NAudio.WinForms 3.3.0-preview.1

Prefix Reserved
This is a prerelease version of NAudio.WinForms.
There is a newer version of this package available.
See the version list below for details.
dotnet add package NAudio.WinForms --version 3.3.0-preview.1
                    
NuGet\Install-Package NAudio.WinForms -Version 3.3.0-preview.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="NAudio.WinForms" Version="3.3.0-preview.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="NAudio.WinForms" Version="3.3.0-preview.1" />
                    
Directory.Packages.props
<PackageReference Include="NAudio.WinForms" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add NAudio.WinForms --version 3.3.0-preview.1
                    
#r "nuget: NAudio.WinForms, 3.3.0-preview.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package NAudio.WinForms@3.3.0-preview.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=NAudio.WinForms&version=3.3.0-preview.1&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=NAudio.WinForms&version=3.3.0-preview.1&prerelease
                    
Install as a Cake Tool

NAudio.WinForms

Nuget

Windows Forms controls for NAudio. Windows-only (net9.0-windows, UseWindowsForms=true).

What's included

A handful of reusable GUI controls useful when building audio apps with WinForms:

  • Fader — vertical channel fader
  • VolumeSlider — horizontal volume slider
  • PanSlider — pan control
  • Pot — rotary knob
  • WaveViewer — render a WaveStream as a waveform
  • ProgressLog — progress/log text control (obsolete as of 3.2; use a RichTextBox)

When to use it

Install this package only if you are building a Windows Forms application and want ready-made audio controls. For WPF apps, use the NAudioWpfDemo project in the NAudio source tree as a reference and roll your own controls — there is no NAudio.Wpf package.

See the NAudio documentation site for tutorials and the full API reference, or the GitHub repository for full documentation and demos.

License

MIT.

Product Compatible and additional computed target framework versions.
.NET net9.0-windows7.0 is compatible.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (7)

Showing the top 5 NuGet packages that depend on NAudio.WinForms:

Package Downloads
MicroServices

Micro Services Essential Pack

InceptionMicroServices

Micro Services Essential Pack

Oakrey.Audio

A Windows .NET library built on NAudio for audio recording, playback, synthesis, and signal analysis. Includes STFT/FFT pipelines, segmented SNR and log-likelihood-ratio audio comparators, signal generators, and reactive recording via IObservable.

NetExtender.NAudio.Windows

NAudio Windows module of NetExtender Framework

CloudVoiceToText.NetCore

对接腾讯云的语音转文字的.NetCore版本

GitHub repositories (33)

Showing the top 20 popular GitHub repositories that depend on NAudio.WinForms:

Repository Stars
Azure-Samples/cognitive-services-speech-sdk
Sample code for the Microsoft Cognitive Services Speech SDK
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Frametime capture and analysis tool
mukunku/ParquetViewer
Simple Windows desktop application for viewing & querying Apache Parquet files
lastbattle/Harepacker-resurrected
All in one .wz file/map editor for MapleStory game files
akon47/ScreenRecorder
⏺️ A simple recording program with the ability to record screens and audio on your computer.
malaybaku/VMagicMirror
VRM Software for Windows to move avatar with minimal devices.
Kinovea/Kinovea
Video solution for sport analysis. Capture, inspect, compare, annotate and measure technical performances.
rampaa/JL
JL is a program for looking up Japanese words and expressions.
octgn/OCTGN
Online Card and Tabletop Gaming Network
mhwlng/streamdeck-elite
Elgato Stream Deck plugin for Elite Dangerous
RoosterDragon/Desktop-Ponies
Desktop Ponies in .NET [The Original!]
stuff-by-3-random-dudes/UWUVCI-AIO-WPF
mir-ethernity/mir-eternal
mhwlng/streamdeck-starcitizen
Elgato Stream Deck button plugin for Star Citizen
iss4cf0ng/DuplexSpyCS
An open-source, C#-based remote administration tool (RAT), enabling complete control of a remote Windows machine, designed for legitimate remote administration and security testing of Windows systems.
FredTungsten/ScriptPlayer
ScriptPlayer is a video player that controls the Handy and lots of other toys in sync with videos.
MarshmallowAndroid/UmamusumeExplorer
Utility for viewing certain assets from ウマ娘 プリティーダービー (Umamusume: Pretty Derby).
kuma4649/MDPlayer
protyposis/Aurio
Audio Fingerprinting & Retrieval for .NET
Version Downloads Last Updated
3.3.0 148 10/19/2026
3.3.0-preview.1 62 10/17/2026
3.2.0 2,792 10/15/2026
3.2.0-preview.1 85 10/13/2026
3.1.1-preview.2 266 9/21/2026
3.1.1-preview.1 480 9/8/2026
3.1.0 43,938 9/7/2026
3.1.0-preview.2 115 9/5/2026
3.1.0-preview.1 98 9/4/2026
3.0.2-preview.2 159 8/27/2026
3.0.2-preview.1 173 8/20/2026
3.0.1 34,607 8/18/2026
3.0.1-preview.1 128 8/17/2026
3.0.0 2,399 8/15/2026
3.0.0-preview.20 533 8/8/2026
3.0.0-preview.19 531 7/25/2026
3.0.0-preview.18 397 7/16/2026
3.0.0-preview.17 150 7/11/2026
3.0.0-preview.16 452 7/1/2026
2.4.0 17,246 8/26/2026
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* Fixed `WasapiRecorder` not able to re-start after successfully stopping the recorder. (#1479)
* **Nullable reference types in NAudio.Core** - `NAudio.Core` is now compiled with nullable reference types enabled, so its public API carries nullability annotations (e.g. `WaveFileReader.ReadNextSampleFrame` and `Mp3Frame.LoadFromStream` return nullable types, and `Mp3Frame.RawData` is `byte[]?` when a frame is read without its data). This is a source-level change only: there are no binary breaks, but projects with nullable enabled may see new warnings, and overrides of NAudio.Core virtual members may need matching annotations. `XingHeader.LoadXingHeader` now returns `null` for a frame read without its data instead of throwing. Thanks to @Seb-stian (#1452)
* **Nullable reference types in NAudio.Midi** - `NAudio.Midi` is now also compiled with nullable reference types enabled (e.g. `MidiInMessageEventArgs.MidiEvent` and `NoteOnEvent.OffEvent` are nullable). Source-level change only; projects with nullable enabled may see new warnings. `MidiEvent.ReadNextEvent` now throws `FormatException` instead of `NullReferenceException` for running status with no previous event, and `RawMetaEvent` treats null data as empty (#825)
* **Nullable reference types in NAudio.WinMM** - `NAudio.WinMM` is now compiled with nullable reference types enabled (e.g. `AcmDriver.FindByShortName` and `WaveCapabilitiesHelpers.GetNameFromGuid` return nullable types, and `AcmDriver.ShowFormatChooseDialog` has nullable `out` parameters). Source-level change only; projects with nullable enabled may see new warnings. `WaveOut.OutputWaveFormat` before `Init` now throws `InvalidOperationException`, `AcmStream` members throw `ObjectDisposedException` after dispose, and `GetNameFromGuid` returns null instead of throwing when the registry key is missing, where each previously threw `NullReferenceException` (#825)
* **Nullable reference types in NAudio.SoundFile and NAudio.Sampler** - both packages are now compiled with nullable reference types enabled (e.g. the `SoundFileTags` fields, `SoundFileWriterOptions.Tags` and `SoundFileException.Function` are nullable, and the `TryLoad` methods on `WaveSampleLoader` / `ISfzSampleLoader` mark `left` as non-null on success and `right` as null for mono). Source-level change only; projects with nullable enabled may see new warnings, and custom `ISfzSampleLoader` implementations may need matching annotations (#825)
* `NAudio.WinMM`, `NAudio.Asio`, `NAudio.Dmo` and `NAudio.Vst3` now target plain `net9.0` instead of `net9.0-windows`, matching `NAudio.Wasapi`. They remain Windows-only, enforced by `[SupportedOSPlatform("windows")]`, but can now be referenced directly from a plain `netX.0` project (calls show `CA1416` warnings unless guarded or the project is marked Windows-only) and built on Linux/macOS without `EnableWindowsTargeting`. No change for projects targeting `netX.0-windows` (#1482)
* **Breaking:** the `NAudio` meta-package is now a single `net9.0` package that pulls in `NAudio.Core`, `NAudio.Midi`, `NAudio.WinMM` and `NAudio.Wasapi` on every target framework. A plain `netX.0` project on Windows (e.g. a console app on `net10.0`) now gets `Mp3FileReader`, `WaveOut`, `WasapiPlayer` and an `AudioFileReader` that reads MP3, where previously it silently got a cross-platform subset that threw `NotSupportedException` (#1472). It **no longer includes `NAudio.Asio`, `NAudio.Dmo` or `NAudio.WinForms`**: add those packages if you use `AsioOut`/`AsioDevice`, `DirectSoundOut` or the DMO effects, or `WaveOutWindow`/`WaveInWindow`/the `NAudio.Gui` controls. `AudioFileReader` now chooses its Media Foundation/ACM paths at runtime, and off Windows its `NotSupportedException` messages point to `NAudio.SoundFile`. `NAudio.Extras` is now single-target `net9.0`, with `AudioPlaybackEngine` marked Windows-only (#1485)
