Kunc.RiotGames.Lol.LeagueClientUpdate
0.1.6
Prefix Reserved
See the version list below for details.
dotnet add package Kunc.RiotGames.Lol.LeagueClientUpdate --version 0.1.6
NuGet\Install-Package Kunc.RiotGames.Lol.LeagueClientUpdate -Version 0.1.6
<PackageReference Include="Kunc.RiotGames.Lol.LeagueClientUpdate" Version="0.1.6" />
paket add Kunc.RiotGames.Lol.LeagueClientUpdate --version 0.1.6
#r "nuget: Kunc.RiotGames.Lol.LeagueClientUpdate, 0.1.6"
// Install Kunc.RiotGames.Lol.LeagueClientUpdate as a Cake Addin #addin nuget:?package=Kunc.RiotGames.Lol.LeagueClientUpdate&version=0.1.6 // Install Kunc.RiotGames.Lol.LeagueClientUpdate as a Cake Tool #tool nuget:?package=Kunc.RiotGames.Lol.LeagueClientUpdate&version=0.1.6
Kunc.RiotGames.Lol.LeagueClientUpdate
Simple client for interacting with the League of Legends LCU.
How to use
using Kunc.RiotGames.Lol.LeagueClientUpdate;
ILolLeagueClientUpdate lcu = LolLeagueClientUpdate.Create();
API requests
To send an API request, you have 2 options:
- Use the predefined methods (
GetAsync/SendAsync
) that are a wrapper aroundHttpClinet
. - Use
HttpClient
directly (propertyClient
), so you can use many existing methods.
var obj = new { challengeIds = new long[] { -1, -1, -1 } };
await lcu.SendAsync(HttpMethod.Post, "lol-challenges/v1/update-player-preferences/", obj);
await lcu.Client.PostAsJsonAsync("lol-challenges/v1/update-player-preferences/", obj);
RootObject obj1 = await lcu.GetAsync<RootObject>("lol-summoner/v1/current-summoner");
RootObject obj2 = await lcu.Client.GetFromJsonAsync<RootObject>("lol-summoner/v1/current-summoner");
class RootObject { /* Properties */ }
WebSocket
TODO
Event delegate
As a delegate you can use any method that has 0-3 parameters (the order of the parameters does not matter).
The parameters must be:
- type sender:
object
,LolLeagueClientUpdate
,ILolLeagueClientUpdate
- type eventArgs: here you can use any type that represents an object that was sent through WAMP
CancellationToken
, token will by cancelled when WAMP is disconnect.
// Subcire event manually
Lcu.Subscribe("/lol-gameflow/v1/gameflow-phase", (/* parameters */) => { /* code */ });
Lcu.Subscribe([LcuEvent("/lol-gameflow/v1/gameflow-phase")] (/* parameters */) => { /* code */ });
Lcu.Subscribe(new LcuEventAttribute("/lol-gameflow/v1/gameflow-phase"), (/* parameters */) => { /* code */ });
// Subscire all events from a given class
Lcu.SubscribeAll<SomeClass>();
class SomeClass
{
[LcuEvent("/lol-gameflow/v1/gameflow-phase")]
public void Method1()
{ }
[LcuEvent("/lol-gameflow/v1/gameflow-phase")]
public void Method2(LcuEventArgs<string> e)
{
Console.WriteLine(e.Data);
}
[LcuEvent("/lol-gameflow/v1/gameflow-phase")]
public void Method3(object sender, LcuEventArgs<string> e)
{ }
[LcuEvent("/lol-gameflow/v1/gameflow-phase")]
public void Method4(LolLeagueClientUpdate sender, LcuEventArgs<string> e, CancellationToken token)
{ }
[LcuEvent("/lol-gameflow/v1/gameflow-phase")]
public async Task Method5(ILolLeagueClientUpdate sender)
{ }
}
Disclaimer
Kunc.RiotGames.Lol.LeagueClientUpdate
isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net8.0
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.