Modrinth.Net
Usage
using Modrinth;
var options = new ModrinthClientConfig
{
// Optional, if you want to access authenticated API endpoints
ModrinthToken = "Your_Authentication_Token",
// For Modrinth API, you must specify a user-agent
// There is a default library user-agent, but it is recommended to specify your own
UserAgent = "MyAwesomeProject"
};
var client = new ModrinthClient(options);
var project = await client.Project.GetAsync("sodium");
Console.WriteLine(project.Description);
But you don't have to provide options at all, you can just create a client with the default options:
var client = new ModrinthClient();
User-Agent
- You can also use the UserAgent class to help you create a valid user-agent
- User-Agent currently cannot be changed after the client has been created
- More info about the User-Agent can be found here
using Modrinth;
// Note: All properties are optional, and will be ignored if they are null or empty
var userAgent = new UserAgent
{
ProjectName = "ProjectName",
ProjectVersion = "1.0.0",
GitHubUsername = "Username",
Contact = "contact@contact.com"
};
var options = new ModrinthClientOptions
{
UserAgent = userAgent.ToString()
};
var client = new ModrinthClient(options);
Search
- You can search for projects using the
SearchAsync
method, in the Project
endpoint
using Modrinth;
var client = new ModrinthClient(userAgent: "My_Awesome_Project");
var search = await client.Project.SearchAsync("sodium");
foreach (var project in search.Hits)
{
Console.WriteLine(project.Title);
}
Search with facets/filtering
- You can filter the search results by using facets, which are a way to filter the results by certain criteria
- You can read more about facets here
- You can create a
FacetCollection
and add facets to it, and then pass it to the SearchAsync
method
Example:
// For search with facets, you first need to create a FacetCollection
var facets = new FacetCollection();
// Then you can add facets to it
// You add a facet by calling the Add method on the FacetCollection
// In one call, you can add multiple facets, they will be combined in an OR statement
// If you call Add again, the new facets will be combined in an AND statement with the previous ones
// Example:
facets.Add(Facet.Category("adventure"), Facet.Category("magic"));
facets.Add(Facet.Version("1.19.4"));
// This will create a query that looks like this:
// (category:adventure OR category:magic) AND version:1.19.4
// Basically it will search for projects that have the category "adventure" or "magic" on Minecraft version 1.19.4
// Then you can pass the FacetCollection to the SearchAsync method
var search = await _client.Project.SearchAsync("", facets: facets);
As FacetCollection
implements ICollection<T>
, you can use collection initializers to add facets to it, like this:
var facets = new FacetCollection
{
{ Facet.Category("adventure"), Facet.Category("magic") },
{ Facet.Version("1.19.4") }
};
Which will create the same query as the previous example.
Unsuccesful API calls
- If the API call was unsuccessful, the client will throw an
ModrinthApiException
exception
- This will be thrown if the API call return non-200 status code, or if the response body is not valid JSON
- This approach will be revisited in future versions
using Modrinth;
using Modrinth.Exceptions;
using System.Net;
var client = new ModrinthClient(userAgent: "My_Awesome_Project");
try
{
var project = await _client.Project.GetAsync("non-existent-project");
Console.WriteLine(project.Title);
}
// You can catch the exception and only handle the 404 status code
catch (ModrinthApiException e) when (e.Response.StatusCode == HttpStatusCode.NotFound)
{
Console.WriteLine("Project not found");
}
// Or you can catch the exception and handle all non-200 status codes
catch (ModrinthApiException e)
{
Console.WriteLine($"API call failed with status code {e.Response.StatusCode}");
