NAudio 3.3.0

Prefix Reserved
dotnet add package NAudio --version 3.3.0
                    
NuGet\Install-Package NAudio -Version 3.3.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="NAudio" Version="3.3.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="NAudio" Version="3.3.0" />
                    
Directory.Packages.props
<PackageReference Include="NAudio" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add NAudio --version 3.3.0
                    
#r "nuget: NAudio, 3.3.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package NAudio@3.3.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=NAudio&version=3.3.0
                    
Install as a Cake Addin
#tool nuget:?package=NAudio&version=3.3.0
                    
Install as a Cake Tool

NAudio

Nuget

NAudio is an open source .NET audio library written by Mark Heath and contributors.

This is the main NAudio meta-package. Installing it pulls in what you need to play, record and manipulate audio on Windows, and adds AudioFileReader — the one-line "just open this audio file" reader that picks the right decoder for you — along with Mp3FileReader.

Requires net9.0 or later. If you need .NET Framework or .NET Standard 2.0, use NAudio 2.x.

What it pulls in

On any target framework (net9.0 or later, with or without -windows):

  • NAudio.Core — the format-independent core: WaveStream, IWaveProvider / ISampleProvider, WAV and AIFF readers and writers, mixing, resampling, DSP, and the NAudio.Effects framework
  • NAudio.Midi — the MIDI event model and Standard MIDI File reading and writing (plus WinRT live MIDI I/O when your project targets net9.0-windows10.0.19041.0 or later)
  • NAudio.Wasapi — WASAPI playback, capture and loopback (WasapiPlayer / WasapiRecorder), plus Media Foundation codecs
  • NAudio.WinMM — WaveOut / WaveIn, classic MIDI I/O, ACM codecs and mixer controls via winmm.dll

NAudio.Wasapi and NAudio.WinMM are Windows-only at runtime. They're marked [SupportedOSPlatform("windows")], so the platform compatibility analyzer (CA1416) flags unguarded calls from code that isn't Windows-specific. AudioFileReader reads PCM/float WAV and AIFF everywhere, and uses Media Foundation (MP3, AAC, WMA, FLAC…) and ACM (compressed WAV) when running on Windows.

If you're targeting Linux or macOS, you probably want the individual packages (NAudio.Core plus NAudio.Alsa, NAudio.MacOS or NAudio.SoundFile) rather than this meta-package.

Optional packages

These are not pulled in by the meta-package — add them explicitly if you want them:

Package Platform What it gives you
NAudio.Asio Windows Low-latency multichannel playback and capture through ASIO drivers (AsioDevice, AsioOut)
NAudio.Dmo Windows DirectSoundOut, DMO effects, and the DMO MP3 decoder and resampler
NAudio.WinForms Windows (netX.0-windows) Windows Forms controls, and the window-callback WaveOutWindow / WaveInWindow
NAudio.Sampler cross-platform Polyphonic software sampler — SoundFont (.sf2), SFZ and single-sample instruments
NAudio.SoundFile cross-platform Read and write WAV/AIFF/FLAC/Ogg-Vorbis/Opus/MP3 via libsndfile
NAudio.Alsa Linux AlsaOut / AlsaIn playback and capture via libasound
NAudio.Vst3 Windows VST 3 plug-in hosting (preview) — effects and instruments
NAudio.Extras cross-platform (playback engine Windows-only) Opinionated helpers — playback engine, capture mixing, ID3 tags

NAudio 3.0–3.2 included NAudio.Asio, NAudio.Dmo and NAudio.WinForms in this meta-package on Windows target frameworks. If you're upgrading and use any of them, add the package reference.

Getting started

using NAudio.Wave;

using var audioFile = new AudioFileReader("myfile.mp3");
using var player = new WasapiPlayerBuilder().Build();
player.Init(audioFile);
player.Play();
while (player.PlaybackState == PlaybackState.Playing)
{
    Thread.Sleep(500);
}

License

MIT. See the project site for source, issues, and contribution guidelines.

Product Compatible and additional computed target framework versions.
.NET net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (280)

Showing the top 5 NuGet packages that depend on NAudio:

Package Downloads
SIL.Media

SIL.Media contains Windows Forms UI elements and classes for processing audio on Windows and Linux.

AlphaTab.Windows

alphaTab is a cross platform music notation and guitar tablature rendering library.

