NAudio.Alsa
3.0.2-preview.2
Prefix Reserved
See the version list below for details.
dotnet add package NAudio.Alsa --version 3.0.2-preview.2
NuGet\Install-Package NAudio.Alsa -Version 3.0.2-preview.2
<PackageReference Include="NAudio.Alsa" Version="3.0.2-preview.2" />
<PackageVersion Include="NAudio.Alsa" Version="3.0.2-preview.2" />
<PackageReference Include="NAudio.Alsa" />
paket add NAudio.Alsa --version 3.0.2-preview.2
#r "nuget: NAudio.Alsa, 3.0.2-preview.2"
#:package NAudio.Alsa@3.0.2-preview.2
#addin nuget:?package=NAudio.Alsa&version=3.0.2-preview.2&prerelease
#tool nuget:?package=NAudio.Alsa&version=3.0.2-preview.2&prerelease
NAudio.Alsa
ALSA playback and capture for NAudio on Linux.
This package provides:
| Type | Role |
|---|---|
AlsaOut |
IWavePlayer — play any NAudio IWaveProvider through ALSA |
AlsaIn |
IWaveIn — record from an ALSA capture device |
AlsaDeviceEnumerator |
list playback / capture devices (AlsaDeviceInfo) |
AlsaException |
thrown on libasound errors (exposes ErrorCode) |
Platform
Linux only — the assembly is marked [SupportedOSPlatform("linux")]. It
P/Invokes libasound; the runtime SONAME libasound.so.2 is resolved
automatically (you do not need the -dev package). Install the ALSA
runtime if it is missing:
sudo apt install libasound2t64 # Ubuntu 24.04+ (renamed from libasound2 in the t64 transition)
sudo apt install libasound2 # older Debian/Ubuntu
This package is not pulled in by the NAudio meta-package (there is
no net9.0-linux TFM). Reference it explicitly:
dotnet add package NAudio.Alsa
Supported input formats
AlsaOut plays any IWaveProvider, so it is format-agnostic — what you
can play depends on which decoder you feed it. MediaFoundationReader
and the bundled Mp3FileReader / AudioFileReader are Windows-only, but
the cross-platform NAudio.SoundFile
package (libsndfile) decodes the compressed/free codecs on Linux:
| Format | Reader | Status |
|---|---|---|
| WAV (PCM / IEEE float) | WaveFileReader |
✅ supported |
| AIFF (uncompressed PCM) | AiffFileReader |
✅ supported |
| Raw PCM | RawSourceWaveStream |
✅ supported |
| FLAC / Ogg-Vorbis / Opus | SoundFileReader (NAudio.SoundFile) |
✅ supported (needs system libsndfile) |
| MP3 | SoundFileReader (libsndfile ≥ 1.1), or Mp3FileReaderBase + a managed IMp3FrameDecompressor (e.g. NLayer) |
✅ / ⚠️ |
| AAC / M4A / ALAC / WMA | — | ❌ no cross-platform decoder (FFmpeg territory) |
SoundFileReader is the cross-platform MediaFoundationReader-style
decoder (it is a WaveStream / ISampleProvider); add the
NAudio.SoundFile package and a system libsndfile to play FLAC/Ogg/Opus/
MP3 through AlsaOut. NAudio.SoundFile also encodes those formats,
so it pairs with AlsaIn to capture straight to FLAC/Ogg/Opus.
Play a WAV file
using NAudio.Wave;
using NAudio.Wave.Alsa;
using (var audioFile = new WaveFileReader("test.wav"))
using (var outputDevice = new AlsaOut()) // default device
{
outputDevice.Init(audioFile);
outputDevice.Play();
while (outputDevice.PlaybackState == PlaybackState.Playing)
Thread.Sleep(200);
}
Play FLAC/Ogg/Opus/MP3 with SoundFileReader (cross-platform, needs a
system libsndfile — dotnet add package NAudio.SoundFile):
using NAudio.SoundFile;
using var audioFile = new SoundFileReader("test.flac");
using var output = new AlsaOut();
output.Init(audioFile);
output.Play();
Or play MP3 by wiring a managed decompressor into Mp3FileReaderBase
(no native dependency):
// using NLayer.NAudioSupport; // dotnet add package NLayer.NAudioSupport
using var mp3 = new Mp3FileReaderBase("test.mp3",
waveFormat => new Mp3FrameDecompressor(waveFormat));
using var output = new AlsaOut();
output.Init(mp3);
output.Play();
Record to a WAV file
using NAudio.Wave;
using NAudio.Wave.Alsa;
using var writer = new WaveFileWriter("captured.wav", new WaveFormat(44100, 16, 2));
using var input = new AlsaIn { WaveFormat = writer.WaveFormat };
input.DataAvailable += (s, a) => writer.Write(a.Buffer, 0, a.BytesRecorded);
input.StartRecording();
Thread.Sleep(5000);
input.StopRecording();
Swap WaveFileWriter for NAudio.SoundFile's SoundFileWriter to
capture straight to FLAC/Ogg-Vorbis/Opus instead of WAV.
