NAudio.Core
3.0.0-preview.4
Prefix Reserved
See the version list below for details.
dotnet add package NAudio.Core --version 3.0.0-preview.4
NuGet\Install-Package NAudio.Core -Version 3.0.0-preview.4
<PackageReference Include="NAudio.Core" Version="3.0.0-preview.4" />
<PackageVersion Include="NAudio.Core" Version="3.0.0-preview.4" />
<PackageReference Include="NAudio.Core" />
paket add NAudio.Core --version 3.0.0-preview.4
#r "nuget: NAudio.Core, 3.0.0-preview.4"
#:package NAudio.Core@3.0.0-preview.4
#addin nuget:?package=NAudio.Core&version=3.0.0-preview.4&prerelease
#tool nuget:?package=NAudio.Core&version=3.0.0-preview.4&prerelease
NAudio.Core
The cross-platform core of NAudio. Contains everything that is independent of the underlying audio API, so it targets plain net9.0 and can be used on Windows, Linux, and macOS.
What's included
WaveStream,IWaveProvider,ISampleProviderand associated base classesWaveFormatand format-conversion helpers- WAV, AIFF, and raw file readers and writers (
WaveFileReader,WaveFileWriter,AiffFileReader, …) - Sample providers for mixing, panning, volume, fade in/out, offset/skip/take, mono↔stereo conversion
- Resampling (
WdlResamplingSampleProvider) and pitch shifting (SmbPitchShiftingSampleProvider) - Signal generators, envelope generators, a BiQuad filter, and an FFT
- G.711 (µ-law / a-law) codecs
When to use it
Reference NAudio.Core directly when you want to read, write, or manipulate audio on non-Windows targets, or when you are assembling your own combination of platform packages (NAudio.Wasapi, NAudio.WinMM, NAudio.Asio, …) and don't want the full NAudio meta-package.
See the NAudio GitHub repository for full documentation.
License
MIT.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net9.0
- System.Numerics.Tensors (>= 9.0.0)
NuGet packages (88)
Showing the top 5 NuGet packages that depend on NAudio.Core:
| Package | Downloads |
|---|---|
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NAudio
NAudio is an open source .NET audio library — playback and recording, file readers and writers, MIDI, DSP and effects, with platform-specific backends auto-selected by target framework. |
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NAudio.Wasapi
WASAPI playback and capture (including loopback and process loopback) and Media Foundation codecs for the NAudio audio library. Windows-only at runtime. |
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NAudio.WinMM
winmm.dll-based Windows audio APIs (WaveOut, WaveIn, MidiIn, MidiOut, ACM) for the NAudio audio library. |
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NAudio.Midi
Cross-platform MIDI file reading and writing, MIDI message types, and SMPTE timing for the NAudio audio library. On Windows, also provides WinRT (Windows.Devices.Midi) live MIDI input and output. |
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NAudio.Asio
ASIO driver support for the NAudio audio library — low-latency multichannel playback and capture via ASIO SDK. |
GitHub repositories (52)
Showing the top 20 popular GitHub repositories that depend on NAudio.Core:
| Repository | Stars |
|---|---|
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AssetRipper/AssetRipper
GUI application to analyze game files
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openutau/OpenUtau
Open singing synthesis platform / Open source UTAU successor
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Azure-Samples/cognitive-services-speech-sdk
Sample code for the Microsoft Cognitive Services Speech SDK
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SciSharp/BotSharp
AI Multi-Agent Framework in .NET
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moom825/xeno-rat
Xeno-RAT is an open-source remote access tool (RAT) developed in C#, providing a comprehensive set of features for remote system management. Has features such as HVNC, live microphone, reverse proxy, and much much more!
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CXWorld/CapFrameX
Frametime capture and analysis tool
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b-editor/beutl
Cross-platform video editing (compositing) software.
