Hexa.NET.DebugDraw
2.1.0
See the version list below for details.
dotnet add package Hexa.NET.DebugDraw --version 2.1.0
NuGet\Install-Package Hexa.NET.DebugDraw -Version 2.1.0
<PackageReference Include="Hexa.NET.DebugDraw" Version="2.1.0" />
paket add Hexa.NET.DebugDraw --version 2.1.0
#r "nuget: Hexa.NET.DebugDraw, 2.1.0"
// Install Hexa.NET.DebugDraw as a Cake Addin #addin nuget:?package=Hexa.NET.DebugDraw&version=2.1.0 // Install Hexa.NET.DebugDraw as a Cake Tool #tool nuget:?package=Hexa.NET.DebugDraw&version=2.1.0
DebugDraw Library for HexaEngine
The DebugDraw library is a versatile and straightforward 3D debug drawing library designed for the HexaEngine in Immediate-mode. It provides the capability to draw various shapes and text on the screen, making it an essential tool for debugging and prototyping in 3D applications. Although it is a submodule of the HexaEngine, it can also be used as a standalone library.
Features
Shapes
- 3D Line
- Quad
- Ring
- Text (Coming soon)
- Images
- Boxes
- Spheres
- Planes
- Triangles
- Cylinders
- Cones
- Capsules
- Frustums
- Grids
- Rays
- Quad Billboard
- Custom Shapes (Supports any primitive topology type, including single texturing)
Note: The library is actively being developed, and additional shapes will be included in future updates. Ensure that the primitive topology types are supported by your graphics API for correct display.
Supported Platforms
The DebugDraw library is compatible with all major graphics APIs, including:
- OpenGL
- Vulkan
- DirectX
- Metal
This wide range of support ensures that the library can be used across different platforms seamlessly.
Installation and Usage
To integrate DebugDraw into your project, follow these steps:
Using NuGet Package
The easiest way to add the DebugDraw library to your project is via the NuGet package.
- Installation: Use the NuGet Package Manager to install the
Hexa.NET.DebugDraw
package.dotnet add package Hexa.NET.DebugDraw
- Initialization: Initialize the library in your application. See examples Example.
- Drawing: Use the provided functions to draw shapes and text for debugging purposes. See examples Example
Contributing
Contributions to the DebugDraw library are welcome. If you have any suggestions, bug reports, or feature requests, please submit them via the project's issue tracker or create a pull request.
License
The DebugDraw library is released under the MIT License. See the LICENSE file for more details.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- Hexa.NET.Math (>= 2.0.0-minimal)
- Hexa.NET.Utilities (>= 2.0.0)
-
net8.0
- Hexa.NET.Math (>= 2.0.0-minimal)
- Hexa.NET.Utilities (>= 2.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.