Hexa.NET.DebugDraw 2.1.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package Hexa.NET.DebugDraw --version 2.1.0                
NuGet\Install-Package Hexa.NET.DebugDraw -Version 2.1.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Hexa.NET.DebugDraw" Version="2.1.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Hexa.NET.DebugDraw --version 2.1.0                
#r "nuget: Hexa.NET.DebugDraw, 2.1.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Hexa.NET.DebugDraw as a Cake Addin
#addin nuget:?package=Hexa.NET.DebugDraw&version=2.1.0

// Install Hexa.NET.DebugDraw as a Cake Tool
#tool nuget:?package=Hexa.NET.DebugDraw&version=2.1.0                

DebugDraw Library for HexaEngine

The DebugDraw library is a versatile and straightforward 3D debug drawing library designed for the HexaEngine in Immediate-mode. It provides the capability to draw various shapes and text on the screen, making it an essential tool for debugging and prototyping in 3D applications. Although it is a submodule of the HexaEngine, it can also be used as a standalone library.

Features

Shapes

  • 3D Line
  • Quad
  • Ring
  • Text (Coming soon)
  • Images
  • Boxes
  • Spheres
  • Planes
  • Triangles
  • Cylinders
  • Cones
  • Capsules
  • Frustums
  • Grids
  • Rays
  • Quad Billboard
  • Custom Shapes (Supports any primitive topology type, including single texturing)

Note: The library is actively being developed, and additional shapes will be included in future updates. Ensure that the primitive topology types are supported by your graphics API for correct display.

Supported Platforms

The DebugDraw library is compatible with all major graphics APIs, including:

  • OpenGL
  • Vulkan
  • DirectX
  • Metal

This wide range of support ensures that the library can be used across different platforms seamlessly.

Installation and Usage

To integrate DebugDraw into your project, follow these steps:

Using NuGet Package

The easiest way to add the DebugDraw library to your project is via the NuGet package.

  1. Installation: Use the NuGet Package Manager to install the Hexa.NET.DebugDraw package.
    dotnet add package Hexa.NET.DebugDraw
    
  2. Initialization: Initialize the library in your application. See examples Example.
  3. Drawing: Use the provided functions to draw shapes and text for debugging purposes. See examples Example

Contributing

Contributions to the DebugDraw library are welcome. If you have any suggestions, bug reports, or feature requests, please submit them via the project's issue tracker or create a pull request.

License

The DebugDraw library is released under the MIT License. See the LICENSE file for more details.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.3.2 90 11/16/2024
2.3.1 193 8/26/2024
2.3.0 95 7/26/2024
2.2.0 72 7/26/2024
2.1.0 72 7/26/2024
2.0.0 76 7/25/2024
1.0.0 68 7/25/2024