Enumerate devices
foreach (var d in AlsaDeviceEnumerator.GetPlaybackDevices())
Console.WriteLine($"{d.Name} - {d.Description}");
AlsaDeviceInfo.Name is passed straight to new AlsaOut(name) /
new AlsaIn(name).
Notes
- Output is taken through a
SampleChannel, soAlsaOut.Volumeis a real software gain and mono sources are handled. The device format is negotiated as IEEE float, else 16-bit, else 24-bit PCM. Pause()uses hardware pause where the driver supports it, otherwise it drops and re-prepares the stream on resume.- A dedicated streaming thread does blocking I/O and recovers from xruns; it is always joined before the device handle is closed.
Documentation
See the NAudio documentation site for tutorials and the full API reference, or the GitHub repository for source, issues and demos.
License
MIT.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net9.0
- NAudio.Core (>= 3.0.2-preview.2)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on NAudio.Alsa:
| Package | Downloads |
|---|---|
|
mdimai666.Mars.PlayAudioNodePlugin
Mars.PlayAudioNodePlugin - provide play audio functions for Mars - Play audio - List output devices |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on NAudio.Alsa:
| Repository | Stars |
|---|---|
|
purelogiccode/SimpleLauncher
Simple Launcher is an open-source emulator frontend. Designed for both casual gamers and power users, it provides a seamless interface to organize, browse, and launch your retro gaming collection with deep integration for modern emulators and RetroAchievements.
|
| Version | Downloads | Last Updated |
|---|---|---|
| 3.1.1-preview.2 | 59 | 9/21/2026 |
| 3.1.1-preview.1 | 164 | 9/8/2026 |
| 3.1.0 | 548 | 9/7/2026 |
| 3.1.0-preview.2 | 80 | 9/5/2026 |
| 3.1.0-preview.1 | 58 | 9/4/2026 |
| 3.0.2-preview.2 | 69 | 8/27/2026 |
| 3.0.2-preview.1 | 72 | 8/20/2026 |
| 3.0.1 | 454 | 8/18/2026 |
| 3.0.1-preview.1 | 84 | 8/17/2026 |
| 3.0.0 | 155 | 8/15/2026 |
| 3.0.0-preview.20 | 94 | 8/8/2026 |
| 3.0.0-preview.19 | 84 | 7/25/2026 |
| 3.0.0-preview.18 | 449 | 7/16/2026 |
| 3.0.0-preview.17 | 84 | 7/11/2026 |
| 3.0.0-preview.16 | 102 | 7/1/2026 |
| 3.0.0-preview.15 | 82 | 6/28/2026 |
| 3.0.0-preview.14 | 87 | 6/25/2026 |
| 3.0.0-preview.10 | 81 | 6/8/2026 |
| 3.0.0-preview.9 | 79 | 5/27/2026 |
| 3.0.0-preview.8 | 85 | 5/22/2026 |
* Fixed `Mp3FileReaderBase` seeking silently restarting playback from the beginning of the file on MP3s with a Xing/Info header — the lazy frame index was gated on `IsLengthExact`, which such a header sets without any frame having been scanned. Also fixed seeks landing on the wrong frame when the target fell exactly on a frame boundary, and Xing/Info header frames being indexed as audio (shifting every seek in those files ~26 ms early). A 3.0.0 regression (#1419)
* Fixed `WdlResamplingSampleProvider` losing samples, and eventually returning 0 permanently, when asked for more output than the source could supply — a 3.0.0 regression that broke the common pattern of reading generously from a `BufferedWaveProvider`-backed capture chain. `WdlResampler.ResampleOut` also no longer drifts in input-driven (feed) mode when handed fewer samples than `ResamplePrepare` requested (#1412)