MegaPiggy.LCEnumUtils 1.0.5

dotnet add package MegaPiggy.LCEnumUtils --version 1.0.5                
NuGet\Install-Package MegaPiggy.LCEnumUtils -Version 1.0.5                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MegaPiggy.LCEnumUtils" Version="1.0.5" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MegaPiggy.LCEnumUtils --version 1.0.5                
#r "nuget: MegaPiggy.LCEnumUtils, 1.0.5"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MegaPiggy.LCEnumUtils as a Cake Addin
#addin nuget:?package=MegaPiggy.LCEnumUtils&version=1.0.5

// Install MegaPiggy.LCEnumUtils as a Cake Tool
#tool nuget:?package=MegaPiggy.LCEnumUtils&version=1.0.5                

Thunderstore

LethalCompanyEnumUtils

A library with utilities for dynamically creating and getting Enums.

For feature requests or issues, go to my repo.

General Users

This mod is just a dependency for other mods, it doesn't add content by itself.

Please use a mod manager. I recommend r2modman as the mod manager to use for Lethal Company.

Developer Quick-Start

Download the latest release from either the Thunderstore or the Releases.

Extract the zip and add a reference to the dll file of the mod in the IDE (Visual Studio, Rider, or etc) you use.

Enum Utilities

Getting Enums

Shortcuts for getting enums. There is various functions you can use. Here are some of the examples.

[BepInPlugin(modGUID, modName, modVersion)]
public class ExampleModClass : BaseUnityPlugin
{
    private void Start()
    {
        CauseOfDeath bludgeoning = EnumUtils.Parse<CauseOfDeath>("Bludgeoning");

        if (EnumUtils.TryParse("Example", out CauseOfDeath example))
        {

        }

        int numOfDeathCauses = EnumUtils.Count<CauseOfDeath>();
        CauseOfDeath minDeathCause = EnumUtils.GetMinValue<CauseOfDeath>();
        CauseOfDeath maxDeathCause = EnumUtils.GetMaxValue<CauseOfDeath>();
        CauseOfDeath randomDeathCause = EnumUtils.GetRandom<CauseOfDeath>();
        CauseOfDeath unusedDeathCauseValue = EnumUtils.GetFirstFreeValue<CauseOfDeath>();
        string[] allDeathNames = EnumUtils.GetNames<CauseOfDeath>();
        CauseOfDeath[] allDeathValues = EnumUtils.GetValues<CauseOfDeath>();
        bool doesExampleDeathExist = EnumUtils.IsDefined<CauseOfDeath>("Example");
        Type valueType = EnumUtils.GetUnderlyingType<CauseOfDeath>();
        bool hasFlags = EnumUtils.IsPowerOfTwoEnum<CauseOfDeath>();
    }
}

Creating Enums

You can use the EnumUtils class to create enums just like this.

[BepInPlugin(modGUID, modName, modVersion)]
public class ExampleModClass : BaseUnityPlugin
{
    // Associate an unused enum value with a name of your choosing.
    private static readonly CauseOfDeath Example = EnumUtils.Create<CauseOfDeath>("Example");
    // Associate a specific enum value with a name of your choosing.
    private static readonly CauseOfDeath Example2 = EnumUtils.Create<CauseOfDeath>("Example2", -1);

    private void Awake()
    {
    }
}

Enum Holders

Another way to create enums.

Add the [EnumHolder] attribute to a class, run the RegisterAllEnumHolders function, and any static enum fields will have an enum value created with the name of the field. It'll select any unused enum value to be associated with that name (or if you specify a value it'll use that one).

using System.Reflection;

[BepInPlugin(modGUID, modName, modVersion)]
public class ExampleModClass : BaseUnityPlugin
{
    private void Awake()
    {
        EnumUtils.RegisterAllEnumHolders(Assembly.GetExecutingAssembly());
    }
}
[EnumHolder]
public static class ExampleEnumHolderClass 
{
    public static readonly CauseOfDeath Example;
    public static readonly CauseOfDeath Example2 = (CauseOfDeath)-1;
}
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.5 70 7/26/2024
1.0.4 70 7/26/2024