MonoGame.Framework.WindowsDX
3.8.0.1641
.NET Core 3.1
This package targets .NET Core 3.1. The package is compatible with this framework or higher.
.NET Framework 4.5.2
This package targets .NET Framework 4.5.2. The package is compatible with this framework or higher.
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package MonoGame.Framework.WindowsDX --version 3.8.0.1641
NuGet\Install-Package MonoGame.Framework.WindowsDX -Version 3.8.0.1641
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.8.0.1641" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.Framework.WindowsDX --version 3.8.0.1641
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: MonoGame.Framework.WindowsDX, 3.8.0.1641"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MonoGame.Framework.WindowsDX as a Cake Addin #addin nuget:?package=MonoGame.Framework.WindowsDX&version=3.8.0.1641 // Install MonoGame.Framework.WindowsDX as a Cake Tool #tool nuget:?package=MonoGame.Framework.WindowsDX&version=3.8.0.1641
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
The MonoGame runtime for Windows using DirectX API's.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.1 is compatible. |
.NET Framework | net452 is compatible. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETCoreApp 3.1
- SharpDX (>= 4.0.1)
- SharpDX.Direct2D1 (>= 4.0.1)
- SharpDX.Direct3D11 (>= 4.0.1)
- SharpDX.DXGI (>= 4.0.1)
- SharpDX.MediaFoundation (>= 4.0.1)
- SharpDX.XAudio2 (>= 4.0.1)
- SharpDX.XInput (>= 4.0.1)
-
.NETFramework 4.5.2
- SharpDX (>= 4.0.1)
- SharpDX.Direct2D1 (>= 4.0.1)
- SharpDX.Direct3D11 (>= 4.0.1)
- SharpDX.DXGI (>= 4.0.1)
- SharpDX.MediaFoundation (>= 4.0.1)
- SharpDX.XAudio2 (>= 4.0.1)
- SharpDX.XInput (>= 4.0.1)
NuGet packages (115)
Showing the top 5 NuGet packages that depend on MonoGame.Framework.WindowsDX:
Package | Downloads |
---|---|
MenuBuddy
MonoGame library for menus and game state management |
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FontBuddy
Put some text on the screen easier with MonoGame |
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HadoukInput
MonoGame input library for sanitizing and pattern matching of controller input |
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InputHelper
Helper classes for wrapping up input from different devices. |
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FlashCards
MonoGame library for making little flashcard games |
GitHub repositories (35)
Showing the top 5 popular GitHub repositories that depend on MonoGame.Framework.WindowsDX:
Repository | Stars |
---|---|
MonoGame/MonoGame
One framework for creating powerful cross-platform games.
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TEdit/Terraria-Map-Editor
TEdit - Terraria Map Editor - TEdit is a stand alone, open source map editor for Terraria. It lets you edit maps just like (almost) paint! It also lets you change world settings (time, bosses downed etc), edit chests and change sign, make epic dungeons, castles, cities, and add rewards for your adventurers!
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Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
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rds1983/Myra
UI Library for MonoGame, FNA and Stride
|
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Doraku/DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
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Version | Downloads | Last updated |
---|---|---|
3.8.2.1105 | 5,103 | 8/16/2024 |
3.8.1.303 | 101,222 | 7/26/2022 |
3.8.0.1641 | 119,263 | 8/10/2020 |
3.8.0.1375-develop | 2,481 | 5/27/2020 |
3.7.1.189 | 29,170 | 12/8/2018 |
3.7.0.1708 | 7,731 | 9/23/2018 |
3.7.0.1681-develop | 1,782 | 8/6/2018 |
3.6.0.1625 | 39,292 | 3/1/2017 |
3.5.1.1679 | 29,304 | 3/30/2016 |
3.5.0.1678 | 3,623 | 3/16/2016 |
3.4.0.459 | 26,081 | 5/13/2015 |
3.3.0 | 6,952 | 3/16/2015 |
3.2.99-Beta | 1,935 | 1/28/2015 |