MemoryIO.Pcsx2
1.0.1
See the version list below for details.
dotnet add package MemoryIO.Pcsx2 --version 1.0.1
NuGet\Install-Package MemoryIO.Pcsx2 -Version 1.0.1
<PackageReference Include="MemoryIO.Pcsx2" Version="1.0.1" />
paket add MemoryIO.Pcsx2 --version 1.0.1
#r "nuget: MemoryIO.Pcsx2, 1.0.1"
// Install MemoryIO.Pcsx2 as a Cake Addin #addin nuget:?package=MemoryIO.Pcsx2&version=1.0.1 // Install MemoryIO.Pcsx2 as a Cake Tool #tool nuget:?package=MemoryIO.Pcsx2&version=1.0.1
MemoryIO.Pcsx2
An implemention of MemoryIO specifically for the PCSX2 emulator. Designed along-side MemoryIO to provide an easy-to-use, cross platform PCSX2 memory manipulation experience.
Usage
Pcsx2MemoryIO
automatically attempts to detect and attach to a PCSX2 process.
Because different PS2 games use different string encodings, it is recommended that you provide an Encoding for Pcsx2MemoryIO
to use, otherwise it will default to UTF8.
For example, .hack//Fragment uses "Shift-JIS" encoding.
Pcsx2MemoryIO
exposes two bool
properties to check the state of the process such, IsPcsx2Running
and IsAttached
.
Calling Update()
will attempt to find and attach to a PCSX2 process if not already attached.
EEmem BaseAddress
Pcsx2MemoryIO
automatically finds the BaseAddress of EEmem based on whether the process is running in 64bit or 32bit mode. This allows users to simply use the address without worrying about where the EEmem was initialized.
If you have used Cheat Engine on PCSX2 1.6.0 you might have found a value at address 0x20C461DA
. With Pcsx2MemoryIO
, you would just ignore the first 2 and use 0x00C461DA
.
It is recommended to use the methods that use an int
for the address as they are validated to include the BaseAddress if they are non-zero and not greater than the BaseAddress already.
Pcsx2MemoryIO
does expose the BaseAddress
of EEmem as an IntPtr
in case users want to access it.
Example
internal struct PlayerStruct
{
public int NamePointer;
public short Level;
public short EXP;
public int GP;
}
const int playerAddress = 0xC461DA;
const int partyPointersAddress = 0x8B9390;
Pcsx2MemoryIO memoryIO = new(Encoding.GetEncoding("Shift-JIS"));
if (memoryIO.IsAttached)
{
PlayerStruct player = memoryIO.Read<PlayerStruct>(playerAddress);
player.GP = 999999;
player.Level = 99;
memoryIO.Write(playerAddress, player);
int[] partyPointers = memoryIO.ReadArray<int>(partyPointersAddress, 3);
PlayerStruct party3 = memoryIO.Read<PlayerStruct>(partyPointers[2]);
memoryIO.WriteString(party3.NamePointer, "Kite");
}
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net6.0
- MemoryIO (>= 1.0.2)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Fixed an issue where base IMemoryIO methods were not validating the address to add the EEmem BaseAddress