MSEngine.Core 4.0.64

There is a newer version of this package available.
See the version list below for details.
dotnet add package MSEngine.Core --version 4.0.64
                    
NuGet\Install-Package MSEngine.Core -Version 4.0.64
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MSEngine.Core" Version="4.0.64" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="MSEngine.Core" Version="4.0.64" />
                    
Directory.Packages.props
<PackageReference Include="MSEngine.Core" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add MSEngine.Core --version 4.0.64
                    
#r "nuget: MSEngine.Core, 4.0.64"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=MSEngine.Core&version=4.0.64
                    
Install as a Cake Addin
#tool nuget:?package=MSEngine.Core&version=4.0.64
                    
Install as a Cake Tool

MSEngine ZA Ultra

A High Performance Zero Allocation Minesweeper Engine/Solver Built with c# and .NET Standard 2.1

Build status install from nuget License: MIT

The core API of MSEngine Ultra

void FillCustomBoard(Span<Node> nodes, int mineCount, byte columns);
void ComputeBoard(Matrix<Node> matrix, Turn turn);

Who is this library for?

  • Anyone who wants to build a Minesweeper game/UI without having to implement all the ugly/confusing internal logic
  • Anyone planning on creating a Minesweeper solver bot
  • Anyone interested in learning how to implement zero allocation c# code

How do I use this library?

  • See the example RunSimulations() inside the console app src\MSEngine.ConsoleApp\
  • This example uses the automated solver, but the selection of a turn may come from any UI/input

Notes

  • With just the initial board and a queue of turns, we can compute the expected state of any minesweeper game
  • This approach allows for easy debugging, replays and backwards time travel
  • Inspired by the Starcraft 2 replay engine and TAS (tool assisted speedruns)

API

public interface IEngine
{
    void FillBeginnerBoard(Span<Node> nodes);
    void FillIntermediateBoard(Span<Node> nodes);
    void FillExpertBoard(Span<Node> nodes);
    void FillCustomBoard(Span<Node> nodes, int mineCount, byte columns);
    void FillCustomBoard(Span<Node> nodes, ReadOnlySpan<int> mines, byte columns);
}
public interface IBoardStateMachine
{
    void EnsureValidBoardConfiguration(Matrix<Node> matrix, Turn turn);
    void ComputeBoard(Matrix<Node> matrix, Turn turn);
}

Tests

To run tests, open a terminal and navigate to src\MSEngine.Tests\ and execute dotnet test

Benchmarks

To run benchmarks, open a terminal and navigate to src\MSEngine.Benchmarks\ and execute dotnet run

TODO / Future Goals

  • NuGet Package
  • Zero Allocations
  • Performance Enhancements
  • Extensive and deterministic test suite
  • Benchmarks
  • Matrix / Linear Algebra solver (Special thanks to Robert Massaioli for providing a detailed implementation)
  • Probabilistic Solver
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.1

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

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