}
List of endpoints and their support in this library
Icon |
Meaning |
Comment |
✅ |
Implemented |
|
❌ |
Not implemented |
|
⚠️ |
Untested |
The endpoint has been implemented, but no tests have been written for it yet |
Project endpoints
Name |
Method |
Implemented |
Search projects |
GET |
✅ |
Get a project |
GET |
✅ |
Modify a project |
PATCH |
❌ |
Delete a project |
DELETE |
⚠️ |
Get multiple projects |
GET |
✅ |
Bulk-edit multiple projects |
PATCH |
❌ |
Get a list of random projects |
GET |
✅ |
Create a project |
POST |
❌ |
Change project's icon |
PATCH |
✅ |
Delete project's icon |
DELETE |
✅ |
Check project slug/ID validity |
GET |
✅ |
Add a gallery image |
POST |
✅ |
Modify a gallery image |
PATCH |
✅ |
Delete a gallery image |
DELETE |
✅ |
Get all of a project's dependencies |
GET |
✅ |
Follow a project |
POST |
✅ |
Unfollow a project |
DELETE |
✅ |
Schedule a project |
POST |
❌ |
Version endpoints
Name |
Method |
Implemented |
List project's versions |
GET |
✅ |
Get a version |
GET |
✅ |
Modify a version |
PATCH |
❌ |
Delete a version |
DELETE |
⚠️ |
Get a version given a version number or ID |
GET |
❌ |
Create a version |
POST |
❌ |
Schedule a version |
POST |
⚠️ |
Get multiple versions |
GET |
✅ |
Add files to version |
POST |
❌ |
Version file endpoints
Name |
Method |
Implemented |
Get version from hash |
GET |
✅️ |
Delete a file from its hash |
DELETE |
⚠️ |
Latest version of a project from a hash, loader(s), and game version(s) |
POST |
✅️ |
Get versions from hashes |
POST |
✅️ |
Latest versions of multiple projects from hashes, loader(s), and game version(s) |
POST |
✅️ |
User endpoints
Name |
Method |
Implemented |
Get a user |
GET |
✅ |
Modify a user |
PATCH |
❌ |
Get user from authorization header |
GET |
✅ |
Get multiple users |
GET |
✅ |
Change user's avatar |
PATCH |
✅ |
Get user's projects |
GET |
✅ |
Get user's followed projects |
GET |
✅ |
Get user's payout history |
GET |
❌ |
Withdraw payout balance to PayPal or Venmo |
POST |
❌ |
Threads endpoints
🔐 All of the endpoints in this section require authentication.
Name |
Method |
Implemented |
Report a project, user, or version |
POST |
❌ |
Get your open reports |
GET |
❌ |
Get report from ID |
GET |
❌ |
Modify a report |
PATCH |
❌ |
Get multiple reports |
GET |
❌ |
Get a thread |
GET |
❌ |
Send a text message to a thread |
POST |
❌ |
Get multiple threads |
GET |
❌ |
Delete a thread |
DELETE |
❌ |
Notifications endpoints
🔐 All of the endpoints in this section require authentication.
Name |
Method |
Implemented |
Get user's notifications |
GET |
⚠ |
Get notification from ID |
GET |
❌ |
Mark notification as read |
PATCH |
❌ |
Delete a notification |
DELETE |
❌ |
Get multiple notifications |
GET |
❌ |
Mark multiple notifications as read |
PATCH |
❌ |
Delete multiple notifications |
DELETE |
❌ |
Team endpoints
Name |
Method |
Implemented |
Get a project's team members |
GET |
✅ |
Get a team's members |
GET |
✅ |
Add a user to a team |
POST |
❌ |
Get the members of multiple teams |
GET |
✅ |
Join a team |
POST |
❌ |
Modify a team member's information |
PATCH |
❌ |
Remove a member from a team |
DELETE |
❌ |
Transfer team's ownership to another user |
PATCH |
❌ |
Tag endpoints
Name |
Method |
Implemented |
Comment |
Get a list of categories |
GET |
✅ |
|
Get a list of loaders |
GET |
✅ |
|
Get a list of game versions |
GET |
✅ |
|
Get the text and title of a license |
GET |
✅ |
|
Get a list of donation platforms |
GET |
✅ |
|
Get a list of report types |
GET |
✅ |
|
Get a list of project types |
GET |
✅ |
|
Get a list of side types |
GET |
✅ |
|
Miscellaneous endpoints
Name |
Method |
Implemented |
Forge Updates JSON file |
GET |
❌ |
Various statistics about this Modrinth instance |
GET |
✅ |
Disclaimer
This is not an official Modrinth project. This is a third-party project that is not affiliated with Modrinth in any way.