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lastbattle/Harepacker-resurrected
All in one .wz file/map editor for MapleStory game files
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vchelaru/FlatRedBall
Cross-platform 2D game engine focused on ultimate productivity built in .NET
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ciribob/DCS-SimpleRadioStandalone
An open source Stand alone Radio for DCS integrating with all clickable cockpits and FC3 Aircraft
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Helion-Engine/Helion
A modern fast paced Doom FPS engine
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akon47/ScreenRecorder
⏺️ A simple recording program with the ability to record screens and audio on your computer.
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malaybaku/VMagicMirror
VRM Software for Windows to move avatar with minimal devices.
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Kinovea/Kinovea
Video solution for sport analysis. Capture, inspect, compare, annotate and measure technical performances.
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Richasy/Rodel.Agent
支持主流在线 AI 服务的应用
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octgn/OCTGN
Online Card and Tabletop Gaming Network
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RupertAvery/PSXPackager
A utility to convert Playstation disc images in various formats to PBP format and back
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mhwlng/streamdeck-elite
Elgato Stream Deck plugin for Elite Dangerous
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Kermalis/VGMusicStudio
🎵 A program that lets you listen to the music from popular video game formats. 🎵
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vocoder712/OpenUtauMobile
OpenUtau Mobile 是一个面向移动端的开源免费歌声合成软件; OpenUtau Mobile is a free and open-source singing voice synthesis software for mobile devices.
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| Version | Downloads | Last Updated |
|---|---|---|
| 3.0.0-preview.20 | 117 | 8/8/2026 |
| 3.0.0-preview.19 | 536 | 7/25/2026 |
| 3.0.0-preview.18 | 1,072 | 7/16/2026 |
| 3.0.0-preview.17 | 502 | 7/11/2026 |
| 3.0.0-preview.16 | 474 | 7/1/2026 |
| 3.0.0-preview.15 | 201 | 6/28/2026 |
| 3.0.0-preview.14 | 229 | 6/25/2026 |
| 3.0.0-preview.10 | 444 | 6/8/2026 |
| 3.0.0-preview.9 | 681 | 5/27/2026 |
| 3.0.0-preview.8 | 234 | 5/22/2026 |
| 3.0.0-preview.7 | 129 | 5/21/2026 |
| 3.0.0-preview.6 | 134 | 5/21/2026 |
| 3.0.0-preview.5 | 402 | 5/11/2026 |
| 3.0.0-preview.4 | 129 | 5/11/2026 |
| 3.0.0-preview.3 | 110 | 5/11/2026 |
| 3.0.0-preview.2 | 135 | 5/10/2026 |
| 2.3.0 | 631,105 | 3/12/2026 |
| 2.2.1 | 5,677,827 | 9/4/2023 |
| 2.2.0 | 83,598 | 8/22/2023 |
| 2.1.0 | 2,190,579 | 5/14/2022 |
<!--
Bullets land here as PRs merge. The maintainer renames this section to
"### 3.0.0 (date)" at release time. See CLAUDE.md and
Docs/Architecture/ReleaseStrategy.md for the release-notes process.
