MikaelDui.RiotGames.LeagueOfLegends.LeagueClient.LockFile
1.0.1
I've managed to get permabanned so I've ceased development on my Riot-related projects.
See the version list below for details.
dotnet add package MikaelDui.RiotGames.LeagueOfLegends.LeagueClient.LockFile --version 1.0.1
NuGet\Install-Package MikaelDui.RiotGames.LeagueOfLegends.LeagueClient.LockFile -Version 1.0.1
<PackageReference Include="MikaelDui.RiotGames.LeagueOfLegends.LeagueClient.LockFile" Version="1.0.1" />
paket add MikaelDui.RiotGames.LeagueOfLegends.LeagueClient.LockFile --version 1.0.1
#r "nuget: MikaelDui.RiotGames.LeagueOfLegends.LeagueClient.LockFile, 1.0.1"
// Install MikaelDui.RiotGames.LeagueOfLegends.LeagueClient.LockFile as a Cake Addin #addin nuget:?package=MikaelDui.RiotGames.LeagueOfLegends.LeagueClient.LockFile&version=1.0.1 // Install MikaelDui.RiotGames.LeagueOfLegends.LeagueClient.LockFile as a Cake Tool #tool nuget:?package=MikaelDui.RiotGames.LeagueOfLegends.LeagueClient.LockFile&version=1.0.1
League Client Lock File
Provides a struct for the League Client's lock file and methods for retrieving it using either a process name or a path.
You can install it using the following .NET CLI command:
dotnet add package MikaelDui.RiotGames.LeagueOfLegends.LeagueClient.LockFile --version *
Example
Getting the lock file for a running process
LeagueClientLockFile lockFile = LeagueClientLockFile.FromProcess();
Console.WriteLines("Process Name: " + lockfile.ProcessName);
Console.WriteLine("Process ID: " + lockFile.ProcessId);
Console.WriteLine("Port: " + lockFile.Port);
Console.WriteLine("Password: " + lockFile.Password);
Console.WriteLine("Protocol: " + lockFile.Protocol);
// Prints something like
// Process Name: LeagueClient
// Process ID: 50956
// Port: 57732
// Password: ucxnwiXjvtP8hwwMNY8kGA
// Protocol: https
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
-
.NETStandard 2.1
- No dependencies.
-
net5.0
- No dependencies.
-
net6.0
- No dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on MikaelDui.RiotGames.LeagueOfLegends.LeagueClient.LockFile:
Package | Downloads |
---|---|
MikaelDui.RiotGames.Client
An unofficial .NET client for Riot Games and their games League of Legends, Legends of Runeterra, Teamfight Tactics and Valorant. |
GitHub repositories
This package is not used by any popular GitHub repositories.