MilestoneSystems.VideoOS.Platform.SDK

Milestone Integration Platform Software Development Kit for standalone application development

JTigerNova.Web.Lib.Service.Broadcast

Broadcast library of web service functions

MicroServices

Micro Services Essential Pack

GitHub repositories (243)

Showing the top 20 popular GitHub repositories that depend on NAudio:

Repository Stars
microsoft/semantic-kernel
Integrate cutting-edge LLM technology quickly and easily into your apps
lively-community/lively
Free and open-source software that allows users to set animated desktop wallpapers and screensavers powered by WinUI 3.
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Capture Screen, Audio, Cursor, Mouse Clicks and Keystrokes
STranslate/STranslate
A ready-to-go translation ocr tool developed with WPF/WPF 开发的一款即用即走的翻译、OCR工具
microsoft/ailab
Experience, Learn and Code the latest breakthrough innovations with Microsoft AI
LorisYounger/VPet
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ScottPlot/ScottPlot
Interactive plotting library for .NET
Azure/azure-sdk-for-net
This repository is for active development of the Azure SDK for .NET. For consumers of the SDK we recommend visiting our public developer docs at https://learn.microsoft.com/dotnet/azure/ or our versioned developer docs at https://azure.github.io/azure-sdk-for-net.
immense/Remotely
A remote control and remote scripting solution, built with .NET 8, Blazor, and SignalR.
unchihugo/FluentFlyout
The modern Flyout app for Windows 11, built with Fluent 2 Design principles. Media Flyouts, Taskbar Widgets and more.
PCL-Community/PCL-CE
PCL 社区版 由社区开发者维护与管理
openutau/OpenUtau
Open singing synthesis platform / Open source UTAU successor
jitwxs/163MusicLyrics
云音乐歌词获取处理工具【网易云、QQ音乐】
ModernFlyouts-Community/ModernFlyouts
A modern Fluent Design replacement for the old Metro themed flyouts present in Windows.
SciSharp/LLamaSharp
A C#/.NET library to run LLM (🦙LLaMA/LLaVA) on your local device efficiently.
Belphemur/SoundSwitch
C# application to switch default playing device. Download: https://soundswitch.aaflalo.me/
Azure-Samples/cognitive-services-speech-sdk
Sample code for the Microsoft Cognitive Services Speech SDK
morkt/GARbro
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microsoft/Generative-AI-for-beginners-dotnet
Five lessons, learn how to really apply AI to your .NET Applications
SciSharp/BotSharp
AI Multi-Agent Framework in .NET
Version Downloads Last Updated
3.3.0 5,794 10/19/2026
3.3.0-preview.1 107 10/17/2026
3.2.0 8,803 10/15/2026
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3.1.1-preview.1 566 9/8/2026
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3.1.0-preview.2 142 9/5/2026
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3.0.2-preview.2 248 8/27/2026
3.0.2-preview.1 317 8/20/2026
3.0.1 105,627 8/18/2026
3.0.1-preview.1 140 8/17/2026
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3.0.0-preview.19 901 7/25/2026
3.0.0-preview.18 1,692 7/16/2026
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3.0.0-preview.16 721 7/1/2026
2.4.0 43,667 8/26/2026
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A packaging and nullability release. The `NAudio` meta-package is now a single
`net9.0` package that brings the Windows backends (WinMM and WASAPI) to plain
`netX.0` projects, so a `net10.0` console app on Windows gets working MP3
decoding and playback rather than a cross-platform subset that threw
`NotSupportedException`. In exchange it no longer pulls in `NAudio.Asio`,
`NAudio.Dmo` or `NAudio.WinForms`, which must now be referenced directly if
used. `NAudio.WinMM`, `NAudio.Asio`, `NAudio.Dmo` and `NAudio.Vst3` likewise
now target plain `net9.0`.

Every NAudio package is now compiled with nullable reference types enabled.
This is a source-level change with no binary breaks, but projects with
nullable enabled may see new warnings, and a number of members that used to
throw `NullReferenceException` now throw `ObjectDisposedException` or
`InvalidOperationException` instead.

The fixes centre on `WasapiRecorder`/`WasapiCapture` restarting cleanly after
both successful and failed starts, buffer and handle lifetime bugs in the
winmm MIDI backend, and frame-aligned seeking in `MediaFoundationReader`.

