NAudio.Wasapi 3.4.0-preview.1

Prefix Reserved
This is a prerelease version of NAudio.Wasapi.
dotnet add package NAudio.Wasapi --version 3.4.0-preview.1
                    
NuGet\Install-Package NAudio.Wasapi -Version 3.4.0-preview.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="NAudio.Wasapi" Version="3.4.0-preview.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="NAudio.Wasapi" Version="3.4.0-preview.1" />
                    
Directory.Packages.props
<PackageReference Include="NAudio.Wasapi" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add NAudio.Wasapi --version 3.4.0-preview.1
                    
#r "nuget: NAudio.Wasapi, 3.4.0-preview.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package NAudio.Wasapi@3.4.0-preview.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=NAudio.Wasapi&version=3.4.0-preview.1&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=NAudio.Wasapi&version=3.4.0-preview.1&prerelease
                    
Install as a Cake Tool

NAudio.Wasapi

Nuget

WASAPI and Media Foundation support for NAudio. Targets net9.0 and is Windows-only at runtime (guarded by [SupportedOSPlatform("windows")]), so cross-platform apps can reference it and build on any OS without EnableWindowsTargeting. Live WinRT MIDI moved to the NAudio.Midi package.

What's included

  • WASAPI playback — WasapiOut (shared and exclusive mode, event-driven callbacks), plus the modern WasapiPlayer / WasapiPlayerBuilder
  • WASAPI capture — WasapiCapture for microphone/line-in capture, WasapiLoopbackCapture for system audio, plus the modern WasapiRecorder / WasapiRecorderBuilder
  • Device enumeration — MMDeviceEnumerator, MMDevice, per-device volume, mute, peak/RMS metering, notification callbacks
  • Media Foundation — MediaFoundationReader and MediaFoundationEncoder for MP3, AAC/MP4, WMA and any installed MFT codec; MediaFoundationResampler
  • Audio Session API — per-session volume, mute, and metering

For DMO effects (echo, chorus, reverb, etc.), the DMO MP3 decoder, the DMO resampler, and DirectSoundOut, see the separate NAudio.Dmo package.

When to use it

Use this package whenever you want modern Windows audio APIs: low-latency playback, loopback capture of the system mixer, per-application volume, or codec support via Media Foundation. The package is being actively modernized to use GeneratedComInterface and source-generated COM interop.

See the NAudio documentation site for tutorials and the full API reference, or the GitHub repository for full documentation and tutorials.

License

MIT.

Product Compatible and additional computed target framework versions.
.NET net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (52)

Showing the top 5 NuGet packages that depend on NAudio.Wasapi:

Package Downloads
NAudio

NAudio is an open source .NET audio library — playback and recording, file readers and writers, MIDI, DSP and effects, plus the core Windows audio backends (WASAPI, Media Foundation and WinMM). ASIO, DMO/DirectSound and WinForms support are separate packages.

VisioForge.DotNet.Core

VisioForge .Net products for video capture, editing and playback (Video Capture SDK, Media Player SDK, Video Edit SDK). Core package.

VisioForge.DotNet.VideoCapture

.Net-based SDK that integrates video capturing and processing functions into software. Implements video and audio playback and capture from a broad range of sources including TV tuners, USB web cams, DV/HDV camcorders, PCI capture cards and IP cameras. Supports AVI, WMV, DV, MPEG-1/2, MP4, FLV and WebM output formats. Samples - https://github.com/visioforge/.Net-SDK-s-samples .

VisioForge.DotNet.MediaPlayer

VisioForge Media Player SDK .Net allows programmers to easily integrate video, audio and DVD playback into their software applications. It also allows you to draw overlay bitmap and text over the video with effects. System codecs, FFMPEG and VLC codecs can be used to play video. Samples - https://github.com/visioforge/.Net-SDK-s-samples .

VisioForge.DotNet.VideoEdit

VisioForge Video Edit SDK .Net allows programmers to easily integrate video editing and processing capabilities into their software applications. SDK allows you to create your own movie out of any audio and video files. You can add various effects to it and transition effects between tracks. Video Edit SDK .Net supports the most popular video formats, such as AVI, WMV, MP4, WebM, Matroska, FLV and MPEG-1/2/4. In addition, you can take advantages of other formats using third-party DirectShow filters. It is possible to export audio to the most popular formats - MP3, AAC/M4A, OGG Vorbis, Windows Media Audio and WAV (with and without compression). Samples - https://github.com/visioforge/.Net-SDK-s-samples .

