Lakona.Game.LoadTesting
0.1.4
dotnet add package Lakona.Game.LoadTesting --version 0.1.4
NuGet\Install-Package Lakona.Game.LoadTesting -Version 0.1.4
<PackageReference Include="Lakona.Game.LoadTesting" Version="0.1.4" />
<PackageVersion Include="Lakona.Game.LoadTesting" Version="0.1.4" />
<PackageReference Include="Lakona.Game.LoadTesting" />
paket add Lakona.Game.LoadTesting --version 0.1.4
#r "nuget: Lakona.Game.LoadTesting, 0.1.4"
#:package Lakona.Game.LoadTesting@0.1.4
#addin nuget:?package=Lakona.Game.LoadTesting&version=0.1.4
#tool nuget:?package=Lakona.Game.LoadTesting&version=0.1.4
Lakona.Game.LoadTesting
Lakona.Game.LoadTesting provides engine-neutral load-test primitives for
headless Lakona.Game clients.
The package owns virtual user scheduling, operation timing, failure grouping, and summary formatting. Game-specific login, matchmaking, room, chat, or other business flows belong in the application or generated Console client that references this package.
LoadRunner.RunAsync waits for every started user, including scenario cleanup,
before completing. Planned expiry returns a summary; caller cancellation stops
new starts and throws cancellation only after existing users finish. Scenarios
must cooperate with cancellation and await their own resource cleanup.
Latency percentiles cover the entire run with fixed memory per operation name. See the latency summary contract for precision, memory bounds, and concurrent recording behavior.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.