* **Breaking:** the `NAudio` meta-package is now a single `net9.0` package that pulls in `NAudio.Core`, `NAudio.Midi`, `NAudio.WinMM` and `NAudio.Wasapi` on every target framework. A plain `netX.0` project on Windows (e.g. a console app on `net10.0`) now gets `Mp3FileReader`, `WaveOut`, `WasapiPlayer` and an `AudioFileReader` that reads MP3, where previously it silently got a cross-platform subset that threw `NotSupportedException` (#1472). It **no longer includes `NAudio.Asio`, `NAudio.Dmo` or `NAudio.WinForms`**: add those packages if you use `AsioOut`/`AsioDevice`, `DirectSoundOut` or the DMO effects, or `WaveOutWindow`/`WaveInWindow`/the `NAudio.Gui` controls. `AudioFileReader` now chooses its Media Foundation/ACM paths at runtime, and off Windows its `NotSupportedException` messages point to `NAudio.SoundFile`. `NAudio.Extras` is now single-target `net9.0`, with `AudioPlaybackEngine` marked Windows-only (#1485)
* `NAudio.WinMM`, `NAudio.Asio`, `NAudio.Dmo` and `NAudio.Vst3` now target plain `net9.0` instead of `net9.0-windows`, matching `NAudio.Wasapi`. They remain Windows-only, enforced by `[SupportedOSPlatform("windows")]`, but can now be referenced directly from a plain `netX.0` project (calls show `CA1416` warnings unless guarded or the project is marked Windows-only) and built on Linux/macOS without `EnableWindowsTargeting`. No change for projects targeting `netX.0-windows` (#1482)
* **Nullable reference types in NAudio.Core** - `NAudio.Core` is now compiled with nullable reference types enabled, so its public API carries nullability annotations (e.g. `WaveFileReader.ReadNextSampleFrame` and `Mp3Frame.LoadFromStream` return nullable types, and `Mp3Frame.RawData` is `byte[]?` when a frame is read without its data). This is a source-level change only: there are no binary breaks, but projects with nullable enabled may see new warnings, and overrides of NAudio.Core virtual members may need matching annotations. `XingHeader.LoadXingHeader` now returns `null` for a frame read without its data instead of throwing. Thanks to @Seb-stian (#1452)
* **Nullable reference types in NAudio.Midi** - `NAudio.Midi` is now also compiled with nullable reference types enabled (e.g. `MidiInMessageEventArgs.MidiEvent` and `NoteOnEvent.OffEvent` are nullable). Source-level change only; projects with nullable enabled may see new warnings. `MidiEvent.ReadNextEvent` now throws `FormatException` instead of `NullReferenceException` for running status with no previous event, and `RawMetaEvent` treats null data as empty (#825)
* **Nullable reference types in NAudio.WinMM** - `NAudio.WinMM` is now compiled with nullable reference types enabled (e.g. `AcmDriver.FindByShortName` and `WaveCapabilitiesHelpers.GetNameFromGuid` return nullable types, and `AcmDriver.ShowFormatChooseDialog` has nullable `out` parameters). Source-level change only; projects with nullable enabled may see new warnings. `WaveOut.OutputWaveFormat` before `Init` now throws `InvalidOperationException`, `AcmStream` members throw `ObjectDisposedException` after dispose, and `GetNameFromGuid` returns null instead of throwing when the registry key is missing, where each previously threw `NullReferenceException` (#825)
* **Nullable reference types in NAudio.SoundFile and NAudio.Sampler** - both packages are now compiled with nullable reference types enabled (e.g. the `SoundFileTags` fields, `SoundFileWriterOptions.Tags` and `SoundFileException.Function` are nullable, and the `TryLoad` methods on `WaveSampleLoader` / `ISfzSampleLoader` mark `left` as non-null on success and `right` as null for mono). Source-level change only; projects with nullable enabled may see new warnings, and custom `ISfzSampleLoader` implementations may need matching annotations (#825)
* **Nullable reference types in NAudio.WinForms, NAudio.Alsa and NAudio.Extras** - these packages are now compiled with nullable reference types enabled (e.g. `WaveViewer.WaveStream`, `AlsaException.Function` and the control/device events are nullable). Source-level change only; projects with nullable enabled may see new warnings. `AlsaOut.OutputWaveFormat` and `WaveOutWindow.OutputWaveFormat` now throw `InvalidOperationException` before `Init` (previously null and `NullReferenceException` respectively), and `WaveOutWindow.Play` before `Init` throws `InvalidOperationException` instead of `NullReferenceException` (#825)
* **Nullable reference types in NAudio.Asio** - `NAudio.Asio` is now compiled with nullable reference types enabled (e.g. the optional `AsioPlaybackOptions.OutputChannels` / `AsioDuplexOptions.InputChannels`, the `AsioDevice`/`AsioOut` events and the `AsioDriverExt` callbacks are nullable; required option members such as `Source` and `Processor` stay non-nullable). Source-level change only; projects with nullable enabled may see new warnings. `AsioOut` members now throw `ObjectDisposedException` after `Dispose` and `AsioOut.OutputWaveFormat` throws `InvalidOperationException` when no playback source is initialised, where they previously threw `NullReferenceException` or returned null (#825)
