Microsoft.glTF.macOS.CPP 1.3.55

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There is a newer version of this package available.
See the version list below for details.
dotnet add package Microsoft.glTF.macOS.CPP --version 1.3.55                
NuGet\Install-Package Microsoft.glTF.macOS.CPP -Version 1.3.55                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Microsoft.glTF.macOS.CPP" Version="1.3.55" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Microsoft.glTF.macOS.CPP --version 1.3.55                
#r "nuget: Microsoft.glTF.macOS.CPP, 1.3.55"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Microsoft.glTF.macOS.CPP as a Cake Addin
#addin nuget:?package=Microsoft.glTF.macOS.CPP&version=1.3.55

// Install Microsoft.glTF.macOS.CPP as a Cake Tool
#tool nuget:?package=Microsoft.glTF.macOS.CPP&version=1.3.55                

General Fixes/Changes 1.3.55 is a patch for 1.3.54:

  • Fixes equality operator for materials

Notes for 1.3.54:

  • Improved performance of Base64 decoding
  • Fix rapidjson namespace collisions
  • Added normalized flag to accessors
  • Specify manual byte alignment of buffer views; Interleaved BufferBuilder fixes and cleanup
  • Added stream caching
  • Added utility functions for getting animation data
  • Various bug fixes

Breaking API Changes

  • none

#GLTF Deserializer/Serializer in C++

  • Fully compliant with KhronosGroup GLTF 2.0 spec
  • Can ingest GLB/GLTFs as well as GLTFs with embedded Base64
  • Support for extensions
  • Built-in compliance validation during deserialization
  • Low memory overhead
  • Simple interface for reading any model information automatically converted to any bit size
  • Flexibility and ease of integration to any 3D engine
  • macOS/Windows Compatible

GLTFSDK is a fully compliant Deserializer/Serializer for GLTF, GLB and Base64 encoded GLTF files, implemented in C++ 11. Designed for flexibility and ease of integration into 3D engines. It supports files containing extensions and extras, allows easy direct reading of any model information into vectors of any desired bit size, and has built-in compliance validation of files during deserialization. Available for both Windows and macOS.

#include <GLTFSDK/Deserialize.h>
#include <GLTFSDK/Serialize.h>
#include <GLTFSDK/GLTFResourceWriter.h>
#include <GLTFSDK/GLBResourceReader.h>
#include <iostream>
#include <fstream>


using namespace Microsoft::glTF;

class InStream : public IStreamReader
{
public:
    InStream() : m_stream(std::make_shared<std::stringstream>(std::ios_base::app | std::ios_base::binary | std::ios_base::in | std::ios_base::out))
    {
    }

    std::shared_ptr<std::istream> GetInputStream(const std::string&) const override
    {
        return m_stream;
    }

private:
    std::shared_ptr<std::stringstream> m_stream;
};

int main(int arg, char *argv[])
{
    auto glbStream = std::make_shared<std::ifstream>("some\\path.glb", std::ios::binary);
    auto streamReader = std::make_unique<InStream>();
    GLBResourceReader reader(*streamReader, glbStream);

    // get json from GLB and deserialize into GLTFDocument
    std::string json = reader.GetJson();
    GLTFDocument gltfDoc = DeserializeJson(json);

    //serialize and write new gltf json showing the json structure originally hidden in GLB
    std::string gltfJson = Serialize(gltfDoc, SerializeFlags::Pretty);
    std::ofstream outStream("some\\path.gltf");
    outStream << gltfJson;
    outStream.flush();
}
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Version Downloads Last updated
1.6.3.1 1,326 8/31/2018
1.6.1 943 8/10/2018
1.5.19 1,018 6/15/2018
1.3.55 981 4/23/2018
1.3.54 1,069 4/19/2018
1.3.46 1,094 2/16/2018

- Fixes equality operator for materials