Novolis.Audio 2026.1.10.90

There is a newer version of this package available.
See the version list below for details.
dotnet add package Novolis.Audio --version 2026.1.10.90
                    
NuGet\Install-Package Novolis.Audio -Version 2026.1.10.90
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Novolis.Audio" Version="2026.1.10.90" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Novolis.Audio" Version="2026.1.10.90" />
                    
Directory.Packages.props
<PackageReference Include="Novolis.Audio" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Novolis.Audio --version 2026.1.10.90
                    
#r "nuget: Novolis.Audio, 2026.1.10.90"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Novolis.Audio@2026.1.10.90
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Novolis.Audio&version=2026.1.10.90
                    
Install as a Cake Addin
#tool nuget:?package=Novolis.Audio&version=2026.1.10.90
                    
Install as a Cake Tool

Novolis

Novolis · Docs · Source

Novolis.Audio

Meta package for cross-platform Novolis audio: abstractions plus miniaudio-backed runtime (native binaries pulled transitively).

Install

dotnet add package Novolis.Audio

Prerequisites: .NET 10 SDK (net10.0).

Quick start

using Novolis.Audio;
using Novolis.Audio.Runtime;

await using IAudioEngine engine = new MiniaudioAudioEngine();
if (!engine.Start())
    return;

var sound = engine.LoadSound("click.wav");
engine.Play(sound);

Headless tests: use NullAudioEngine from Novolis.Audio.Abstractions (included transitively).

Package When to use
Novolis.Audio.Abstractions Contracts only (IAudioEngine, NullAudioEngine)
Novolis.Audio.Runtime MiniaudioAudioEngine and generated facades
Novolis.Audio.Bindings Generated interop (maintainers / advanced)
Novolis.Audio.Native RID native binaries (transitive; do not reference from apps)
Novolis.Audio.Manifests Binding manifests for codegen hosts

More documentation

Support

Pre-release (2026.1.* on GitHub Packages). Native playback uses a miniaudio-backed C shim with manifest-driven codegen (same pattern as novolis-raylib).

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
2026.1.10.97 84 10/5/2026
2026.1.10.96 80 10/4/2026
2026.1.10.94 79 10/4/2026
2026.1.10.93 74 10/4/2026
2026.1.10.92 88 10/4/2026
2026.1.10.91 80 10/4/2026
2026.1.10.90 101 10/1/2026
2026.1.10.88 84 10/1/2026
2026.1.10.87 89 9/30/2026