* **Nullable reference types in NAudio.Dmo** - `NAudio.Dmo` is now compiled with nullable reference types enabled (e.g. `DirectSoundOut.PlaybackStopped` and `DirectSoundDeviceInfo.ModuleName` are nullable). Source-level change only; projects with nullable enabled may see new warnings. `DirectSoundOut.OutputWaveFormat` now throws `InvalidOperationException` before `Init` instead of returning null, and the `MediaObject` wrappers, `DmoResampler.MediaObject`, `WindowsMediaMp3Decoder.MediaObject` and `DmoOutputDataBuffer.MediaBuffer` throw `ObjectDisposedException` after `Dispose` instead of returning null or throwing `NullReferenceException` (#825)
* **Nullable reference types in NAudio.Wasapi (CoreAudioApi and MediaFoundation)** - the `NAudio.CoreAudioApi` and `NAudio.MediaFoundation` types are now annotated for nullable reference types (e.g. `AudioClient.TryGetAcousticEchoCancellationControl`, `MMDeviceEnumerator.TryGetDefaultAudioEndpoint`, `MfSourceReader.ReadSample`, `PropertyStoreProperty.Value` and `Part.AudioVolumeLevel`/`AudioMute`/`JackDescription` are nullable); `WasapiOut`, `WasapiCapture` and the other top-level classes follow in a separate change. Source-level change only; projects with nullable enabled may see new warnings. The CoreAudio and Media Foundation COM wrappers now throw `ObjectDisposedException` when used after `Dispose` instead of `NullReferenceException`, `AudioSessionManager.Sessions` throws `InvalidOperationException` instead of returning null when sessions are unavailable, and `AudioSessionControl.AudioMeterInformation` / `SimpleAudioVolume` throw `NotSupportedException` instead of returning null if the session does not expose those interfaces (#825)
* **Nullable reference types in NAudio.Wasapi (playback, capture and Media Foundation classes)** - `WasapiOut`, `WasapiCapture`, `WasapiPlayer`, `WasapiRecorder`, their builders and `MediaFoundationReader`/`StreamMediaFoundationReader`/`MediaFoundationEncoder` are now annotated too, completing NAudio.Wasapi (e.g. `WasapiPlayer`/`WasapiRecorder.DeviceId` and `DeviceFriendlyName`, `LowLatencyUnavailableReason`, `WasapiRecorder.AcousticEchoCancellationControl`, `WasapiPlayer.GetSupportedExclusiveFormat`, `MediaFoundationEncoder.SelectMediaType` and the playback/recording events are nullable). Source-level change only; projects with nullable enabled may see new warnings. The WASAPI classes now throw `ObjectDisposedException` when used after `Dispose`, and report `InvalidOperationException` instead of `NullReferenceException` through `PlaybackStopped` when playback is started without `Init` (#825)
* **Nullable reference types in NAudio.MacOS** - `NAudio.MacOS` is now compiled with nullable reference types enabled (e.g. `AudioSystemObject.DefaultInputDevice`/`DefaultOutputDevice`, the `ConvertUIDToDevice`-style lookups, `AudioObject.Owner`, `AudioDevice.Icon`, `ExtendedAudioFileReaderSettings.OutputFormat`, `ExtendedAudioFileWriterSettings.FileType`/`ProvidingFormat` and the player, recorder and property-listener events are nullable). Source-level change only; projects with nullable enabled may see new warnings. Object-list properties such as `AudioSystemObject.Devices` now skip unknown object IDs instead of returning null entries, the parameterless `CoreAudioPlayer`/`CoreAudioRecorder` constructors throw `InvalidOperationException` instead of `ArgumentNullException` when there is no default device, and `ExtendedAudioFileWriter` captures `ProvidingFormat` when created rather than re-reading the settings object on every write (#825)
* Fixed `WasapiRecorder` and `WasapiCapture` failing with `AUDCLNT_E_ALREADY_INITIALIZED` when restarted after a start that failed late in initialization (e.g. no AEC reference control); the original error is now reported again (#1493)
* Fixed `WasapiRecorder` and `WasapiCapture` being left in the `Starting` state when initialization throws, so later `StartRecording` calls failed with `"Already recording"`. (#1490)
* Fixed `WasapiRecorder` not able to re-start after successfully stopping the recorder. (#1479)
* Fixed several buffer and handle lifetime bugs in the winmm MIDI backend: `MidiOut.SendBuffer` no longer frees a sysex buffer while the driver may still own it, `MidiIn` now stops input before resetting it, and neither class calls into winmm with a handle it never opened. `MidiOut.SendBuffer` now blocks until the driver releases the buffer and throws `MmException` if the send fails (#1478)
* Fixed `MediaFoundationReader` reporting a `Position` that was not a whole number of frames after seeking a compressed file (e.g. MP3 or AAC), up to a frame before the requested position, and a `Length` that could include a partial frame. Seeks now round down to a frame boundary and land exactly on it (#1488)