2026.1.1.58 | 0 | 10/10/2026 |
| 2026.1.1.57 | 683 | 10/5/2026 |
| 2026.1.1.56 | 1,030 | 10/4/2026 |
| 2026.1.1.55 | 460 | 10/3/2026 |
| 2026.1.1.54 | 245 | 10/3/2026 |
| 2026.1.1.53 | 101 | 10/3/2026 |
| 2026.1.1.52 | 137 | 10/2/2026 |
| 2026.1.1.51 | 103 | 10/2/2026 |
| 2026.1.1.50 | 97 | 10/2/2026 |
| 2026.1.1.48 | 110 | 10/2/2026 |
| 2026.1.1.47 | 103 | 10/2/2026 |
| 2026.1.1.46 | 475 | 10/1/2026 |
| 2026.1.1.45 | 1,408 | 9/30/2026 |