* **Nullable reference types in NAudio.WinForms, NAudio.Alsa and NAudio.Extras** - these packages are now compiled with nullable reference types enabled (e.g. `WaveViewer.WaveStream`, `AlsaException.Function` and the control/device events are nullable). Source-level change only; projects with nullable enabled may see new warnings. `AlsaOut.OutputWaveFormat` and `WaveOutWindow.OutputWaveFormat` now throw `InvalidOperationException` before `Init` (previously null and `NullReferenceException` respectively), and `WaveOutWindow.Play` before `Init` throws `InvalidOperationException` instead of `NullReferenceException` (#825)
* **Nullable reference types in NAudio.Asio** - `NAudio.Asio` is now compiled with nullable reference types enabled (e.g. the optional `AsioPlaybackOptions.OutputChannels` / `AsioDuplexOptions.InputChannels`, the `AsioDevice`/`AsioOut` events and the `AsioDriverExt` callbacks are nullable; required option members such as `Source` and `Processor` stay non-nullable). Source-level change only; projects with nullable enabled may see new warnings. `AsioOut` members now throw `ObjectDisposedException` after `Dispose` and `AsioOut.OutputWaveFormat` throws `InvalidOperationException` when no playback source is initialised, where they previously threw `NullReferenceException` or returned null (#825)
* **Nullable reference types in NAudio.Dmo** - `NAudio.Dmo` is now compiled with nullable reference types enabled (e.g. `DirectSoundOut.PlaybackStopped` and `DirectSoundDeviceInfo.ModuleName` are nullable). Source-level change only; projects with nullable enabled may see new warnings. `DirectSoundOut.OutputWaveFormat` now throws `InvalidOperationException` before `Init` instead of returning null, and the `MediaObject` wrappers, `DmoResampler.MediaObject`, `WindowsMediaMp3Decoder.MediaObject` and `DmoOutputDataBuffer.MediaBuffer` throw `ObjectDisposedException` after `Dispose` instead of returning null or throwing `NullReferenceException` (#825)
* **Nullable reference types in NAudio.Wasapi (CoreAudioApi and MediaFoundation)** - the `NAudio.CoreAudioApi` and `NAudio.MediaFoundation` types are now annotated for nullable reference types (e.g. `AudioClient.TryGetAcousticEchoCancellationControl`, `MMDeviceEnumerator.TryGetDefaultAudioEndpoint`, `MfSourceReader.ReadSample`, `PropertyStoreProperty.Value` and `Part.AudioVolumeLevel`/`AudioMute`/`JackDescription` are nullable); `WasapiOut`, `WasapiCapture` and the other top-level classes follow in a separate change. Source-level change only; projects with nullable enabled may see new warnings. The CoreAudio and Media Foundation COM wrappers now throw `ObjectDisposedException` when used after `Dispose` instead of `NullReferenceException`, `AudioSessionManager.Sessions` throws `InvalidOperationException` instead of returning null when sessions are unavailable, and `AudioSessionControl.AudioMeterInformation` / `SimpleAudioVolume` throw `NotSupportedException` instead of returning null if the session does not expose those interfaces (#825)
* **Nullable reference types in NAudio.Wasapi (playback, capture and Media Foundation classes)** - `WasapiOut`, `WasapiCapture`, `WasapiPlayer`, `WasapiRecorder`, their builders and `MediaFoundationReader`/`StreamMediaFoundationReader`/`MediaFoundationEncoder` are now annotated too, completing NAudio.Wasapi (e.g. `WasapiPlayer`/`WasapiRecorder.DeviceId` and `DeviceFriendlyName`, `LowLatencyUnavailableReason`, `WasapiRecorder.AcousticEchoCancellationControl`, `WasapiPlayer.GetSupportedExclusiveFormat`, `MediaFoundationEncoder.SelectMediaType` and the playback/recording events are nullable). Source-level change only; projects with nullable enabled may see new warnings. The WASAPI classes now throw `ObjectDisposedException` when used after `Dispose`, and report `InvalidOperationException` instead of `NullReferenceException` through `PlaybackStopped` when playback is started without `Init` (#825)
* **Nullable reference types in NAudio.MacOS** - `NAudio.MacOS` is now compiled with nullable reference types enabled (e.g. `AudioSystemObject.DefaultInputDevice`/`DefaultOutputDevice`, the `ConvertUIDToDevice`-style lookups, `AudioObject.Owner`, `AudioDevice.Icon`, `ExtendedAudioFileReaderSettings.OutputFormat`, `ExtendedAudioFileWriterSettings.FileType`/`ProvidingFormat` and the player, recorder and property-listener events are nullable). Source-level change only; projects with nullable enabled may see new warnings. Object-list properties such as `AudioSystemObject.Devices` now skip unknown object IDs instead of returning null entries, the parameterless `CoreAudioPlayer`/`CoreAudioRecorder` constructors throw `InvalidOperationException` instead of `ArgumentNullException` when there is no default device, and `ExtendedAudioFileWriter` captures `ProvidingFormat` when created rather than re-reading the settings object on every write (#825)
* Fixed several buffer and handle lifetime bugs in the winmm MIDI backend: `MidiOut.SendBuffer` no longer frees a sysex buffer while the driver may still own it, `MidiIn` now stops input before resetting it, and neither class calls into winmm with a handle it never opened. `MidiOut.SendBuffer` now blocks until the driver releases the buffer and throws `MmException` if the send fails.
* Fixed `MediaFoundationReader` reporting a `Position` that was not a whole number of frames after seeking a compressed file (e.g. MP3 or AAC), up to a frame before the requested position, and a `Length` that could include a partial frame. Seeks now round down to a frame boundary and land exactly on it (#1488)