-->
#### Breaking changes
* `IWaveProvider.Read` signature changed from `Read(byte[], int, int)` to `Read(Span<byte>)`. Existing callers with `byte[]` migrate via `source.Read(buffer.AsSpan(offset, count))`; implementations override `Read(Span<byte>)`
* `ISampleProvider.Read` signature changed from `Read(float[], int, int)` to `Read(Span<float>)` (same migration pattern)
* `MidiIn`, `MidiOut`, `MidiInCapabilities`, and `MidiOutCapabilities` moved from `NAudio.Midi` to `NAudio.WinMM` — all `winmm.dll` interop now lives in one assembly
* `MmResult`, `MmException`, and `Manufacturers` moved from `NAudio.Core` to `NAudio.WinMM`
* `DirectSoundOut` moved from `NAudio.Core` to `NAudio.Wasapi` (DirectSound has always been Windows-only)
* `NAudio.Midi` is now cross-platform — its `net9.0` target no longer P/Invokes `winmm.dll`
* `WasapiOut`, `WasapiCapture`, and `WasapiLoopbackCapture` are now `[Obsolete]` in favour of the new `WasapiPlayer` / `WasapiRecorder` APIs (the legacy types still ship and continue to work)
* `WaveOut` and `WaveIn` now default to event-driven callbacks; the legacy window-based variants are renamed `WaveOutWindow` / `WaveInWindow` and live in `NAudio.WinForms`
* `WaveInEventArgs` now fires one event per WASAPI packet (previously batched). A new `BufferSpan` property exposes the data without copying through the existing `Buffer` byte array
* Several `Mf*` Media Foundation wrapper types are now `internal` — only `MfActivate` and `MediaType` remain public
* `BufferedWaveProvider` buffer duration is now set in the constructor (default 5 seconds); `BufferLength` and `BufferDuration` are read-only
* `WaveBuffer` is deprecated — use `MemoryMarshal.Cast` instead
* `MMDevice.AudioClient` is `[Obsolete]` because it created a new instance per access; use `MMDevice.CreateAudioClient()`
* `PropertyStore[int]` now resolves `PropVariant` values safely; the indexer that returned the raw `PropVariant` is `[Obsolete]`
* Minimum target framework is now `net9.0` (previously supported legacy .NET Framework and .NET Standard 2.0)
* `CueWaveFileReader` removed - use `new WaveFileReader(...).Chunks.ReadCueList()` to get a `CueList`
#### New features
* **WASAPI:** new high-level `WasapiPlayer` and `WasapiRecorder` classes, built via `WasapiPlayerBuilder` / `WasapiRecorderBuilder`. Adds `IAudioClient3` low-latency support, MMCSS thread priority, `IAsyncDisposable`, zero-copy buffer access, and process-specific loopback via `WasapiRecorderBuilder.WithProcessLoopback()`
* **ASIO:** new `AsioDevice` class replacing `AsioOut` as the primary ASIO interface. Adds explicit `InitPlayback` / `InitRecording` / `InitDuplex` modes, non-contiguous channel selection, per-channel `Span<float>` callbacks, `Reinitialize()` for driver-reset recovery, and per-buffer timing fields (`SamplePosition`, `SystemTimeNanoseconds`, `Speed`, SMPTE `TimeCode`)
* **ASIO events:** `LatenciesChanged` and `ResyncOccurred` surfaced separately; buffer-size changes routed through `DriverResetRequest`
* **Media Foundation:** `MediaFoundationEncoder.EncodeToFlac` for lossless FLAC output. The FLAC/ALAC selector now falls back correctly on rate + channels
* **WinForms:** `WaveOutWindow` and `WaveInWindow` available as window-callback variants of the modernised event-driven `WaveOut` / `WaveIn`
* **DSP:** new `FftProcessor` with real-input specialisation and precomputed windowing
* **WAV chunks:** new `IWaveChunkInterpreter<T>` extension point, with built-in interpreters for cue lists, BWF `bext` (v1 and v2), and LIST/INFO metadata. RF64 promotion is now an explicit `WaveFileWriterOption`
* **`Span<T>` overloads:** added on `BiQuadFilter.Transform`, `ALawDecoder.Decode`, `MuLawDecoder.Decode`, and `IMp3FrameDecompressor.DecompressFrame` (default interface method preserves backward compatibility with `NLayer` and other third-party decoders)
* **WPF demos:** spectrum analyser rewritten with corrected dB formula (20·log₁₀), log-frequency mapping, real-input full-scale calibration, bars instead of polylines, peak-decay markers, and per-band smoothing. New `LiveWaveformControl` with configurable render styles, vertical scaling, and fill-between rendering