GitHub repositories (59)

Showing the top 20 popular GitHub repositories that depend on NAudio.Wasapi:

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Lightweight Lenovo Vantage and Hotkeys replacement for Lenovo Legion laptops.
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C# application to switch default playing device. Download: https://soundswitch.aaflalo.me/
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Windows companion suite for OpenClaw
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BeyondtheApex/ChillPatcher
This repository hosts custom audio-enhancement and feature-extending mods developed for multiple games. Currently, it supports Forza Horizon 6 and Chill with You : Lo-Fi Story (a lo-fi study/focus game).
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Dorisoy.Pan 是基于 .NET 10 的跨平台文档管理系统,使用 MS SQL 2012 / MySQL 8.0(或更高版本)后端数据库,您可以在 Windows、Linux 或 Mac 上运行它。项目中的所有方法都是异步的,支持 JWT 令牌身份验证,项目体系结构遵循 CQRS + MediatR 模式和最佳安全实践。源代码完全可定制,热插拔且清晰的体系结构,使开发定制功能和遵循任何业务需求变得容易。
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Version Downloads Last Updated
3.4.0-preview.1 59 10/24/2026
3.3.0 15,329 10/19/2026
3.3.0-preview.1 100 10/17/2026
3.2.0 9,089 10/15/2026
3.2.0-preview.1 88 10/13/2026
3.1.1-preview.2 338 9/21/2026
3.1.1-preview.1 490 9/8/2026
3.1.0 105,267 9/7/2026
3.1.0-preview.2 132 9/5/2026
3.1.0-preview.1 104 9/4/2026
3.0.2-preview.2 690 8/27/2026
3.0.2-preview.1 298 8/20/2026
3.0.1 47,842 8/18/2026
3.0.1-preview.1 125 8/17/2026
3.0.0 5,085 8/15/2026
3.0.0-preview.20 955 8/8/2026
3.0.0-preview.19 859 7/25/2026
3.0.0-preview.18 930 7/16/2026
3.0.0-preview.17 588 7/11/2026
2.4.0 27,397 8/26/2026
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* Hardened file parsers against malformed input: SoundFont files with chunk sizes past the end of the file, or out-of-range/out-of-order preset, instrument, bag, generator or sample indices now throw `InvalidDataException` instead of attempting multi-GB allocations or throwing `IndexOutOfRangeException`/`OverflowException`/`ArgumentException`; WAV cue chunks with a corrupt cue-point count no longer over-allocate or throw; an MP3 whose first frame is too small for the Xing/Info fields it flags is treated as having no Xing header instead of throwing from the `Mp3FileReader` constructor (#1502)
* `SoundFontSampler` skips SoundFont regions with a zero (or out-of-range) sample rate instead of throwing on every note-on (#1502)
* `MidiFile` now pairs note offs with note ons in constant time, so files with many held notes no longer load in quadratic time (#1502)
* `WaveInBuffer`, `WaveOutBuffer` and `MidiIn` no longer free buffers the driver still owns when unprepare reports they are still in use, and `MidiIn` bounds sysex reads by the buffer length; `Vst3Module` loads plug-in binaries by full path (#1502)
* **Breaking:** SFZ `#include` and `sample=` paths that are absolute or UNC/network paths (e.g. `\\server\share\x.wav`, which on Windows can leak credentials) are now refused; relative paths, including `..\Samples\...`, still work. `FileSfzIncludeResolver` and `FileSfzSampleLoader` gain a `rootDirectory` constructor argument to sandbox untrusted SFZ files to a directory, and the shared rules are exposed as `SfzFilePath.Resolve`. `SfzParser` now limits `#include` count and `#define`/`#include` expansion size, and include files are capped at 16 MB (#1501)
* Fixed native buffer overruns and use-after-free bugs: `WasapiOut` could copy past the WASAPI render buffer if an `IWaveProvider` over-reported its read count; DMO `MediaBuffer.Length` accepted values larger than the buffer; `MediaObject.GetInputType`/`GetOutputType`/`GetOutputCurrentType` returned media types pointing at freed memory (`GetWaveFormat()` on them now throws `InvalidOperationException`); `Vst3Plugin` overflowed its native buffers for a huge `maxBlockSize`; macOS `CoreAudioPlayer` could write past the HAL buffer list when the device's stream count shrank; `MediaFoundationReader` could `PropVariantClear` uninitialised memory for media without a duration (#1501)
* **macOS wrappers (preview)**: Fixed Extended Audio File Services reader/writer settings contract to be more accurate after the nullable change landed in #1486. New APIs in the `AudioFileLibraryInformation` class were also added. (#1500)
