Novolis.Audio.Runtime 2026.1.10.97

dotnet add package Novolis.Audio.Runtime --version 2026.1.10.97
                    
NuGet\Install-Package Novolis.Audio.Runtime -Version 2026.1.10.97
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Novolis.Audio.Runtime" Version="2026.1.10.97" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Novolis.Audio.Runtime" Version="2026.1.10.97" />
                    
Directory.Packages.props
<PackageReference Include="Novolis.Audio.Runtime" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Novolis.Audio.Runtime --version 2026.1.10.97
                    
#r "nuget: Novolis.Audio.Runtime, 2026.1.10.97"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Novolis.Audio.Runtime@2026.1.10.97
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Novolis.Audio.Runtime&version=2026.1.10.97
                    
Install as a Cake Addin
#tool nuget:?package=Novolis.Audio.Runtime&version=2026.1.10.97
                    
Install as a Cake Tool

Novolis

Novolis · Docs · Source

Novolis.Audio.Runtime

Miniaudio-backed IAudioEngine implementation for game and app sound playback.

Install

dotnet add package Novolis.Audio.Runtime

Prerequisites: .NET 10 SDK (net10.0). Pulls Novolis.Audio.Native and Novolis.Audio.Bindings.

Quick start

using Novolis.Audio.Runtime;

IAudioEngine engine = new MiniaudioAudioEngine();
engine.Start();
var handle = engine.LoadSound("click.wav");
engine.Play(handle);

API

API Purpose
MiniaudioAudioEngine IAudioEngine over miniaudio
NativeSoundHandle Wraps native sound pointer
AudioDevice (generated) Init, Uninit
Sound (generated) Load, play helpers
Package Notes
Novolis.Audio.Abstractions IAudioEngine contract
Novolis.Audio Meta-package for game hosts

Separate from Novolis.Audio.Live.* (live-coding oscillator stack).

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Novolis.Audio.Runtime:

Package Downloads
Novolis.Audio

Cross-platform audio (miniaudio native + manifest codegen). Install this meta package.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
2026.1.10.97 89 10/5/2026
2026.1.10.96 98 10/4/2026
2026.1.10.94 97 10/4/2026
2026.1.10.92 89 10/4/2026
2026.1.10.91 90 10/4/2026
2026.1.10.90 96 10/1/2026
2026.1.10.88 92 10/1/2026
2026.1.10.87 92 9/30/2026