InfiniteEnumFlags 0.1.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package InfiniteEnumFlags --version 0.1.1                
NuGet\Install-Package InfiniteEnumFlags -Version 0.1.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="InfiniteEnumFlags" Version="0.1.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add InfiniteEnumFlags --version 0.1.1                
#r "nuget: InfiniteEnumFlags, 0.1.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install InfiniteEnumFlags as a Cake Addin
#addin nuget:?package=InfiniteEnumFlags&version=0.1.1

// Install InfiniteEnumFlags as a Cake Tool
#tool nuget:?package=InfiniteEnumFlags&version=0.1.1                

InfiniteEnumFlags

GitHub Nuget Nuget (with prereleases) GitHub Workflow Status NuGet version (InfiniteEnumFlags)

Status: (Project is in active development)

The dotnet enum flags feature is amazing, but it is too limited 🙁. InfiniteEnumFlags is the same without limitation. 😊

Introduction

Dotnet Enum has an [Flags] attribute that gives us the ability to have a binary enum system and use bitwise operators. However, enum specifically restricts to built-in numeric types which is a big problem because it is limited to 2^32 for int values which means we only can have a maximum of 32 items in our enum or 2^64 for long which limits us to a maximum of 64 items.

this library aims to remove these restrictions and still give us the same functionality.

Getting started

After installing the InfiniteEnumFlags NuGet package, there are several ways to use this package. I start with the easiest one.

Define your enum flags

To define your enum, you must create a partial class and extend it using IArrayFlags or IIndexDictionaryFlags and Implement the Items function that returns a list of strings.

IArrayFlagse.g.

public partial class FeaturesEnum : IArrayFlags
{
    public string[] Items() => new[]
    {
    //  Name -- Value - Index - Bits 
        "F1",  // 1   -   0   - 0001
        "F2",  // 2   -   1   - 0010
        "F3",  // 4   -   2   - 0100
        "F4",  // 8   -   3   - 1000
    };
}

In this example, F1-F4 are the enum items that give you binary sequence values using the source generator.

Note: remember, the item's order when using IArrayFlags is Important

after creating this class the below code will be generated in the background that you can use to work with your Enums.

public partial class FeaturesEnum
{
    public const int TOTAL_ITEMS = 4;
    public static readonly EnumItem None = new(0, TOTAL_ITEMS);
    public static readonly EnumItem All = ~None;
    public static readonly EnumItem F1 = new(1, TOTAL_ITEMS);
    public static readonly EnumItem F2 = new(2, TOTAL_ITEMS);
    public static readonly EnumItem F3 = new(3, TOTAL_ITEMS);
    public static readonly EnumItem F4 = new(4, TOTAL_ITEMS);
}

You can use the IIndexDictionaryFlags instead of IArrayFlags if you wanna take control of the item's order and values.

IIndexDictionaryFlagse.g

public partial class FeaturesEnum : IIndexDictionaryFlags
{
    public Dictionary<string, int> Items() => new()
    {
      // Name, Order     Index - Value - Bits
        { "F1", 2 }, //    2   -   4   - 100
        { "F2", 0 }, //    0   -   1   - 001
        { "F3", 1 }  //    1   -   2   - 010
    };
}
2. Manual

In the previous example we saw the generated code using source generator. The second way of creating Enums is to manually create this class which gives us the same functionality. but I believe it is harder to manage.

Usage

To use your custom enum, it is important to be familiar with the built-in dotnet enum flags capabilities because the functionalities are almost identical. for example we can use all bitwise operators (|,&,~,^) in our custom enum.

e.g

var features = FeaturesEnum.F1 | FeaturesEnum.F3;  // F1 + F3 

Alternatively, If you don't like bitwise Operators, you can use the EnumItem extension methods:

Name Description
HasFlag Check whatever enum has an specific flag or not, (bitwise &)
SetFlag Add/Set specific flag(s) to an enum, (bitwise or)
UnsetFlag Remove/Unset specific flag(s) from an enum (bitwise &~)
ToggleFlag It toggles flag(s) from an enum (bitwise ^)

e.g

features.HasFlag(FeaturesEnum.F2); // false

Storing EnumItem's value

Since we want to support more than 32 items in our enums, we can not store an integer value, luckily we can use EnumItem ToBase64Key() function to get a unique base64 key, and to convert it back to an EnumItem we can use EnumItem.FromBase64() static method.

var features = FeaturesEnum.F1.SetFlag(FeaturesEnum.F3); 
var key = features.ToBase64Key();
var new_features = EnumItem.FromBase64(key); 
Console.WriteLine(features == new_features); // true

Support

  • Don't forget to give a ⭐ on GitHub
  • Share your feedback and ideas to improve this tool
  • Share InfiniteEnumFlags on your favorite social media and your friends
  • Write a blog post about InfiniteEnumFlags

Contribution

Feel free to send me a pull request!

License

MIT

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages

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