Meadow.Foundation.Motors.Stepper.GpioStepper 1.8.0.2-beta

This is a prerelease version of Meadow.Foundation.Motors.Stepper.GpioStepper.
There is a newer version of this package available.
See the version list below for details.
dotnet add package Meadow.Foundation.Motors.Stepper.GpioStepper --version 1.8.0.2-beta                
NuGet\Install-Package Meadow.Foundation.Motors.Stepper.GpioStepper -Version 1.8.0.2-beta                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Meadow.Foundation.Motors.Stepper.GpioStepper" Version="1.8.0.2-beta" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Meadow.Foundation.Motors.Stepper.GpioStepper --version 1.8.0.2-beta                
#r "nuget: Meadow.Foundation.Motors.Stepper.GpioStepper, 1.8.0.2-beta"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Meadow.Foundation.Motors.Stepper.GpioStepper as a Cake Addin
#addin nuget:?package=Meadow.Foundation.Motors.Stepper.GpioStepper&version=1.8.0.2-beta&prerelease

// Install Meadow.Foundation.Motors.Stepper.GpioStepper as a Cake Tool
#tool nuget:?package=Meadow.Foundation.Motors.Stepper.GpioStepper&version=1.8.0.2-beta&prerelease                

Meadow.Foundation.Motors.Stepper.GpioStepper

Digital input stepper motor controller

The GpioStepper library is designed for the Wilderness Labs Meadow .NET IoT platform and is part of Meadow.Foundation.

The Meadow.Foundation peripherals library is an open-source repository of drivers and libraries that streamline and simplify adding hardware to your C# .NET Meadow IoT application.

For more information on developing for Meadow, visit developer.wildernesslabs.co.

To view all Wilderness Labs open-source projects, including samples, visit github.com/wildernesslabs.

Usage

private IStepperMotor stepper;

private bool UseStepDirConfiguration { get; set; } = true;

public override Task Initialize()
{
    if (UseStepDirConfiguration)
    {
        // use a drive configured for STEP/DIR GPIOs
        stepper = new StepDirStepper(
            Device.Pins.D15.CreateDigitalOutputPort(),
            Device.Pins.D14.CreateDigitalOutputPort(),
            stepsPerRevolution: 200);
    }
    else
    {
        // use a drive configured for CW/CCW GPIOs
        stepper = new CwCcwStepper(
            Device.Pins.D15.CreateDigitalOutputPort(),
            Device.Pins.D14.CreateDigitalOutputPort(),
            stepsPerRevolution: 200);
    }

    return base.Initialize();
}

public override Task Run()
{
    // return RunUntilCancelled();
    // return RunForSpecifiedTime();
    // return RunToSpecificPositions();
    return RotateSpecifiedAmount();
}

private async Task RunUntilCancelled()
{
    var direction = RotationDirection.Clockwise;
    var rate = new AngularVelocity(1, AngularVelocity.UnitType.RevolutionsPerSecond);

    while (true)
    {
        var tokenSource = new CancellationTokenSource();

        Resolver.Log.Info($"Start running...");
        var task = stepper.Run(direction, rate, tokenSource.Token);

        Resolver.Log.Info($"wait for 3 seconds...");
        await Task.Delay(3000);

        Resolver.Log.Info($"cancelling motion...");
        tokenSource.Cancel();

        Resolver.Log.Info($"wait for motion to stop");
        task.Wait();

        Resolver.Log.Info($"motion stopped");

        direction = direction switch
        {
            RotationDirection.CounterClockwise => RotationDirection.Clockwise,
            _ => RotationDirection.CounterClockwise
        };

        await Task.Delay(500);
    }
}

private async Task RunForSpecifiedTime()
{
    while (true)
    {
        var direction = RotationDirection.Clockwise;
        var rate = new AngularVelocity(1, AngularVelocity.UnitType.RevolutionsPerSecond);

        Resolver.Log.Info($"Run for 2 seconds...");
        await stepper.RunFor(TimeSpan.FromSeconds(2), direction, rate);

        direction = RotationDirection.CounterClockwise;
        rate = new AngularVelocity(2, AngularVelocity.UnitType.RevolutionsPerSecond);

        await stepper.RunFor(TimeSpan.FromSeconds(2), direction, rate);
    }
}

private async Task RotateSpecifiedAmount()
{
    while (true)
    {
        for (var turns = 0.5d; turns <= 5; turns += 0.5)
        {
            Resolver.Log.Info($"Moving {turns:0.0} revolutions");

            var direction = RotationDirection.Clockwise;
            var rate = new AngularVelocity(4, AngularVelocity.UnitType.RevolutionsPerSecond);

            await stepper.Rotate(new Angle(turns, Angle.UnitType.Revolutions), direction, rate);

            await Task.Delay(1000);
        }
    }
}

private async Task RunToSpecificPositions()
{
    RotationDirection direction;

    var rate = new AngularVelocity(2, AngularVelocity.UnitType.RevolutionsPerSecond);

    // turn in smaller and smaller degree increments
    var increments = new double[] { 180, 90, 60, 45, 30 };

    while (true)
    {
        direction = RotationDirection.Clockwise;

        Resolver.Log.Info($"{direction}");

        foreach (var increment in increments)
        {
            Resolver.Log.Info($"Moving in increments of {increment} degrees");

            await stepper.GoTo(Angle.Zero, direction, rate);
            await Task.Delay(1000);

            var nextPosition = 0d;

            while (nextPosition < 360)
            {
                Resolver.Log.Info($"Moving to {nextPosition} degrees");

                nextPosition += increment;

                await stepper.GoTo(new Angle(nextPosition, Meadow.Units.Angle.UnitType.Degrees), direction, rate);
                await Task.Delay(1000);
            }
        }

        await Task.Delay(3000);

        direction = RotationDirection.CounterClockwise;

        Resolver.Log.Info($"{direction}");

        foreach (var increment in increments)
        {
            Resolver.Log.Info($"Moving in increments of {increment} degrees");

            var nextPosition = 360d;

            await stepper.GoTo(Angle.Zero, direction, rate);
            await Task.Delay(1000);

            while (nextPosition > 0)
            {
                Resolver.Log.Info($"Moving to {nextPosition} degrees");

                nextPosition -= increment;

                await stepper.GoTo(new Angle(nextPosition, Meadow.Units.Angle.UnitType.Degrees), direction, rate);
                await Task.Delay(1000);
            }
        }

        await Task.Delay(3000);

        Resolver.Log.Info($"--- Cycle complete ---");
    }
}

How to Contribute

Need Help?

If you have questions or need assistance, please join the Wilderness Labs community on Slack.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
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