NCode.Disposables
4.3.0
Prefix Reserved
See the version list below for details.
dotnet add package NCode.Disposables --version 4.3.0
NuGet\Install-Package NCode.Disposables -Version 4.3.0
<PackageReference Include="NCode.Disposables" Version="4.3.0" />
paket add NCode.Disposables --version 4.3.0
#r "nuget: NCode.Disposables, 4.3.0"
// Install NCode.Disposables as a Cake Addin #addin nuget:?package=NCode.Disposables&version=4.3.0 // Install NCode.Disposables as a Cake Tool #tool nuget:?package=NCode.Disposables&version=4.3.0
NCode.Disposables
This library provides a set of useful IDisposable
and IAsyncDisposable
implementations. For brevity,
the IDisposable
interface is used in the examples below, but the same implementations are available for
IAsyncDisposable
as well.
DisposeAsync If Available
Provides an extension method that will call the DisposeAsync
method if it is available on the IDisposable
resource.
If the DisposeAsync
method is not available, then the Dispose
method is called instead.
async ValueTask Example()
{
IDisposable resource = CreateSomeResource();
await resource.DisposeAsyncIfAvailable();
}
Disposable Async Adapter
Provides an IAsyncDisposable
adapter that wraps an IDisposable
resource and forwards the DisposeAsync
method to the Dispose
method of the underlying resource.
async ValueTask Example()
{
IDisposable resource = CreateSomeResource();
IAsyncDisposable asyncDisposable = AsyncDisposable.Adapt(resource);
await asyncDisposable.DisposeAsync();
}
Disposable Empty
Provides an implementation of IDisposable
that is empty and performs nothing (i.e. nop) when Dispose
is called.
void Example()
{
// using singleton instance:
IDisposable disposable1 = Disposable.Empty;
disposable1.Dispose();
// using new instance:
IDisposable disposable2 = new DisposableEmpty();
disposable2.Dispose();
}
Disposable Action
Provides an IDisposable
implementation that will invoke an Action
delegate when Dispose
is called. If the Dispose
method is called multiple times, the underlying action is invoked only once on the first call.
void Example()
{
IDisposable disposable = Disposable.Create(() =>
Console.WriteLine("I am disposed."));
// ...
disposable.Dispose();
}
Disposable Aggregate
Provides an IDisposable
implementation that contains (i.e. aggregates) a property to another underlying IDisposable
resource. The underlying resource may be assigned or retrieved multiple times as long as the aggregate hasn't been disposed yet.
void Example()
{
IDisposable resource = CreateSomeResource();
// ...
var aggregate = Disposable.Aggregate(resource);
// ...
if (SomeCondition) {
var previous = aggregate.Disposable;
// ...
aggregate.Disposable = CreateSomeOtherResource();
}
aggregate.Dispose();
// ...
}
Disposable Collection
Provides an IDisposable
collection that contains other IDisposable
resources that will be disposed when the collection itself is disposed. The items in the collection are disposed in reverse order that they are added. The items in the collection may be added, removed, or cleared at any time before the collection is disposed itself.
void Example()
{
IDisposable resource1 = CreateResource1();
IDisposable resource2 = CreateResource2();
// ...
var collection = Disposable.Collection(resource1, resource2);
// ...
var resource3 = CreateResource3();
if (!collection.Contains(resource3))
collection.Add(resource3);
// ...
collection.Dispose();
}
Disposable Reference Count
Provides an IDisposable
implementation that uses reference counting and only disposes the underlying resource when all the references have been released (i.e. reference count is zero). Calling the Dispose
method is idempotent safe and calling it multiple times has the same effect as calling it only once.
void Example()
{
IDisposable resource = CreateResource();
// ...
var first = Disposable.Shared(resource);
var second = first.AddReference();
var third = second.AddReference();
// ...
first.Dispose();
second.Dispose();
third.Dispose();
// the resource will be disposed here after
// all 3 references have been disposed...
}
Disposable Context
Provides an IDisposable
implementation that will invoke the Dispose
method of an underlying resource using an asynchronous or synchronous operation from a SynchronizationContext
. If the Dispose
method is called multiple times, the underlying resource is only disposed once on the first call.
void Example()
{
IDisposable resource = CreateResource();
// ...
const bool async = true;
var context = SynchronizationContext.Current;
var disposable = Disposable.Context(resource, context, async);
// ...
disposable.Dispose()
}
Feedback
Please provide any feedback, comments, or issues to this GitHub project here.
Release Notes
- v1.0.0 - Initial release
- v1.0.1 - Unknown changes
- v2.0.1 - Unknown changes
- v2.0.2 - Port to .NET Core/Standard
- v3.0.0 - Port to .NET 8.0 and refactor shared reference implementation
- v3.0.1 - Updated xml documentation
- v3.1.0 - Split ISharedReference into ISharedReferenceScope and ISharedReferenceProvider
- v4.0.0 - Revert the split
- v4.1.0 - Added async support
- v4.2.0 - Added async adapter
- v4.3.0 - Added DisposeAsyncIfAvailable extension. Added
idempotent
option to certain methods.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net8.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
5.1.0 | 121 | 5/16/2024 |
5.0.2 | 114 | 5/16/2024 |
5.0.1 | 119 | 5/16/2024 |
5.0.0 | 114 | 5/16/2024 |
4.4.0 | 100 | 5/15/2024 |
4.3.0 | 121 | 5/15/2024 |
4.2.0 | 115 | 4/29/2024 |
4.1.0 | 107 | 4/28/2024 |
4.0.0 | 105 | 4/21/2024 |
3.1.0 | 108 | 4/21/2024 |
3.0.1 | 116 | 4/21/2024 |
3.0.0 | 112 | 4/21/2024 |
2.0.2 | 1,231 | 1/22/2017 |
2.0.1 | 947 | 1/22/2017 |
1.0.1 | 1,289 | 2/11/2016 |
1.0.0 | 1,199 | 1/30/2016 |
Built on 2024-05-15 17:21:32Z