Nino.Serialization
1.0.5
See the version list below for details.
dotnet add package Nino.Serialization --version 1.0.5
NuGet\Install-Package Nino.Serialization -Version 1.0.5
<PackageReference Include="Nino.Serialization" Version="1.0.5" />
<PackageVersion Include="Nino.Serialization" Version="1.0.5" />
<PackageReference Include="Nino.Serialization" />
paket add Nino.Serialization --version 1.0.5
#r "nuget: Nino.Serialization, 1.0.5"
#:package Nino.Serialization@1.0.5
#addin nuget:?package=Nino.Serialization&version=1.0.5
#tool nuget:?package=Nino.Serialization&version=1.0.5
Nino.Serialization
High performance and low size binary serialization solution, especially for Unity.
高性能、小体积的二进制序列化解决方案,尤其在Unity平台上实现了惊人的性能。
Protobuf-net/MsgPack/BinaryFormatter/Bson/JSON等序列化库的平替方案,目标是更小体积,更高性能
注意,该模块的序列化数据,仅支持在C#平台使用该库进行序列化和反序列化,无法跨语言使用
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 is compatible. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 3.1
- Nino.Shared (>= 1.0.2)
-
.NETFramework 4.6.1
- Nino.Shared (>= 1.0.2)
-
.NETStandard 2.0
- Nino.Shared (>= 1.0.2)
-
net6.0
- Nino.Shared (>= 1.0.2)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Nino.Serialization:
| Package | Downloads |
|---|---|
|
Nino
High performance and low size binary serialization solution, especially for Unity. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 4.0.0-beta.47 | 49 | 2/8/2026 |
| 4.0.0-beta.46 | 51 | 2/7/2026 |
| 4.0.0-beta.44 | 50 | 2/7/2026 |
| 4.0.0-beta.43 | 389 | 11/19/2025 |
| 4.0.0-beta.42 | 229 | 11/14/2025 |
| 4.0.0-beta.40 | 173 | 11/4/2025 |
| 4.0.0-beta.38 | 170 | 10/29/2025 |
| 4.0.0-beta.37 | 156 | 10/28/2025 |
| 4.0.0-beta.36 | 80 | 10/25/2025 |
| 4.0.0-beta.35 | 232 | 10/15/2025 |
| 4.0.0-beta.34 | 154 | 10/14/2025 |
| 4.0.0-beta.33 | 90 | 10/12/2025 |
| 4.0.0-beta.32 | 89 | 10/11/2025 |
| 4.0.0-beta.31 | 82 | 10/11/2025 |
| 4.0.0-beta.30 | 87 | 10/11/2025 |
| 4.0.0-beta.29 | 87 | 10/11/2025 |
| 4.0.0-beta.28 | 71 | 10/11/2025 |
| 4.0.0-beta.27 | 131 | 10/10/2025 |
| 3.9.17 | 264 | 7/30/2025 |
| 1.0.5 | 577 | 7/1/2022 |
v1.0.5
- [feat] support DateTime as default
- [optimization] better performance with primitives
- [optimization] enhance serialization/deserialization performance