* **Breaking:** `WaveFormat.FromFormatChunk` (and so `WaveFileReader.WaveFormat`, `AudioFileReader` and anything else reading a WAV fmt chunk) now returns the most specific format type instead of always returning a `WaveFormatExtraData` — a `WaveFormatExtensible`, `AdpcmWaveFormat`, `Gsm610WaveFormat` or `Mp3WaveFormat` where the encoding and extra data allow, a plain `WaveFormat` where there is no extra data, and a `WaveFormatExtraData` only for an encoding with no dedicated subclass. This is the same choice `WaveFormat.MarshalFromPtr` makes, so a format read from a file and the same format read from a native pointer now come back as the same type. Code casting a reader's `WaveFormat` to `WaveFormatExtraData`, or unpacking a `SubFormat` GUID out of its `ExtraData`, should pattern-match on `WaveFormatExtensible` (or call `AsStandardWaveFormat()`) instead (#1497)
* `WaveFormat.MarshalFromPtr` now decodes a WAVE_FORMAT_MPEGLAYER3 block into an `Mp3WaveFormat` rather than a `WaveFormatExtraData` when its cbSize accounts for the 12 MPEGLAYER3WAVEFORMAT bytes (#1497)
* A `WaveFormat` subclass decoded from a format block now reports the `ExtraSize` its `Serialize` actually writes, so a block whose cbSize over-reported the extension (drivers pad it, and a fmt chunk can be padded too) no longer round-trips into a fmt chunk shorter than the cbSize it advertises (#1497)
* Added `BufferedWaveProvider.CompleteAdding()` and `IsAddingCompleted`, so a producer can end the stream: `Read` drains the buffer, returns one unpadded short read even with `ReadFully`, then 0. Added `UnderrunSilenceBytes`, `DiscardedBytes` and `ResetCounters()` to show silence inserted on underrun and audio dropped on overflow (#1492)
* Added `MixingSampleProvider.CompleteAdding()` and `IsAddingCompleted`, so a `ReadFully` mixer ends once its current inputs have ended; `AddMixerInput` after it throws `InvalidOperationException` (#1492)
* **`WdlResamplingSampleProvider` now defaults to sinc resampling** - a new `WdlResamplerQuality` constructor argument selects the algorithm, and the default is now `Sinc64` (64-tap windowed sinc) instead of linear interpolation with IIR filtering, which lost about 2 dB at 10 kHz and 20 dB at 18 kHz and let aliasing through. This is a behaviour change: output samples differ, CPU use is a little higher and about 0.8 ms of latency is added. Pass `WdlResamplerQuality.Linear` to keep the old output exactly. See [Resampling](Docs/Resampling.md) (#1491)
* Added `WdlResamplingSampleProvider.HoldBackOnShortReads` for sources that return short reads mid-stream (e.g. `BufferedWaveProvider` with `ReadFully` off): in sinc mode it holds back the last few output samples of a short read until their input arrives, instead of computing them from silence. `WdlResampler.ResampleOut` gains a matching overload with a `flush` argument (#1491)
* `NAudio.Asio` is now Native AOT compatible. The driver binding no longer uses reflection or runtime marshalling: the IASIO vtable is bound with typed function pointers, and channel info, clock sources and callbacks go through blittable structs. The public API is unchanged. A new test drives the binding against an in-process fake driver, and CI runs it as a Native AOT executable. Also fixed `AsioDriver.DisposeBuffers` freeing its callback table twice when called again, e.g. by `ReleaseDriver` after a failed `AsioDevice.Reinitialize` (#1487)
* **New package: NAudio.Nam** - native C# inference for [Neural Amp Modeler](https://www.neuralampmodeler.com/) captures. Loads A2 (A2-Lite and A2-Full), A1 WaveNet and LSTM `.nam` models and runs them as an allocation-free `NamEffect` (zero latency at the model's sample rate, with built-in sinc resampling at other rates), or through `NamProcessor` for ASIO callbacks. Output matches NeuralAmpModelerCore to within float rounding. See `Docs/NeuralAmpModeler.md` (#1498)
* Added `CabinetEffect`, a zero-latency guitar/bass cabinet simulator: it loads an impulse response from a WAV file at any sample rate, resamples it to the stream rate, and optionally trims its silent tail and normalises its level (#1498)
* Added a zero-latency mode to `PartitionedConvolver` (new constructor overload) and `ConvolutionReverbEffect` (`ZeroLatency`), which applies the first partition of the impulse response directly so there is no partition delay (#1498)
* `PartitionedConvolver` (and so `ConvolutionReverbEffect`) is about 2-3x faster: the frequency-domain multiply-accumulate is now vectorised (#1498)
* Fixed `WdlResampler` (and so `WdlResamplingSampleProvider`) allocating a new input buffer on most calls when the block size varied; the buffer now only grows, so steady-state resampling is allocation-free in both output-driven and input-driven mode (#1498)