* **WAV recording demo:** added loopback support and a multi-API device combo with provenance embedding
#### Performance
* Vectorised mix-add and volume kernels via `System.Numerics.Tensors` — significantly faster on AVX2 hardware for typical buffer sizes
* Eliminated per-`Read` allocations in `SmbPitchShiftingSampleProvider`
* `WaveStream.Read(Span<byte>)` overridden directly on every concrete reader (no intermediate byte-array copy)
* `WasapiCapture` capture path is now zero-copy via the native WASAPI buffer span
* `BiQuadFilter` state and coefficient fields hoisted to locals in batch loops for register retention
* `Mp3FileReader` now builds its table-of-contents lazily on first seek instead of eagerly during construction; the `Position` setter no longer blocks; rapid scrub seeks debounce and silence output
#### Reliability and bug fixes
* `AcmInterop`: serialised all `msacm32` P/Invokes process-wide via a reentrant lock — fixes process-killing access violations under concurrent ACM access
* `AcmStream`: fixed double-close in finalizer by zeroing the handle field before close
* `MediaFoundationReader`: informational source-reader flags (`STREAMTICK`, `NEWSTREAM`, `NativeMediaTypeChanged`, `AllEffectsRemoved`) are now non-fatal instead of aborting reads
* `MediaFoundationReader.Reposition`: fixed using a stale field instead of the parameter (seeks would default to stream start)
* `MediaFoundationEncoder`: unselected `MediaType` instances are now disposed to prevent finalizer-thread COM ref leaks
* `Mp3FileReader`: fixed false sample-rate-change errors near end of file
* MP3 frame parsing: more robust against false frame detections from album art and trailing metadata
* `MidiFile`: preserved running-status across meta events (fixes "Read too far" errors when meta events interrupt running-status sequences)
* `WaveStream.CurrentTime` setter: now lands on a block boundary, preventing garbage audio on seek in custom readers
* `IconExtractor.Extract`: now guards against null icon handles from `ExtractIconEx`
* `DirectSoundOut.InitializeDirectSound`: wrapped notification setup in try/finally to prevent COM ref leak on `SetNotificationPositions` failure
* ASIO: implemented missing `Asio64Bit` conversions (Int24LSB and Float32LSB output sample types)
* ASIO: fixed byte-order bug in `AsioDriver.GetSamplePosition` for `Asio64Bit` reassembly
* `WdlResampler`: backported three upstream Cockos WDL bug fixes (latency calculation, `ResampleOut` clamping, Blackman-Harris window correction)
* `MediaBufferLease`: hardened against out-of-order disposal
* Added finalizers to DMO `MediaBuffer` and the `Mf*` wrappers that hold (RCW, IntPtr) pairs to prevent COM ref leaks
* Clarified `BiQuadFilter` `q` parameter docs (#1264)
#### Modernisation (Native AOT, source-generated COM)
* `NAudio.Core`, `NAudio.Midi`, and `NAudio.Wasapi` are now `IsAotCompatible=true`. AOT compatibility is exercised end-to-end by `NAudioAotSmokeTest` in CI
* Most COM interop migrated from `[ComImport]` to `[GeneratedComInterface]` / `ComWrappers`. Affected interfaces include the WASAPI / Core Audio activation chain (`IActivateAudioInterfaceCompletionHandler`, `IMMNotificationClient`, `IAudioSessionNotification`, `IAudioSessionEvents`, `IAudioEndpointVolumeCallback`, `IAgileObject`, `IPropertyStore`), the Media Foundation cascade, the DMO interfaces, DirectSound, and the `ComStream` CCW (now source-generated `IStream`)
* DirectSound P/Invokes migrated to `[LibraryImport]` with `[UnmanagedCallersOnly]` thunks; `BufferDescription` and `BufferCaps` converted from class to struct
* `AcmDriver` ported from legacy `NativeMethods` to `NativeLibrary`
* Most `MediaFoundationInterop` blittable P/Invokes migrated to `[LibraryImport]`
#### Packaging and dependencies
* Each NAudio package now ships its own README in the NuGet payload
* Replaced vendored NSpeex (deprecated) with Opus (Concentus) in the network chat demo; added round-trip unit tests
* Test project migrated from VSTest to `Microsoft.Testing.Platform`
* Migrated to the modern `.slnx` solution format
* Renamed `license.txt` to `LICENSE` for GitHub license detection; refreshed copyright year to 2008–2026